dn
Body Count: 02
the motherfucking darknation
Posts: 1,762
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Post by dn on Jun 24, 2023 6:42:29 GMT -5
BasedCon exists because the publishing industry sucks for various reasons. Not only are they trying to narrowly control what can be published, they're also even rewriting classic books at a massive rate. The same people complaining about BasedCon, can look in the mirror (if they can do so without crying) and blame themselves for its existence. Seems kinda weak ngl. The real chad move would be to take Soy Approved books and media and Hitlerize them in retaliation. "There's no such thing as fucking wizards, Harry. You've joined the Ku Klux Klan."
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Post by killerratte on Jun 24, 2023 10:23:15 GMT -5
"Cancel John Carmack"
Yes, when I saw that I knew Doomworld was past the point of redemption. Nothing but backstabbers on that site.
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papasrod
Doomer
why can i not portforward eh
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Post by papasrod on Jun 24, 2023 19:12:24 GMT -5
hehe western drama affairs
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40oz
diRTbAg
Posts: 6,083
Member is Online
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Post by 40oz on Jun 24, 2023 19:58:18 GMT -5
Her maps are simply awful, they look pretty, but the gameplay is horendeus, combat design and enemy placements are tragic. She's completely clueless, and belongs in something like Minecraft, where she can design all the pretty architectures she wants... but she has no business designing FPS levels that's for sure. I think Major Arlene and others are in a little doom community of their own with BridgeBurner. Hellforge I think it's called? I could be making that up; I don't actually know where it is. I think it's a discord channel maybe. I think I've seen arlene cite Bridgeburner as an awesome mapping mentor and a lot of what she knows she learned from him. The screenshots he takes of his maps are gorgeous eye-candy for an instagram profile, but if you ever suffered the displeasure of tolerating a map created by him, you'll know the stuff he creates is unplayable garbage. His internet experience has this inpenetrable protective bubble around it (it seems like) because I'm not sure anyone has told him that he has no idea how much HP the doom monsters have and sometimes shooting rockets at 1,200 revenants in a perfect circle arena while GZDoom is chugging at rendering the fog and dynamic lighting is not the ideal doom experience that perpetually online people tell you it is. I couldn't believe Icaruslives pre-review of Age of Hell and how he was drooling over some of the most mundane level design and gzdoom features, and talking about how cool it is to play a game with what is essentially reskinned doom monsters and weapons. If you hang out around Bridgeburner and see him getting unending highfives and asskisses for everything he does, you'll probably want to ride his coat tails and refer to everything he makes in the map editor as a roadmap to a respected reputation in the Doom community. You almost never see videos and streams of people playing his maps and there's a reason for that. this post is really digging into BrigeBurner, but like most things, the problem isn't the guy itself, its the fanbase cultivated around him and Major arlene is #1.
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Post by Doomguy 2000 on Jun 24, 2023 22:41:09 GMT -5
I haven't played any of Major Arlene's maps before but heard bad things about them. I will give her credit that some of the screenshots look good, can't judge the gameplay of them because you know I haven't played any of them.
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Post by dwsucksassthesedays on Jun 25, 2023 2:08:35 GMT -5
40oz oh believe me, i'm well aware of his "design". I've even tried to pour some sense into the guy with a response under a short video from his Nirvana interview... a short video where he talks about his "grand design". Here it is, the first and only comment under the video is from me. Of course, he didn't respond, but i got the other super overrated mapper, Nirvana, trying to explain to me how good both of their mapping styles are. And even a few of his fanboys jumped in. These people are completely delusional, living in denial, and you're 100% right, it's not their fault, it's because of people who probably don't even play classic Doom anymore, but ride their dicks for making eye candy maps with zero substance.
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Post by ketmar on Jun 25, 2023 3:40:24 GMT -5
oh, BB is the essense of "what's wrong with so-called 'modern mapping style'". basically, "let's replace gameplay with A LOT of linedefs!"
the fun thing is that those maps are nothing special for any modern engine (i mean non-idTech1). i believe that he'd better do it with Doom3 engine, his maps would be more playable there.
tbh, most of those overdetailed maps belong to at least D3. i can't understand why people are trying to push them into idTech1.
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Post by dwsucksassthesedays on Jun 25, 2023 5:21:58 GMT -5
ketmar the shit he does visually will be more suitable in something like the Quake or Unreal 1 engine, but of course he's not going to transition there, because in those engines, his inability to design creative and interesting combat will shine even more.
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Post by ketmar on Jun 25, 2023 5:29:19 GMT -5
that's why i suggested Doom3: D3 combat is quite boring, so nobody will notice bad combat design there. ;-)
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Post by redeadita on Jun 25, 2023 8:47:44 GMT -5
il be honest about Bridge, I have no quarrel with the guy but i find his work to be... serviceable at best, i can agree that his big ass maps might be all bark and no bite, but i the dude is clearly having some fun with it (if his livestream are any indication) regardless if he makes it impossible to run on most computers (Especially the the ones that have OLD hardware which is around 90% of the people who want to play retro fps in my opinion (i could be talking out of my ass on this one however)) all i can really see in the future is that he one day going to make a walking sim and it's probably going to be best to gawk at, but that's really it... As for his publishing work, dude has pretty much has a ton of gzdoom games (80% at the very least) in his wing: i was even considering adding mine to the table seeing he accepted project abstentia, but Bridge never played my game (To note, It was not SORROW, it's another project i am currently and very much now procrastinating at).
regardless of all of that, Bridge, despite being seem by some as a caveman enjoy throwing buckets in a big canvas and laughing like an idiot (which is a fair view of him i won't lie), him putting some games in the radar is nice. (You can also throw the fact that the publisher need their cut on promoting/selling the stuff and that is true but Retro fps's are considered to be a very niche market, so i doubt either way people will make much profit.)
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Deleted
Deleted Member
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Post by Deleted on Jun 25, 2023 13:09:11 GMT -5
Retro fps's are considered to be a very niche market More like 'they were'. They are now fully mainstream and, for the most part, on their way out by market bloat and repetition. The one damning flaw of Age of Hell is that, by the time it'll be done, it will no longer be relevant in the slightest.
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Deleted
Deleted Member
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Post by Deleted on Jun 25, 2023 13:44:39 GMT -5
I never understood this desire to overcomlicate things. I do like interesting scenery in a doom map, but it must play second-fiddle to gameplay for it to work. And, why won't they move up a nothc engine-wise? It's clear GZdoom is unable to run those maps, due to awful optimisation. Why not map for Quake or something, in a case like this. Although, i think lack of understanding of gameplay on the part of BB or Arlene will still weight the product down. It looks good, but what's the point?
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Post by redeadita on Jun 25, 2023 14:08:06 GMT -5
Retro fps's are considered to be a very niche market More like 'they were'. They are now fully mainstream and, for the most part, on their way out by market bloat and repetition. The one damning flaw of Age of Hell is that, by the time it'll be done, it will no longer be relevant in the slightest. Could i ask where is the Source on that, if i can ask? like any graph of information about it, just so i can see where you come from? or is it because Ultrakill is apperently hella popular I never understood this desire to overcomlicate things. I do like interesting scenery in a doom map, but it must play second-fiddle to gameplay for it to work. And, why won't they move up a nothc engine-wise? It's clear GZdoom is unable to run those maps, due to awful optimisation. Why not map for Quake or something, in a case like this. Although, i think lack of understanding of gameplay on the part of BB or Arlene will still weight the product down. It looks good, but what's the point? Oh that is quite obvious, Making Good maps on quake related games and onward come with the con of taking a long time to be made, like A LOT of time, because unlike in gzdoom where it's surprisingly intuitive even if limited, in the likes of quake, where you have many more options to make something look good, it also increases your work to make because of the many options, along with a lot of functions/triggers with their own values, there is another Axis to account for, there is pain and suffering of map compiling (And torture if it's source engine related), and also that the player can jump, (without accounting additional features that can be added). basically, it is easier and faster to map for doom because it's 1 axis less and one direction less to worry about most of the time.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,320
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Post by SilverMiner on Jun 25, 2023 14:20:39 GMT -5
Oh that is quite obvious, Making Good maps on quake related games and onward come with the con of taking a long time to be made, like A LOT of time, because unlike in gzdoom where it's surprisingly intuitive even if limited, in the likes of quake, where you have many more options to make something look good, it also increases your work to make because of the many options, along with a lot of functions/triggers with their own values, there is another Axis to account for, there is pain and suffering of map compiling (And torture if it's source engine related), and also that the player can jump, (without accounting additional features that can be added). basically, it is easier and faster to map for doom because it's 1 axis less and one direction less to worry about most of the time. I think it won'tEDIT:wouldn't be a big problem for BB to make Quake maps. It might even save mapping time for him
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Post by optimus on Jun 26, 2023 8:54:42 GMT -5
goto is just a keyword. I am not defending goto itself, but a tendency in programming, where someone declares a single keyword to be evil, everyone copies that and produces code that doesn't use goto but still has horrible flow. For example, everybody is freaking out of a single goto in a codebase where there are way worse things but because they are not unpopular but even promoted fads, people use them. Someone was even discussing about a C compiler for 8bit computers and propose to remove "goto" because evil. In an oldschool compiler for 8bit processors? It's like it's a mission to make goto die because then everything will be better. But they lost the trees for the forest.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,320
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Post by SilverMiner on Jun 26, 2023 9:33:04 GMT -5
goto is like jump for me, and jump is fundamental. removing fundamental things is absurrrrd
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Post by optimus on Jun 26, 2023 9:42:58 GMT -5
I've just rest on wikipedia the Criticism or Defense of goto. Prominents names like Dijkstra have fought against it, so I thought it was "unprofessional" and nobody uses it, but now I realize also prominent voices like Knuth or others support it as a tool, maybe just not write spaghetti code. I also read that the Linux Kernel had 100000s(!!!) gotos. And there are some good cases where it helps and one doesn't need to make code gymnastics just to avoid it. en.wikipedia.org/wiki/Goto
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Post by ketmar on Jun 27, 2023 6:58:38 GMT -5
…and Project Oberon has zero gotos, because the language simply doesn't have that feature. the problem with "goto" is that it is simply impossible to write structured code with unpredictable control flow. and unstructured code is almost impossible to reason about and to maintain. everything that needs "goto" can be done without it, and the code will be more clear and easy to follow.
but i must confess that i am using "goto" in C myself, because C is a bad language. no proper GC and no nested functions means that you either have to manually pass around a working context, or to use gotos for various cleanups and such. yet with Oberon/Component Pascal i never felt that i need "goto"… except the cases when i porting some C code to Oberon. ;-)
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,320
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Post by SilverMiner on Jul 8, 2023 11:36:49 GMT -5
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Post by ketmar on Jul 8, 2023 19:27:21 GMT -5
the guy is absolutely insane! (in a good sense.). sadly, i cannot see the problem which he is trying to solve (and which cannot be solved MUCH better with something like DECOLITE). mbf21 was a very bad idea, and this one is even worser (because now you need a separate compiler to create cbors).
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Post by agiskell on Jul 9, 2023 9:41:04 GMT -5
mbf21 was a very bad idea How in the world MBF21 is a bad idea? It's a great idea and it's kinda surprising it took this long until anything like it came out. What would be, in your opinion, a better idea?
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xeepeep
Banned
Forever
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Post by xeepeep on Jul 9, 2023 10:12:46 GMT -5
It's soy
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Deleted
Deleted Member
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Post by Deleted on Jul 9, 2023 11:19:04 GMT -5
sadly, i cannot see the problem which he is trying to solve (and which cannot be solved MUCH better with something like DECOLITE). I forget, is DECOLITE an actual defined subset of DECORATE yet, or just the general concept of a core/universal standard?
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Post by ketmar on Jul 10, 2023 1:10:51 GMT -5
mbf21 was a very bad idea How in the world MBF21 is a bad idea? anything rooted in dehacked is broken beyond any repair. supporting a properly defined subset of DECORATE was the right way. but of course, Doom modding scene needs more incompatible ways to mod the game, so MBF21. it was discussed somewhere on this board. I forget, is DECOLITE an actual defined subset of DECORATE yet, or just the general concept of a core/universal standard? just a concept. i see no reason to work on it further, because i don't believe that it will be supported by most sourceports, and k8vavoom already supports full DECORATE.
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Post by agiskell on Jul 10, 2023 7:36:39 GMT -5
anything rooted in dehacked is broken beyond any repair. supporting a properly defined subset of DECORATE was the right way. but of course, Doom modding scene needs more incompatible ways to mod the game, so MBF21. it was discussed somewhere on this board. If it really is that broken, then why would people even bother to support it instead of moving past it ASAP and keeping DEHACKED only as a deprecated legacy thing?
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