joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,072
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Post by joe-ilya on Sept 6, 2021 16:59:51 GMT -5
we used to use a public discord server but due to drama issues involving people on the server who will not be named, a lot of us migrated to a different discord server which is now private to help prevent these kind of things from repeating themselves. You are part of my public Doomer Boards Discord server, you know we got no drama in the 11 months that my server existed, not even during the time that DW banned DBP threads.
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zedonk
Doomer
Saint Zed the Heretic
Posts: 154
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Post by zedonk on Sept 6, 2021 17:36:09 GMT -5
we used to use a public discord server but due to drama issues involving people on the server who will not be named, a lot of us migrated to a different discord server which is now private to help prevent these kind of things from repeating themselves. You are part of my public Doomer Boards Discord server, you know we got no drama in the 11 months that my server existed, not even during the time that DW banned DBP threads. Nah Joe, that server is all good. I'm talking about a different server - one that I left.
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Sept 6, 2021 18:23:25 GMT -5
40oz, I'll apologize in advance if any of the stuff I say comes off as mean or harsh or anything since I know these types of topics get people worked up and since there's already a bit of snippiness going on in this thread but I've got to disagree with you on pretty much everything. I didn't map for DBP39 so I've got no stake in that particular project but I have said in the past that I do not feel ownership of my maps for DBP34 and 35 because if I did have ownership of those maps, they would be bugfixed. It's no skin off my back and I actively want to fix those maps and have the best versions available but your policy prevents that. I also disagree strongly that there's no worth in bugfixing older projects - most people who discover the series want to go back and play the old ones. In fact, the DBP34 thread on Doomworld was bumped sometime around the time we were making DBP38, with someone mentioning the bugs in my map. Frankly, I don't learn anything from these bugged maps being out there, they really only serve as a constant source of demoralization and discouragement from continuing to participate in these projects. Sorry but I think this lack of bugfixing policy is in direct conflict with your desire to make these projects accessible and low stakes. Honestly, I find your projects to be the most high stakes because I have to be perfect because I've only got one shot and I can't make any mistakes because those mistakes will live on forever. And no matter how hard I try it's never enough. I'm particularly bitter about DBP35 because I almost like my map for that project but it's wrecked by bugs and the version out there isn't even the final version I posted in the development thread (though I kind of understand missing it since stuff like this can get lost in the thread). Maybe I am being a burden by participating in these projects without being an experienced mapper but I am trying to use it as a "mapping gym" but the lack of a safety net that bugfixing provides means that if I fail, I'm going to fail hard, publicly and because of the series' popularity, I can't really ever live it down. And it's not that I feel the need to fix every little thing or that my maps necessarily have to be perfect - I think there's plenty of flaws with my maps for DBP33 and 37 but the flaws aren't bugs and each map is what I wanted them to be at the time, so I can live with that. In one of the drama threads about the split with the DBK people you said you were willing to work with them about their issues - does this offer also apply to those of us here on the forums now? Because the bugfixing thing is a serious issue for me. I can't guarantee it's a "community" issue instead of a personal one but dmdr seems to feel similarly about it and possibly other do as well. Probably a lot of people are indifferent about it but I haven't heard any complaints about the bugfixing for DBPs 33, 36 or 37 so I'm not sure there's anyone really opposed to it. I understand some of your concerns about bugfixing but I'd like to find a solution better than the current one, if possible.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,072
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Post by joe-ilya on Sept 6, 2021 23:02:01 GMT -5
Since 40oz doesn't upload DBPs to IDGames, then maybe someone else can fix all the bugs and then upload to IDGames.
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dmdr
Doomer
is this how I add a title under my avatar?
Posts: 588
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Post by dmdr on Sept 7, 2021 3:47:39 GMT -5
40oz knock the passive aggressive shit off. But yeah, you're right, it is about you. Specifically, your inflexible attitude on this matter, as I already said. I even provided a solution twice now, which would be to ask somebody else to make the necessary updates, in an official, not-personal-use-only capacity, so everybody can enjoy them. Explain why this isn't on the table, instead of implying I'm ungrateful or that I have some sort of hate-on for you ('what the fuck is going on' is I strongly object to this sort of disingenuous bullshit, fyi), when you reply to this post. And yes, people play the DBPs after they're released. There's a bug report from just over a week ago for DBP25, of all things, on ModDB (pretty sure he's using mods but w/e). Demos won't be affected unless the bugfixed releases use the same filenames, and appending a _v2 isn't a big deal. NB. the Discord existed before your return and was/is basically Glen's Kool Kidz Klub. You got an invite if he liked you. It wasn't really a huge mapping hub, although people might post a beta there occasionally -- IIRC Scrangus was the only one who used it exclusively for that purpose. So that, at least, wasn't 'about you' (although I do remember Glen being shitty about something-or-other regarding yourself not long after you came back but Glen's problem is his inability to regulate his emotions, so that means nothing much. I got tempbanned from the Discord once for using punctuation he didn't like, olololololol).
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40oz
diRTbAg
Posts: 6,107
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Post by 40oz on Sept 7, 2021 8:54:45 GMT -5
40oz, I'll apologize in advance if any of the stuff I say comes off as mean or harsh or anything since I know these types of topics get people worked up and since there's already a bit of snippiness going on in this thread but I've got to disagree with you on pretty much everything. I didn't map for DBP39 so I've got no stake in that particular project but I have said in the past that I do not feel ownership of my maps for DBP34 and 35 because if I did have ownership of those maps, they would be bugfixed. It's no skin off my back and I actively want to fix those maps and have the best versions available but your policy prevents that. I also disagree strongly that there's no worth in bugfixing older projects - most people who discover the series want to go back and play the old ones. In fact, the DBP34 thread on Doomworld was bumped sometime around the time we were making DBP38, with someone mentioning the bugs in my map. Frankly, I don't learn anything from these bugged maps being out there, they really only serve as a constant source of demoralization and discouragement from continuing to participate in these projects. Sorry but I think this lack of bugfixing policy is in direct conflict with your desire to make these projects accessible and low stakes. Honestly, I find your projects to be the most high stakes because I have to be perfect because I've only got one shot and I can't make any mistakes because those mistakes will live on forever. And no matter how hard I try it's never enough. I'm particularly bitter about DBP35 because I almost like my map for that project but it's wrecked by bugs and the version out there isn't even the final version I posted in the development thread (though I kind of understand missing it since stuff like this can get lost in the thread). Maybe I am being a burden by participating in these projects without being an experienced mapper but I am trying to use it as a "mapping gym" but the lack of a safety net that bugfixing provides means that if I fail, I'm going to fail hard, publicly and because of the series' popularity, I can't really ever live it down. And it's not that I feel the need to fix every little thing or that my maps necessarily have to be perfect - I think there's plenty of flaws with my maps for DBP33 and 37 but the flaws aren't bugs and each map is what I wanted them to be at the time, so I can live with that. In one of the drama threads about the split with the DBK people you said you were willing to work with them about their issues - does this offer also apply to those of us here on the forums now? Because the bugfixing thing is a serious issue for me. I can't guarantee it's a "community" issue instead of a personal one but dmdr seems to feel similarly about it and possibly other do as well. Probably a lot of people are indifferent about it but I haven't heard any complaints about the bugfixing for DBPs 33, 36 or 37 so I'm not sure there's anyone really opposed to it. I understand some of your concerns about bugfixing but I'd like to find a solution better than the current one, if possible. I spent like an hour looking for a specific doomworld chronicles /newstuff review, I can't find it. I probably should have screenshotted but I had no reason to expect it would be gone. I think a whole bunch of /newstuff chronicles posts are missing or something. Anyway, there was once a /newstuff review by Udderdude of the first map I made that I ever uploaded to idgames. It's a few paragraphs long, and he ripped my map up. He said I was lazy, didn't care. He spent all his ammo, found monsters that couldnt move because they were stuck together, and then discovered a softlock. Then he put text overlays on the screenshots that said WTF and sarcastic jokes about it. I really didn't expect that. It was really difficult to read. And it was posted as a news item on doomworld so I know a bunch of other people read it too. I knew it wasn't my best work but it couldn't have been that bad. But in his one opinion, he thought my mapping was a complete waste of time. If you wanna go back in history, people remember Erik Alm for his work in Scythe 2, not the weird speedmaps he made. People look up to mechadon as a beacon of doom mapping greatness for his beautiful sectorcraft in Vela Pax and upcoming Supplice. Not for the weird jankiness of salamandastron's fortress. Go look at the reviews before people knew mechadon the way people know him today. Is it surprising? www.doomworld.com/idgames/levels/doom2/Ports/m-o/mek-salmWhen you make maps, you're going to start somewhere. You just have to. You have to do this to start your mapping career catalog. You need to see what people think about your maps that you consider done when you post them for people to play. When people worry about this stuff prior to posting, they stagnate. It's impossible to know every thing they're gonna say. With every Doomer Boards Project I make a map for, I'm still amazed by the random complaints they find in my maps. Some people are just like that. It's not our job to make them happy. We do this for free. There's many video game companies that put their games in constant development cycles and updates. If you played the game while it was new and then return to it a year later, its hardly even the same game anymore. Where you started is absolutely amazing. Like it or not, there's a large segment of the doom community (and especially in gaming in general) who are just lazy commentors. They don't know what it's like to make maps, much less make the ones you make in only one month. They think we are the ones who are lazy because a perfect gameplay experience is the baseline standard, and anything that is slightly unordinary is a glaring issue to them. They have no idea how much work you put into crafting this out of nothing in a way that's fun. The reality is that what you accomplish in one month is absolutely amazing whether the lazy player believes so or not. It just is. People who have an expectation for everything to be perfect are assholes. The strict rules this project abides by are to facilitate the process of map creation. Correcting every bug people can find is not reasonable. When video games are a product and money is involved, employees are forced into working long overtime hours to do this. You're already doing this for free. I'm not trapping mappers to be spread across working multiple ongoing projects at once. In terms of the value and skills earned from mapping and keeping the process fun, I'm 100% sure that spreading mappers across multiple ongoing projects will make the projects exhausting, feel like an obligation, feel like a job. I don't want to be obligated to tinker with my creations forever. And I will never encourage anyone to feel that same way with this project either. There is always open doom projects that are frozen in the perfectionism stage of development. They're in constant beta or release candidate stage. Shits never done. People are always stuck working on them forever. If that's what you want, YOU CAN JOIN THOSE. THEY WANT YOUR HELP. Try this: Try asking anyone who hasn't mapped for doomer boards project if they will make a map for the next one. My prediction is that there's like an 85% chance they'll tell you Ah, I would, but I'm already locked into too many different projects as it is. They're stuck bugfixing and perfecting their creations forever! It's a waste of time! Try making a map, posting it up, and then after all the bugs and reviews come in, spend the next month tailoring your map to their reviews. See if you can get people to care about a map they already knew about a month ago. Believe me, most people don't care. People have their experiences, they record their demos, they play it live on twitch where other people can see it, They see the bugs when its fresh. But all in all, it was a gratuitously positive playing experience. It doesn't matter after the project is over. Just do a better job next time. The process of having dbp projects back-to-back / open-and-close is that this project will: 1) Always be open to mappers at any given time one feels like making a map. (except for... lol, the last couple days before release) 2) When you do, you can get in and out of it in a month and then be free to work on other stuff if you want to. Your mapping skill is always going to representative of your most recent creation. This project is not for perfectionism. It's a push to get you to make something. So you can quickly experience what it's like to have someone play your map and tell you what they think about it. It is so you can get used to making stuff fast so you can make whatever you want when you feel like making it. That's the skill I want mappers to be able to pull out of this. That's my goal. Protecting you from criticism is not. If you want to develop as a mapper, you don't need to listen to lazy commentors. You should listen to the people here who have a vested interest in making your maps great. Because their maps are with yours too and all part of the same package. They want the project to succeed. It doesn't help the project be great if everyone participating can have an attitude of "bahhh who the fuck cares were just gonna bugfix it all later anyway." That doesn't encourage people to do their best. They can drop off literal garbage heaps and then when its compiled and released to the public they get all the benefits of getting their maps played and they can disappear if they want to. I'm not paying them, so they have no obligation to come back and do the boring shit. So if you want it done, someone else will have to do it themselves, which will probably end up being me. That shit sucks and and fucks over everyone else involved. When you eventually decide to make your own projects, you can bugfix them to your heart's content. I don't care if other people bugfix their projects forever. That's what they're doing. This is what I'm doing. And if people don't like it, they wouldn't be a part of it.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 7, 2021 11:19:34 GMT -5
If you want a project with a longer time frame, be the change you want to see and HOST ONE. As simple as that. It's not even that hard, think of a theme, find a nice texture pack (or simply use cc4-tex or something), make a map or two and devote a few hours per week to manage stuff and play the incoming submissions. I'd prefer a texture pack to have some novelty, though, or being hand-compiled. It's not as low-effort as you make it sound.
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Post by ketmar on Sept 7, 2021 12:32:37 GMT -5
hey, i found the way to solve bugfixing problem! just start a community project named "DBPxx-BUGFIX" at the respective DBP release date, and hold it for a week or two. then those mappers who want to do bugfixes may join and bugfix their maps, and others may simply skip it. no need to force new rules in the existing DBP, and people can choose to stick with "what was released is frozen", or not. and everybody is happy.
wow, ketmar is so smart!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 7, 2021 12:34:44 GMT -5
Would be good to see this!
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xeepeep
Banned
Forever
Posts: 2,338
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Post by xeepeep on Sept 7, 2021 14:00:15 GMT -5
hey, i found the way to solve bugfixing problem! 5000000000000 IQ indeed 40oz good post
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Sept 8, 2021 2:56:02 GMT -5
I spent like an hour looking for a specific doomworld chronicles /newstuff review, I can't find it. I probably should have screenshotted but I had no reason to expect it would be gone. I think a whole bunch of /newstuff chronicles posts are missing or something. Anyway, there was once a /newstuff review by Udderdude of the first map I made that I ever uploaded to idgames. It's a few paragraphs long, and he ripped my map up. He said I was lazy, didn't care. He spent all his ammo, found monsters that couldnt move because they were stuck together, and then discovered a softlock. Then he put text overlays on the screenshots that said WTF and sarcastic jokes about it. I really didn't expect that. It was really difficult to read. And it was posted as a news item on doomworld so I know a bunch of other people read it too. I knew it wasn't my best work but it couldn't have been that bad. But in his one opinion, he thought my mapping was a complete waste of time. If you wanna go back in history, people remember Erik Alm for his work in Scythe 2, not the weird speedmaps he made. People look up to mechadon as a beacon of doom mapping greatness for his beautiful sectorcraft in Vela Pax and upcoming Supplice. Not for the weird jankiness of salamandastron's fortress. Go look at the reviews before people knew mechadon the way people know him today. Is it surprising? www.doomworld.com/idgames/levels/doom2/Ports/m-o/mek-salmWhen you make maps, you're going to start somewhere. You just have to. You have to do this to start your mapping career catalog. You need to see what people think about your maps that you consider done when you post them for people to play. When people worry about this stuff prior to posting, they stagnate. It's impossible to know every thing they're gonna say. With every Doomer Boards Project I make a map for, I'm still amazed by the random complaints they find in my maps. Some people are just like that. It's not our job to make them happy. We do this for free. There's many video game companies that put their games in constant development cycles and updates. If you played the game while it was new and then return to it a year later, its hardly even the same game anymore. Where you started is absolutely amazing. Like it or not, there's a large segment of the doom community (and especially in gaming in general) who are just lazy commentors. They don't know what it's like to make maps, much less make the ones you make in only one month. They think we are the ones who are lazy because a perfect gameplay experience is the baseline standard, and anything that is slightly unordinary is a glaring issue to them. They have no idea how much work you put into crafting this out of nothing in a way that's fun. The reality is that what you accomplish in one month is absolutely amazing whether the lazy player believes so or not. It just is. People who have an expectation for everything to be perfect are assholes. The strict rules this project abides by are to facilitate the process of map creation. Correcting every bug people can find is not reasonable. When video games are a product and money is involved, employees are forced into working long overtime hours to do this. You're already doing this for free. I'm not trapping mappers to be spread across working multiple ongoing projects at once. In terms of the value and skills earned from mapping and keeping the process fun, I'm 100% sure that spreading mappers across multiple ongoing projects will make the projects exhausting, feel like an obligation, feel like a job. I don't want to be obligated to tinker with my creations forever. And I will never encourage anyone to feel that same way with this project either. There is always open doom projects that are frozen in the perfectionism stage of development. They're in constant beta or release candidate stage. Shits never done. People are always stuck working on them forever. If that's what you want, YOU CAN JOIN THOSE. THEY WANT YOUR HELP. Try this: Try asking anyone who hasn't mapped for doomer boards project if they will make a map for the next one. My prediction is that there's like an 85% chance they'll tell you Ah, I would, but I'm already locked into too many different projects as it is. They're stuck bugfixing and perfecting their creations forever! It's a waste of time! Try making a map, posting it up, and then after all the bugs and reviews come in, spend the next month tailoring your map to their reviews. See if you can get people to care about a map they already knew about a month ago. Believe me, most people don't care. People have their experiences, they record their demos, they play it live on twitch where other people can see it, They see the bugs when its fresh. But all in all, it was a gratuitously positive playing experience. It doesn't matter after the project is over. Just do a better job next time. The process of having dbp projects back-to-back / open-and-close is that this project will: 1) Always be open to mappers at any given time one feels like making a map. (except for... lol, the last couple days before release) 2) When you do, you can get in and out of it in a month and then be free to work on other stuff if you want to. Your mapping skill is always going to representative of your most recent creation. This project is not for perfectionism. It's a push to get you to make something. So you can quickly experience what it's like to have someone play your map and tell you what they think about it. It is so you can get used to making stuff fast so you can make whatever you want when you feel like making it. That's the skill I want mappers to be able to pull out of this. That's my goal. Protecting you from criticism is not. If you want to develop as a mapper, you don't need to listen to lazy commentors. You should listen to the people here who have a vested interest in making your maps great. Because their maps are with yours too and all part of the same package. They want the project to succeed. It doesn't help the project be great if everyone participating can have an attitude of "bahhh who the fuck cares were just gonna bugfix it all later anyway." That doesn't encourage people to do their best. They can drop off literal garbage heaps and then when its compiled and released to the public they get all the benefits of getting their maps played and they can disappear if they want to. I'm not paying them, so they have no obligation to come back and do the boring shit. So if you want it done, someone else will have to do it themselves, which will probably end up being me. That shit sucks and and fucks over everyone else involved. When you eventually decide to make your own projects, you can bugfix them to your heart's content. I don't care if other people bugfix their projects forever. That's what they're doing. This is what I'm doing. And if people don't like it, they wouldn't be a part of it. Just to clarify, this isn't about criticism or commentators. I'm not looking for you to shield me from criticism and as I said in the feedback thread, I think negative feedback is more helpful because it tells me what I can do better. I feel like I have a decent grasp on what I do right. Besides, nobody's really been mean to me over my maps or anything and honestly, I don't think anything I've released has had what I'd consider to be a negative reception, mixed at worst. I guess my DBP34 map has the most negative reception but at the same time, not to brag, but somebody also mentioned it in one of those 'what are your favorite maps' threads at Doomworld. I've seen various little critiques about things in my maps but nobody has ever acted like I made the worst thing ever and people generally seem to be pretty forgiving of the bugs. When people mention the bugs, they aren't being mean or even necessarily critical, they just think that it's good to point out so it can be fixed. When the bugs are in my map I want to fix them and the only thing holding me back from doing so is your rule against it. I don't think that's chasing perfection - in fact, chasing perfection is what I didn't like about how the DBK guys ran things with DBP32. That was kind of the opposite problem for me - there was a polishing phase of the project but I didn't get to have any say in it. I fully acknowledge that my DBP33 and DBP37 maps are not perfect and I'm not interested in tinkering with them until the end of time. I got my chance to bugfix them post-release which I'm very grateful for (thanks Joe & Cuppy) and am fine to leave it at that. Time permitting, I have no qualms about fixing my map for someone post-release but I also understand that the project can't be worked on until the end of time. No offense, and this isn't meant to be an insult, but I think you have borderline PTSD from dealing with Doomworld people and their projects and I think this skews your views on stuff like this. I get that there are tons of Doomworld community projects that end up in limbo for years but it's really unfair to suggest that I'm trying to turn the DBPs into that. When I say I think it's OK if the project isn't release promptly on the 1st of the month, I'm talking about it releasing a day or two later, not years later. I don't think anyone felt their map was held hostage because you were a day late releasing DBP39. I'm not even arguing for delaying the release of the DBPs, I said in this very thread that I think the projects should stick to the current one month format. I'm arguing for a post-release bugfix. And I'm not arguing for a DTWID-style quality control that sees a bunch of maps rejected for quality reasons, I'm simply asking for permission to bugfix my maps and for this process to be open to other mappers in case they want to bugfix their maps. I'm not asking for you to bugfix other peoples maps or for you to even lead the bugfixing process, just for you to allow it to happen. If a mapper doesn't feel obliged to fix their map, fine - it's their map, they can do whatever they want with it as far as I'm concerned. I feel obliged to do so and would like the means to do so. I'm not asking for anyone to be held hostage or to do busywork. I also disagree strongly that a bugfix encourages people to slack off with their projects that they submit. First off, the project lead has the right to reject a map for quality control reasons and I've seen that card pulled a couple of times since I've been here so if you feel that someone is submitting something subpar at the last minute to any project you lead, you can just reject their map. Personally, I don't like seeing any map get rejected but if you feel this is a problem, you already have a solution for it in the existing project rules. Plus DBP37 had probably the most extensive bugfixing out of any of the projects and I don't think anyone submitted intentionally subpar maps that they planned on fixing post-release to that. Honestly, I feel pretty much everyone gave solid efforts to that project, including the two rejected maps. And speaking specifically of my map for that project, it was the least bugged release I had so I certainly wasn't using the bugfix as an excuse to slack off. When it came time to bugfix that project, I mostly was fixing slime trails and misalignments. And I did know there would be a bugfix, it's part of the reason I participated in the project. I've never heard anyone complain about that bugfix process either. I think you're right that the time for a bugfix is before people play it but people don't all play these right at the start of the month. There's a guy on Doomworld who occasionally bumps the DBP23 thread with videos as he's currently playing through that project and that one came out a while ago. People also go back and play the old ones after they've played and liked our new ones. Maybe it isn't as good as having the maps fixed right out of the gate but I still think it's worth it. I mean, I only played Memento Mori for the first time in 2020. People might not revisit stuff but I think the more the series grows, the more people will explore the back catalog. Speaking of DBP23, how do you feel about the (unauthorized?) bugfix of that project? hey, i found the way to solve bugfixing problem! just start a community project named "DBPxx-BUGFIX" at the respective DBP release date, and hold it for a week or two. then those mappers who want to do bugfixes may join and bugfix their maps, and others may simply skip it. no need to force new rules in the existing DBP, and people can choose to stick with "what was released is frozen", or not. and everybody is happy. wow, ketmar is so smart! This is basically what I want.
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40oz
diRTbAg
Posts: 6,107
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Post by 40oz on Sept 8, 2021 7:23:56 GMT -5
I'm simply asking for permission to bugfix my maps and for this process to be open to other mappers in case they want to bugfix their maps. Dude. I read your posts sentence for sentence. There isn't a single fucking question mark in any of them. I have borderline PTSD dealing with doomworld people? I think it's the goddamn opposite. People from doomworld have PTSD dealing with doomworld. They think they can't do anything unless they have direct instructions to do it. People on doomworld talk shit instead of doing things. Instead of just being direct about what they want, they say backhanded shit in hopes that you'll feel bad and your behavior will change as a result. That's the culture they created. They dont want to be the ones to initiate important questions or be direct about the problems of doomworld. Why? I would recommend asking there, but its a cyclical problem that somehow bleeds itself over to my forum. YOU ARE ALLOWED TO ASK QUESTIONS HERE. YOU DO NOT REQUIRE MY PERMISSION TO DO SO. I WILL NOT STOP YOU.This whole goddamn thing DID NOT stem from a question. It started with dmdr posting negative opinions and bug reports on the release thread after the project was done, and then crossposting his complaints having to do with me over here. When i stated my reasons for doing the things the way I do them, he commanded me to stop being "passive-aggressive" + so many more words. What the fuck is that about? Since no one except for ketmar is being direct about what they want, the way the other posts read to me is that the implication is that you want me to feel bad about the way the project is going for reasons I personally don't agree with. dmdr did not fucking ask if you could start up a bugfixing project. Nor did he take it upon himself to just do it.Again, you don't NEED my permission to do that. You never did. This is doomer boards, you can do whatever the fuck you want. I almost never stop anybody from doing anything unless it's directly harmful or disruptive to the doomer boards community. *Edit:* I did see this, but it's not related to what you said you're asking, here. The answer is yes. In one of the drama threads about the split with the DBK people you said you were willing to work with them about their issues - does this offer also apply to those of us here on the forums now?
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Post by ketmar on Sept 8, 2021 7:43:52 GMT -5
'cmon, 40oz is right: we tried to force him to change the rule… that can be changed by us, and *without* dropping DBP or start "the alternate DBP". sadly, i don't have enough time right now to lead DBP-BUGFIX (otherwise i'd simply started it). so, any volunteers?
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,072
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Post by joe-ilya on Sept 8, 2021 10:13:34 GMT -5
I'm willing to do some bug fixing and uploading to IDGames the bug fixed versions, I did it with my DBPs and I'll do it to 40oz's DBPs, now that there's demand and I know 40oz doesn't upload DBPs to IDGames.
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Deleted
Deleted Member
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Post by Deleted on Sept 8, 2021 10:26:54 GMT -5
Cuppy made this list:
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Sept 8, 2021 10:27:18 GMT -5
I'm willing to help bugfix as well (and do want to bugfix my maps - already have some stuff bugfixed). I can start a thread later today, I'm working right now so I can't reply too thoroughly at the moment. Out of curiousity, how do you guys think the thread should be built? I'm thinking maybe of having a general bugfix thread for DBPs 34-present where we can track the bugs and maybe create a new thread yearly with the goal of getting the DBPs of each year bugfixed by the end of the year at latest.
Edit: Saw the Cuppy list @dmslr posted and can update to account for those DBPs as well.
Edit Edit: Also, what forum do you guys think would be the most appropriate to start this thread in?
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Sept 8, 2021 18:33:09 GMT -5
OK, I made the bugfix thread here. Still need to do more formatting of the OP and include more links but the list of bugs is there.
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