ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 19, 2023 12:39:23 GMT -5
Irregular Entropy Hello, everynyan. Friend of mine told me about this forum and i decided to release my wad in here too. I made some big and tough maps in post-apocalyptic setting. It still work in progress and i have plans to make five maps. Hope you'll enjoy it! Wait for your reviews, videos Port - PRBoom+ (tested on 2.5.1.7) и GZDoom (tested on 4.5.0). Maybe will work in Nugget Doom and LZDoom. ZDoom, Doom Retro and another source ports not recommended. Complevel - latest prboom+ Iwad - doom2.wad Number of maps - 3 (there is map04 but it's just empty space for future fourth map) Jump and crouch are not allowed There is replaced graphics in wad, so mods are not recommendedStory: After long war with demons Earth surrenders. Bunch of survivors hiding in shelters. Most of water is polluted, which puts surviving of remains humanity in danger. Survey team of your shelter found laboratory that trying to develop water purification device and you, as strongest of all men, were sent to this lab in hope to take this device. Screenshots: Download link. Updated 12.01.24
|
|
RastaManGames
Doomer
The taste of injustice is painfully disgusting. It tastes bitter and rotten.
Posts: 111
|
Post by RastaManGames on Sept 19, 2023 12:53:49 GMT -5
I was one of the testers for the MAP02 & MAP03. And oh, boy! There is a really nice post-apocalyptic atmosphere on these. Sometimes it even reminded me about "Ashes 2063"! So... If you are really eager for cozy ruined cityscapes - this WAD is definitely for you! Gameplay wise - get prepared for really challenging experience, if you dare.
|
|
40oz
diRTbAg
Posts: 5,536
|
Post by 40oz on Sept 20, 2023 7:49:04 GMT -5
Hi ShiroiAkuma! Thanks for sharing! Those textures are a nice selection. I really like the tan grass, for example. Serious style points. I'll give it a try and let you know what I think.
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 20, 2023 10:24:44 GMT -5
Hi ShiroiAkuma! Thanks for sharing! Those textures are a nice selection. I really like the tan grass, for example. Serious style points. I'll give it a try and let you know what I think. I'm very glad you're like design decisions Hope you'll enjoy my work!
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 21, 2023 14:06:27 GMT -5
Made some fixes and updated link in the first post
|
|
StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 296
|
Post by StodgyAyatollah on Sept 22, 2023 0:23:51 GMT -5
Poked around it a little and it looks interesting. Nice aesthetic and gameplay from what I've seen. Will have to try and play a bit more when I have the time. I'm assuming by "complevel - latest prboom+" it's boom format? I played in complevel 9 under that assumption.
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 22, 2023 8:39:00 GMT -5
I'm assuming by "complevel - latest prboom+" it's boom format? I played in complevel 9 under that assumption. Yes, it's boom format. I got a little bit confused about complevels, because i never choose it while testing and, when i needeed to write a post, i just looked in my prboom+ settings and it was set on "latest prboom+". I'm not using some unusual features, so it must work on complevel 9, i think ^^
|
|
40oz
diRTbAg
Posts: 5,536
|
Post by 40oz on Sept 24, 2023 19:58:17 GMT -5
ShiroiAkumaThese are pretty big maps so theres a lot to cover. What I've played so far looks great. The texture alignment is superb and the detailing looks pretty good. I like the atmosphere here. I can tell you're pretty meticulous about this kinda stuff because I honestly didn't spot a single texturing feature that looked like an error, oversight, or even aesthetically lacking. The way you interweave new textures into this with the stock doom textures looks great, and the textures you've added only serve as appropriate additions to Doom 2's existing tileset, so I appreciate your commitment to avoiding resource bloat and only using what you need. I died on MAP01 to this unfortunate situation. (required nukage crossing) Granted I am playing on Ultra Violence, because I'm a stickler for treating UV as the default difficulty. However I just wanted to flag that I had a tough time managing health and ammo very early in the map. The ammo and health items were very scarce. Ammo did start to accumulate a bit after I tried running past the early monsters and coming back to them after I advanced further in the map. However the health items are pretty limited, and the medium and upper tier monsters start to appear pretty early, therefore the map doesn't really forgive you for making any mistakes. For a starting map with 500+ monsters, this is a pretty tall order to ask from your players. Some areas are a little too crowded with monsters, and to prevent further risks of taking damage, I had to shoot them using the doorways as cover, which was not very exciting and kinda felt like paying a bullet tax just to progress in the map in some places. In a long map, you can afford to give the player more health and ammo than they will really need because if they ever need to backtrack for resources, they won't have to go very far to get it. It's much better to have a little excess than it is to be completely out when you need it. I wiped this map clean of any items it had and I was still stuck in a stalemate with nukage flooding in a required hallway, which wasn't a very fun way to die. This probably won't happen again if I practice some more, but this is not a great first impression, in my opinion. This first map might benefit from some extra medikits in the start room so I can return here in case I take some damage that I can't recover from later. I also think if you peppered in some barrels in a lot of these rooms it would complement the the lack of power weapons pretty well. Additionally, you can add some extra health and ammo in here, especially in the beginning.
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 25, 2023 8:57:33 GMT -5
However I just wanted to flag that I had a tough time managing health and ammo very early in the map. The ammo and health items were very scarce. Ammo did start to accumulate a bit after I tried running past the early monsters and coming back to them after I advanced further in the map. However the health items are pretty limited, and the medium and upper tier monsters start to appear pretty early, therefore the map doesn't really forgive you for making any mistakes. I see you got exactly the point of the gameplay. If you'll be more careful with ammo wasting and left some monsters behind, it will be more easier to kill them later, with more ammo and powerful guns This acid corridor is really pain for everyone since release. I thought that i make it easier with fixes, but, as i see, it still make troubles for players. I think i'll listen to your advice and put more medikits on some rooms in first map. Thank you very much for playing, i'm really appreciate that! I'm glad that you enjoy my desing and hope that you'll make it through and i'll see your opinion about other maps in this wad ^^ Updated link in the first post.
|
|
|
Post by wernergoldberg on Sept 25, 2023 14:43:47 GMT -5
can an intellectual rapist be trusted though, that is the question
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 25, 2023 15:28:06 GMT -5
can an intellectual rapist be trusted though, that is the question Of course you can! What could possibly go wrong if you trust the great detective?
|
|
|
Post by Schwarzwald on Sept 25, 2023 16:47:01 GMT -5
Not once my disposition leaned an angle from the preference to her real and sincere children's writer self during the reading, Erika's personality is too skewed to say the least. That's if I put Ryukishi's tendency for macabre antics and all that meta-narrative shing-a-ling though the inherent critical lenses, with personal detachment I could see some appeal her fans are sensing. On other hand, if I took liking to Ange from her multi-millionaire cynical brat onset phase, then maybe there is some compassionate inkling for Erika to be found after all. Her edginess is so profound that she actually made me forget all about love and forgiveness motif, she's a character to shake foundations and lose head over.
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 25, 2023 17:11:29 GMT -5
Not once my disposition leaned an angle from the preference to her real and sincere children's writer self during the reading, Erika's personality is too skewed to say the least. That's if I put Ryukishi's tendency for macabre antics and all that meta-narrative shing-a-ling though the inherent critical lenses, with personal detachment I could see some appeal her fans are sensing. On other hand, if I took liking to Ange from her multi-millionaire cynical brat onset phase, then maybe there is some compassionate inkling for Erika to be found after all. Her edginess is so profound that she actually made me forget all about love and forgiveness motif, she's a character to shake foundations and lose head over. Erika is too controversial character. My favorite is Beatrice, i think. But i truly love Erika and hate her at the same time. I really love her restlessness, infinite energy and endlessly positive attitude even in most miserable situations. I love Beatrice, but i put Erika everywhere because she's most memetive. But should we talk about Umineko in topic with my wad? Isn't this an offtopic? I'm new at this forum and not sure about this.
|
|
StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 296
|
Post by StodgyAyatollah on Sept 26, 2023 22:50:05 GMT -5
Just got through map01. I'm fairly open about generally not liking long maps so take my opinions with a grain of salt.
Sort of agree with 40 about the lack of ammo at the start. Health wasn't much of an issue for me though, other than remembering where I left them. My reasoning may be a bit different. It also could be dependent on the route I took since I went right and didn't check if the left path could be taken from the start too. The left path looked like it would have been a nastier start if it can be though. For me the lack of ammo was mostly an issue because the initial fight on the route I took was a bit on the awkward side, which just didn't mesh well with ammo starvation imo. Pushing through a narrow symmetrical room then door fighting on a stairway seamed to be the optimal strategy. Not a great start but was only an issue for a very short while then things felt pretty well balanced for most of the map. Aside from one point I had to punch out a vile but that was probably because I got tired and gave up on backtracking for ammo and started playing sloppy from fatigue. If I was halfway decent at punching out revs I probably wouldn't have had to worry about ammo at all. I also think fatigue and lack of interest in backtracking prevented me from finding a lot of the secrets. There's a lot of decent interconectivity but once everything started opening up I found it a pain to navigate so didn't bother.
The combat was decent in most encounters but felt a bit repetitive by the end since a lot of them had similar compositions and structures. I was rarely surprised. At about the 1/3 to 1/2 point I felt like I had already seen everything the map had to offer in terms of combat. I did like the use of specters instead of pinkies though. Slightly more engaging to melee since it's a little harder to read their animations. However I got tired of punching all of them fairly early on.
The mandatory hurtfloor was a fairly nasty thing to do. The switch behind the bars next to the radsuits there can be hit before they raise but that doesn't effect progression. I had also hit one of the little popup switches before it had raised but again I don't think that effected progression. I was just used to seeing them pop up so hit use anywhere that looked like they would raise from. A few ambushes may have not have triggered since I had quite a few kills left when I beat it unless there's a good number of enemies in the secrets since I only found about half of them. All the lifts that triggered from walkover linedefs instead of being able to just use were a bit annoying.
The most memorable parts for me were going up to the surface which was a neat moment imo. And the blue key? room with the symmetrical walkways that cacos and revs spawned into. It reminded me a lot of some 90's maps. Not a good or bad thing, just what made it stick out to me. Overall the map did have some nostalgic vibes for me, partially from the texture usage, some layouts and probably due to the somewhat obtuse progression. Biggest offender for that I remember is the switch that raised the bars with the tight timing near the red key. It wasn't really clear that it raised the bars and I still have no idea what I even unlocked by accomplishing it. No idea if it was mandatory progression or opened a secret I may or may not have even got. I was starting to zone out at that point. Also not sure if the water pump thing is a plot device or actually does something in the map.
People that enjoy large interconnected maps and exploration should check this one out. Wasn't my cup of tea but I enjoyed it enough to push through to the end.
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 27, 2023 8:54:56 GMT -5
Thanks for so big and complex review! I am glad that you're enjoyed first map and i hope you'll play other two and write opinion about them. I think i little overdo with secrets on the first map and some of the secrets doesn't feel like a secrets because they are literraly on every step. And yes, "water pump" is a plot thing and for that thing you comes to this base. It does nothing on the map, but it will be used later in this wad
|
|
|
Post by wernergoldberg on Sept 30, 2023 7:27:17 GMT -5
i've played the first map, will play the others when i'm less burned out on the game and after clearing some of the backlog, so probably never. safe to say this seems pretty underrated to me (doomworld is still busy jerking mr hypnos off after all), detailing is good, layout is more oldskool (a good thing when a lot of modern maps are nudoom inspired arena bullshit), combat is more inspired than the average of this sort of "ambient" "exploration" "adventure" wad, still serviceable at best but that's part of the dungeon crawler lite appeal (it's all in the game roots after all). still fairly doable @ uv with saves, i've played the 18 version and haven't had problems with health or ammo starvation even when finding the berserk rather late in the map (not hard to find or anything, i was simply avoiding even the most basic secret hunting until i was forced to). so with 6/25 secrets found i'd say you have done an actual good job at balancing health and ammo, as opposed to simply having an abundance of everything the nukage crossing was unironically based
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 30, 2023 10:58:59 GMT -5
wernergoldberg, thanks for playing! I'm really glad that you're enjoyed first map. Hope you'll play other sometime ^^ This berserk pack didn't even on map on the release of this map, i literally forget about it and put it after some reviews on DW. And i put it in secret for cool number on statistic ;D And thanks for reminding me of this beatiful ost. I so in love for Umineko, i literally can't say how much (but i love Higurashi even more, that is something really special to me). P.S. I'm not visiting DW too much and don't understand about mr hypnos
|
|
|
Post by wernergoldberg on Sept 30, 2023 11:05:20 GMT -5
actually i'm playing the rest now cuz whatever map 02. absolute behemoth, the fights start rather uninspired but there's some good ones at the end, the detailing and architecture stay pretty strong overall. feels like some genre shift, the exploration is more expansive, though still weirdly linear all things considered, the fights are more open ended obviously, some of the tunnel fights in the beginning feel like a pleb filter even if you're playing continuous. the overall vibe is kinda: what if bloody steel was actually good and had good texturing, so basically slavjank in doom wad form which is obviously hit or miss, as well as the overall lenght. it feels conscious and deliberate in a way that i don't really have any criticism, other than i would personally enjoy it more if it went back to the whole indoor exploration thing
i like higurashi way more than umineko btw. don't worry about the mr hypnos thing l0l
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 30, 2023 11:20:19 GMT -5
That was the idea, that, after completeng whole underground level you're going to have some fresh air and explore outdoor areas. But i little overdo with it, i think. This is my first try to do something big after all I played Bloody Steel a little and think about it, when making industrial themed locations. But, as i think, it's more influence of industrials zones of our country (me and BigMemka, both from Russia), they're looks alike in most of time. Third map will be in ruined city setting and it more balanced with indoor/outdoor changing, i think ^^
|
|
|
Post by wernergoldberg on Sept 30, 2023 14:23:56 GMT -5
map03 is one of the best examples of "russian wad" i've ever played actually. and there are things that feel uniquely russian jank to me, like the lost souls placement, random invulns behind buildings, hordes of chaingunners teleporting behind a door and windows, revenants fucking your remaining health while you run for the plasma with little space to maneuver, dat teleporting archvile, dat archvile in the cinema, dat spider mastermind you have to unironically ssg to death to finish the level. but so much groundedness in the level design, thoughtful progression, interconnectivity etc, which also reminds me of other russian wads. map01 is a well made level but potentially deceiving since it's still relatively sane and mostly follows the atmospheric techbase trope, map02 is perhaps overlong and draining, map03 has some bullshit spikes but the most soul and variety would mention for a cacoward if the cacowards weren't fake and gay
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Sept 30, 2023 14:28:18 GMT -5
Well, it is strange, i thought, i put enough rockets for mastermind, but, i think rocketing and ssg'ing mastermind isn't so different Thanks you very much for playing, i'm very glad, that you enjoyed my work. Someday i'll finish this wad and hope, you'll play future maps too ^^
|
|
|
Post by lunchlunch on Sept 30, 2023 23:03:09 GMT -5
I was gonna play this tonight but your download link just redirects to this same exact page.
ya dork 😝
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Oct 1, 2023 5:27:21 GMT -5
lunchlunch, oh lol, my bad! Looks like, that my clipboard makes fun of me! Fixed this, now you can download
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Oct 14, 2023 10:39:31 GMT -5
Make fixes on MAP01, updated link in the first post.
|
|
ShiroiAkuma
Doomer
Great detective knows best
Posts: 35
|
Post by ShiroiAkuma on Oct 19, 2023 13:08:09 GMT -5
Found and fixed bug that can softlock you on map01. Updated link in the first post
|
|