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Post by Killer5 on Sept 9, 2023 2:48:41 GMT -5
Single hard MBF21 map.
Download final version:
Old versions:
Screenshot:
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Deleted
Deleted Member
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Post by Deleted on Sept 9, 2023 8:29:57 GMT -5
Looks great, gonna try my luck at it this evening.
Also that .txt file - I genuinely don't know if I should feel insulted or applaud you. Well done regardless.
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Post by Killer5 on Sept 9, 2023 12:22:50 GMT -5
Good luck. This map is very punishing blind.
Not sure what you mean re the txt file =x. Didn’t mean to insult anyone. Might be re the comment about me playing many DoomerBoards projects recently? That is just a reference to an old Shawn Lane video where he talks about getting Paul Gilbert to listen to a lot of jazz/fusion music and says 'he only gets a little bit of it until his brain explodes.' I just mean I was playing stuff out of my comfort zone so it was a knee jerk reaction to it (in the most round-a-bout way possible I guess).
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Deleted
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Post by Deleted on Sept 9, 2023 13:28:37 GMT -5
Good luck. This map is very punishing blind. Not sure what you mean re the txt file =x. Didn’t mean to insult anyone. Might be re the comment about me playing many DoomerBoards projects recently? That is just a reference to an old Shawn Lane video where he talks about getting Paul Gilbert to listen to a lot of jazz/fusion music and says 'he only gets a little bit of it until his brain explodes.' I just mean I was playing stuff out of my comfort zone so it was a knee jerk reaction to it (in the most round-a-bout way possible I guess). Lol I was jesting I just found funny the thought of our run n' guns slowly driving you to madness. Payback for the suffering yours inflicted to us I say! And yeah didn't get very far even on HNTR.... Scythe 2 marines are a mood.
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Post by Killer5 on Sept 9, 2023 15:18:18 GMT -5
Hahaha yeah I think I am one of the only people who loves the scythe 2 marines. Thanks for mentioning them because I needed to add some credits to the txt that I forgot. Updated the link.
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Post by AskYourDrAboutUVFast on Sept 9, 2023 18:59:59 GMT -5
lol, i looked at the txt file. Hey if the casual stuff some how inspires you to pump out or finish up a map, then its a win-win I say. Screen shot looks quite foreboding.
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Post by Killer5 on Sept 14, 2023 0:09:20 GMT -5
Updated to v2: - nerfed secret fight by lowering the platforms with barons - added impassible lines all over to prevent vile jumps - fixed cheese where the player could block cybs from spawning in during the vile/cyb rk gimmick fight - plugged up an obvious glide I missed - removed a bit of cells - reworked when the bsk switch opens in order to prevent cheese if the player is able to bump the bsk - buffed the final fight
other random stuff not worth mentioning.
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Post by Killer5 on Sept 16, 2023 18:59:41 GMT -5
Updated to v3: - removed 200 cells from bsk fight - closed switch to leave bsk fight area prior to player teleporting into fight - fixed issue where player could wait for bars to lower prior to spawning cyb after pressing rk switch - changed when rsk and lamp switch places - fixed issue where chaingunners wouldn't die in spawn closet after leaving the rk fight
other random stuff not worth mentioning.
Not going to really change much more unless I find stuff within the next few weeks of playing the map. Decided I don't want to implement difficulties for myself. I like the map the way it is.
Thanks for those who played it. Until next time.
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Deleted
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Post by Deleted on Sept 17, 2023 14:20:26 GMT -5
Updated to v3: - removed 200 cells from bsk fight - closed switch to leave bsk fight area prior to player teleporting into fight - fixed issue where player could wait for bars to lower prior to spawning cyb after pressing rk switch - changed when rsk and lamp switch places - fixed issue where chaingunners wouldn't die in spawn closet after leaving the rk fight other random stuff not worth mentioning. Not going to really change much more unless I find stuff within the next few weeks of playing the map. Decided I don't want to implement difficulties for myself. I like the map the way it is. Thanks for those who played it. Until next time. Thanks for the updates, still chewing this rather tough cookie. Maybe it's the dehacked enemies, maybe it's the MBF21 stuff, but it really feels a step above in difficulty even compared to previous Dimensions maps.
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Post by Killer5 on Sept 17, 2023 15:29:16 GMT -5
Yeah it is definitely more difficult than the original imo. This was probably inevitable because it needs to be a different experience - I didn't want to make the same wad with shorter simpler maps. I think this hurts demo-ability of the maps if people try that for some reason but I am much happier with the map being what it is instead of a straight up rehash of the original's map design philosophies (shorter simpler arcade-y maps).
Needed to still be at least as hard as the original though and over the top as all hell - just part of making maps with the 'Dimensions' name at this point. I never expected people to latch on to the original like they have tbh (for better or for worse) - still surprises me to this day that my first maps are still talked about and referenced in maps.
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grub
I'm too young to die
Posts: 3
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Post by grub on Oct 7, 2023 22:02:36 GMT -5
Single hard MBF21 map.
Download latest:
Old versions:
Screenshot: So far tough but fair, except for some of the platforming with rocket dodging. Not sure whether it's a bug but it seems I get automatically killed after doing the numbers fight around the part where I teleport back to the fake wall room. Is this deliberate or a bug?
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Post by Killer5 on Oct 7, 2023 22:55:44 GMT -5
Those areas where you are running over the pairs of red squares have scythe map28 references tied to them as a gimmick. There is no indicator of this. You have to be quick or die.
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Post by Killer5 on Oct 15, 2023 20:21:29 GMT -5
Updated to v4: - changed cells that tp into rsk fight to cell charges instead of cell packs - changed some timings in rsk fight - removed 4 PEs from bsk fight - added punishment for picking up all four megas in the megasphere area - relaxed rk fight cyb tp timers - changed when scythe map28 gimmick starts after leaving rk fight
Other stuff not worth mentioning.
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Post by Killer5 on Jan 1, 2024 18:35:07 GMT -5
Updated to v5: - Difficulties have been implemented. Reference the text files to learn more about the changes. - New areas added to map.
Next version will probably be the release candidate then will finalize the map if no one mentions anything in the thread.
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Post by Killer5 on Jan 2, 2024 0:05:39 GMT -5
Updated to v5_1: - Fixed an egregious skill 1/2 balance issue in southeast fight - Removed vile on skill 3 that simply slowed down gameplay
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grub
I'm too young to die
Posts: 3
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Post by grub on Feb 1, 2024 22:58:43 GMT -5
Great map. I kind of ran out of steam fighting the 3 cybers and telehopping archy but will have another try when the final version is released for sure.
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Post by Killer5 on Feb 7, 2024 23:41:00 GMT -5
Updated to v6: Been making many small balance updates here and there. Next version will be the final one unless I decide to add some smaller secret maps.
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Post by luckyedie on Feb 22, 2024 0:37:54 GMT -5
Heya mate, only found out this map existed last night and I couldn't resist. Blind playthrough, UV. I could say I love it, or I could say I found out about it at 11pm and didn't sleep until 7am, woke up after 5 hours and went back into it. Total time about 12 hours. In the BSK - up/down lift area, if you hit the switch to raise the lift and then progress forward, when you teleport into the lift area it'll be softlocked. Loved the dimensions map02 flashback, was expecting chaos and instead was rewarded with tranquility. The generous helping of space marines took a lot of getting used to. They're fast, deadly and everywhere. When I got the RSK and the final wave was those guys, jeeezes, I wanted to go back to the cybers. the RSK fight was amazing. There's a scene in the resident evil movie where they're dodging lasers and you see them coming, only for it to split into hundreds and the guy dies. This was the reaction I had when seeing the floor flicker, terror and then death. the finale was rather peaceful, just good fun and avoid that invuln until it's needed. There's like one tricky platform at the end that was a nice touch. The parts I struggled with the most are the speedrun sections. Speaking of, a player can get around the ledges in the starting/main area and drop down onto the speedrun section, the place where the bars are and there's 3 cages, you can walk around the little lip around the cages. I'll upload screenshots if needed. Unlocking the RSK area took many many hours. When I finally saw that skull on the pillar, EUREKA. The YSK is well hidden, I thought it was an AVJ at first, thankfully not the case. The small ledge cyber dodge near the RSK arena is a small highlight of the map. Tight & Tough and required control of mouse strafe. Progression and platforming: 10/10 Combat: Above my paygrade / 10. Generous saves were used. I couldn't find any linedef skips or vile jumps, I couldn't manage to break the teleport rooms with SR50 Rocketjumps on the conveyor. My knowledge of MBF21 exploits is limited~ And I heard there's a zzul bases? I missed a lot while grinding IRL. ^^
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Post by Killer5 on Feb 22, 2024 18:49:58 GMT -5
Glad to see people are enjoying the map.
The lift remaining up is something I am aware of however I only ran into this issue when purposefully raising it and running into the arena. However I guess people might try doing this when looking for stuff so will probably fix it.
The jumping down on the platforming towards that fight in the south east is something that should be already prevented. If you are able to access that without hitting the rk switch then something broke and I need to revisit the voodoo setup for it (you could always jump down there from the steps leading to that square arena).
And yeah I really ended up going crazy with the plasma marines in sections. There were even more in unreleased versions when I was starting to test everything. They are so much fun to fight though imo and work surprisingly well with viles because after being rez'd they are on you again in seconds.
Dunno if you will like zzul bases. You will probably be one of the few people to enjoy map31.
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Post by luckyedie on Feb 22, 2024 21:16:18 GMT -5
(you could always jump down there from the steps leading to that square arena). And yeah I really ended up going crazy with the plasma marines in sections. There were even more in unreleased versions when I was starting to test everything. They are so much fun to fight though imo and work surprisingly well with viles because after being rez'd they are on you again in seconds. Dunno if you will like zzul bases. You will probably be one of the few people to enjoy map31. As for jumping down: Then no worries, being able to make it from the square arena means you're already aware of it. I don't mind it being a red herring. I kept seeing the red bars on the wall and thinking it was an indicator of how to get the red key. The wake up time for monsters to engage the player after reviving is an interesting aspect I felt while playing but didn't think about it. When they come back you don't have the same grace period of a baron or HK to instantly kill them before they're a threat. If I was given the chance I dragged the marines to a single pile so that viles would have a harder time accessing them. The triple switch early on was hilarious. Marine, ok, what's the 2nd switch? A vile? Okay. Let's do this fight now then. That third switch was a hell of a shock. Map31 is what my friends recommended as well. When I get around to it it'll shared in the respective thread. Glad to see you're around and mapping ^^
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Post by Killer5 on Apr 21, 2024 19:04:36 GMT -5
Updated to final version. Thanks to those who played it.
Until next time.
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