Lobo
Doomer
Posts: 594
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Post by Lobo on Nov 13, 2021 4:29:19 GMT -5
Interesting, sounds very cool.
Can't say when I'll get back to my Aliens mod though: most of my time lately is spent on the future release of the new EDGE-Classic port I'm doing with Dasho...
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Post by ketmar on Nov 13, 2021 4:35:02 GMT -5
hey, it's not like i expect you to drop everything and recode everything with a K00l New Feature! just couldn't resist the temptation to tag you. ;-)
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Lobo
Doomer
Posts: 594
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Post by Lobo on Nov 13, 2021 4:40:45 GMT -5
I think actually getting the mod to work as-is would take priority before I start adding acid blood decals.
I need to experiment with getting an md2 into k8vavoom first and foremost.
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Post by ketmar on Nov 15, 2021 4:24:05 GMT -5
maintenance build is planned at the end of this week. 20 fixes and counting. "i've tested it, for so long, it should be fla… oh, hello, segmentation fault!"
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Post by ketmar on Nov 24, 2021 16:16:04 GMT -5
sorry all, i couldn't resist the temptation to add more features to "maintenance build". among them is promoting Gore Mod to built-in feature, so it is now possible to turn it on/off during gameplay, and without invalidating saves. it can really help with slaughterwads where a lot of infights happening, because gore mod spawns hundreds of new actors on each hit. so i decided to delay this build a little (if you haven't noticed yet ;-). the usual idea is to release it at the end of this week. i hope. maybe at least in 2021. ;-)
it is now possible to turn off colored blood for barons and cacos too (but why anybody may want it is still beyound my understanding).
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xeepeep
Banned
Forever
Posts: 2,338
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Post by xeepeep on Nov 24, 2021 16:43:48 GMT -5
Why don't you add (content removed) MOD???
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Post by ketmar on Nov 24, 2021 16:52:58 GMT -5
because that's why we have mods in the first place: everybody can insert the (content removed) they like!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 25, 2021 2:45:22 GMT -5
it is now possible to turn off colored blood for barons and cacos too (but why anybody may want it is still beyound my understanding). Thank you! As for the motivation, it is nostalgia, or rather an addiction to the way I played Doom in old days. Akin to habit that is difficult to change. I don't like fixing the ouch face to work as "intended", either.
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Post by ketmar on Nov 25, 2021 3:11:03 GMT -5
you're welcome. i have nothing against people playing the game the way they like. ;-) k8vavoom is actually full of options i personally don't need at all, and don't understand why they were asked for. but it doesn't mean that it is something wrong with people using them, of course: if something is easily doable, and somebody asked for it, there is no reason to not implement it. ;-)
so while i was cleaning up the code for Gore Mod, i found that i already implemented most of the underlying logic, so the option was quite easy to do. actually, it is even possible to configure blood color for Bruisers and Cacos now from options menu (a side effect of how it is implemented). ;-)
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Post by ketmar on Nov 29, 2021 19:22:49 GMT -5
and now i have the same problem as GZDoom: fuckin' compatibility. i'd like to implement more changes to Gore Mod now, but i can't, because it will break saves. of course, there are no users with valuable saves around there… except ME. i will be very disappointed if k8vavoom won't be able to load my games. i even had to add back a fake record for gore mod pk3 to the list of wads for save system, to make it recognize old saves (savegame directory hash is just the xxhash of wad list).
also, my DBP playing queue is growing again.
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Post by ketmar on Dec 11, 2021 5:33:41 GMT -5
just in case you aren't watching closely, URE2020 got the Cacoward. even if you don't give a shit about Cacowards, go and play URE2020, it totally worth it! this is Vanilla Doom episode (in the sense that it runs in vanilla DOS .exe), with great detailing and fun gameplay. and with original music, written especially for it too. why are you still here, reading this? you're missing a lot of fun!
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Post by ketmar on Dec 31, 2021 8:07:39 GMT -5
wow, the last build in this year! grab it until it is… ahem… well, not so hot, it is cold here. 2021, Dec 31, brief changelog: highlights: * moved Gore Mod into the engine; it is now possible to turn it on/off while playing! sorry, this may invalidate your saves. but now you can turn it off for some slaughtermaps without restarting them. this may be useful, because gore spawns a lot of actors. * more map hotfixes (thanks, Mr.Rocket!) * forgot to init render lists in camera texture updater (thanks, Lila Feuer and id0!) * turn off "lax monster activation" for UDMF maps (thanks, Remilia Scarlet!) * fixed invalid label assign code for old-style decorate (thanks, id0!) * disable recoloring for single-texture fonts (ACS scripts often using such fonts for some HUD elements) (thanks, id0!) * transfer player TID from the dead body on "resurrect" command (thanks, Remilia Scarlet!) * some fixes in shadowed cvar handling (and imporved UI, so user will see which cvars are "locked") * do not load "autoexec.cfg" from PK3, to avoid stealth option changes (thanks, Remilia Scarlet!) * fixed bug in `A_RadiusGive()` (invalid RGF_PLAYERS/RGF_VOODOO checks) * fixed map fixer ;-) (use MTF_GSINGLE constant instead of 0x07 to fix thing spawning in SP) (thanks, XenonSP!) * added "__rgf_heal__" and "__rgf_overheal__" special pseudoitems to `A_RadiusGive()` * fixed small savegame loading bug (invalid sprites for mobjs; harmless, but ugly ;-) (thanks, XenonSP!) * added `berserkerMult` optional arg to `A_CustomPunch()` (thanks, XenonSP!) * DECORATE hack: set "+NoFear" and "+StayMorphed" to cancel "+NoExtremeDeath" flag when missile Target has Berserker powerup (useful for some scenarios) * implemented damaging floor decals (see specs for documentation) * oops, should use wall angle, not wall normal angle in bounce calculations (thanks, ENEMY!!!) * proper puff spawn from "hitscan projectiles"; this restores puff logic, and puff particles * slightly more correct label dispatching in `A_Jump()` (at least it *should* be more correct ;-) * `A_KillChildren()` DECORATE action fix (thanks, id0!) * more protection from broken mods where player pawn dies for real (thanks, id0!) * added death states to default player pawn (in case some modder will decide to bypass game-specific pawn) (thanks, id0!) * RadiusDamageFactor should be taken from the victim, not from the projectile in `RadiusAttack()` (thanks, id0!) * disable checkpoints if the game has more than one player class (because checkpoint cannot save player class info) (thanks, id0!) * fixed crash in "-nogore" mode (accessing gore mod cvars) * fixed MP menu crash (thanks, dolmatt) * use less memory to generate vm code, and for debug info (debug info now uses 20 times less memory!) * moved Gore Mod into the engine; it is now possible to turn it on/off while playing (may be useful for some slaughterwads; gode is quite expensive) * it is now possible to turn off colored blood for Bruisers and Cacos (see built-in gore mod options) * small DeHackEd fixes (parse negative "Bits" values) * fixed checkpoint loading in non-Doom games (thanks, XenonSP!)
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Post by ketmar on Jan 17, 2022 20:54:11 GMT -5
lol, no fun allowed. i wonder if i will get permaban for writing about it here, or for daring to argue with Teh Moderator? p.s.: oh, sure, just got another warning. both for "derailment". so writing about my favorite sourceport in the topic about "your favorite sourceport" is derailment. somehow telling me that i should not do it is NOT derailment. but asking a clarifying question in public after the moderator chose to derail the thread (instead of sending me a PM) is derailing again. i heard it is called "double standards", lol.
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kvsari
Doomer
I like mapping.
Posts: 326
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Post by kvsari on Jan 18, 2022 3:42:17 GMT -5
ketmarThey deleted your posts.
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Post by ketmar on Jan 18, 2022 4:09:31 GMT -5
ketmarThey deleted your posts. and why am i not surprised? both joke post, and another post with a screenshot. because if you're a sourceport developer, you cannot have your own sourceport as your favorite one, and of course you cannot write about it. what a fucked place DW became…
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Lobo
Doomer
Posts: 594
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Post by Lobo on Jan 18, 2022 16:25:22 GMT -5
Heh. Reminds me of an absurd argument I had with a mod back when there was still a news section. I used to mention when a new release of the EDGE source port was in the wild: I was told I couldnt do that because I was involved with EDGE and the news had to come from a different Doom website first before Doomworld could post it?!
Still cannot fathom the logic behind that.
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Post by ketmar on Jan 19, 2022 17:42:15 GMT -5
Lobo, yep, that "no self-promotion" unwritten rule is absolutely idiotic. and mods are making fools of themselves trying to enforce it, because there is nothing "official" they can use to give warnings. so they resorting to "derailing", despite the post being completely on-topic. and then they try to support their wrongdoing by public "stop self-promoting" speech, and then somebody read it and realized that it is completely idiotic, so they remove it (along with my posts), and pretend that nothing happens. btw, after "you'd better allow others to promote your sourceport" i asked if i should change my forum avatar and title, because each time i am writing in any thread, i am basically doing self-promotion with them. of course, there was no answer to that, they simply deleted everything.
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nnn✓ork
Doomer
Dr. Noisystein
Posts: 721
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Post by nnn✓ork on Jan 19, 2022 17:55:28 GMT -5
I've never got a warning point before, over 8 years. I wonder what I'm doing wrong. Maybe I gotta spam in Everything Else and vibe-check people more.
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Post by ketmar on Jan 19, 2022 22:39:35 GMT -5
I've never got a warning point before, over 8 years. I wonder what I'm doing wrong. it depends of your "visibility", and adherence to unwritten rules (which are totally secret, so it is impossible to know beforehand if some your post will violate that Unwritten Codex, or not). DW was much better place several years ago (not ideal, but much better).
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jan 19, 2022 22:49:02 GMT -5
DW was much better place several years ago (not ideal, but much better). These words speak my mind.
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Lobo
Doomer
Posts: 594
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Post by Lobo on Jan 20, 2022 0:53:07 GMT -5
That news item argument I mentioned was 14 years ago...
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Post by ketmar on Jan 20, 2022 1:06:52 GMT -5
That news item argument I mentioned was 14 years ago... DW wasn't ideal, yeah. ;-) yet old moderation team payed less and less attention to such things over time… until The New Blood came onboard. ;-) at least that's how i've seen it.
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Post by mayhemicdestrvctor on Jan 25, 2022 8:22:50 GMT -5
i wish i had access to money then i would give you money so you can eat more and now i feel bad because i dont even have some my self only my parents
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Post by ketmar on Jan 25, 2022 8:40:46 GMT -5
mayhemicdestrvctor, thank you, and hey, no problems, bro! don't feel bad about it. play Doom, make maps, have fun the way you like it. we all here because we love that old game, and want to have some fun with it. grab your shotgun, and kill some hellspawns! ;-)
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Post by mayhemicdestrvctor on Jan 25, 2022 8:44:37 GMT -5
okay i just read the sentences because i acidentally klicked on them and i just felt bad because i eat so much pizza and you dont and thats f**ing unfair
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