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Post by jawsinspace on Mar 21, 2020 8:26:47 GMT -5
Hey guys this is your 10 day reminder. If you wanted to make any last minute changes to your maps then get them to me asap, the wad goes onto the archive on April 1st.
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nxGangrel
Doomer
Live bodies, Live Food
Posts: 219
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Post by nxGangrel on Mar 21, 2020 12:45:52 GMT -5
Alright so I edited my map to fix some of the bugs and touch up a few things. Primarily I fixed the bugs that were commented on, and also added extra details, added a few more items, and a new area... I also designed it to be harder. www.mediafire.com/file/r1mcdh56qulhr59/CLAUSTRO.wad/fileLet me know if there's something that needs fixing.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Mar 21, 2020 13:32:25 GMT -5
I'm not going to edit my map any further, just fix that bleeding sector I mentioned earlier and it's good to go.
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Post by jawsinspace on Apr 7, 2020 8:24:04 GMT -5
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40oz
diRTbAg
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Post by 40oz on Apr 7, 2020 8:28:10 GMT -5
Nice! Congratulations on the threequel! I'll be back soon with feedback
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Apr 7, 2020 18:27:42 GMT -5
When I played through the mapset on Twitch, chat told me that the MIDI in MAP04 sounds like Coldplay - Clocks.
I took my map for another spin with this IDGames version, and now, for some reason, the 3D bridge does not let you pass underneath it anymore from one of the sides. No idea what's going on, it didn't happen when I was testing it, so I think your nodebuilder might have something to do with it when fixing the bleeding sector.
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Post by jawsinspace on Apr 8, 2020 5:10:51 GMT -5
Fix one thing, you break another
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,071
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Post by joe-ilya on Apr 8, 2020 5:18:15 GMT -5
Yup, you gotta playtest even when making the most insignificant changes.
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Deleted
Deleted Member
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Post by Deleted on Apr 8, 2020 7:04:11 GMT -5
Fix one thing, you break another I feel this statement on a deep level.. Literally every release ever of mine has "v2" or "fix" or whatever on the wad name for a reason..
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40oz
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Post by 40oz on Apr 11, 2020 16:05:54 GMT -5
Played through it. It was pretty cool! On the whole i found this wad to be very punishing. Resources were tight on many of the maps, and almost all easy monsters were replaced with tough dehacked variants, so it felt like I could never catch a break.
Here's some demos.
MAP01: I think the introduction of so many monsters at once was a little strange. The map is spacious while not being long and it plays pretty well. I don't recognize the mapper's name. If it's one of his first maps he did a really good job here. MAP02: This is a pretty mean one. I had a LOT of trouble on this one. The starting room alone killed me a bunch of times. Lots of devastating high-damage monster choices in tight quarters. I did like the way it was designed although I did bypass a bunch of the monsters somehow when I got to the exit. MAP03: This map is tough at times. The puzzles and traps are pretty cool and the experience was a fun journey. I think I liked this one the most. MAP04: This one was a little prickly. Very hitscan monster heavy and kinda dark. Very tricky if you don't take the time to chaingun snipe everything. Not a fan of mandatory damage sector crossing but otherwise it was really good. MAP05: Pretty tough up until I killed over half of the monsters. I found some of the traps to be pretty mean, sometimes just popping up for turning a corner or walking into a room. The items on this map are really sparing. I think there's three medikits in the whole thing. Every time I took some high damage hit, you gotta run around and kill like 10 monsters per every stimpack you get? Fine if you got the health already but torture when you're injured. Once I got through most of it and secured some health items I was fine. Very few of the new textures are used here, so it looks a little out of place with the rest of the set. I did have fun with it though after a few deaths. MAP06: I took one look at the total monsters and I didn't bother playing. Sorry, I bet the parts of the map I didn't see look great but these kinds of ribbiks/tourniquet/dobu super challenge maps are really tired and generally don't belong in group/community projects.
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Deleted
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Post by Deleted on Apr 12, 2020 2:55:48 GMT -5
MAP01: I think the introduction of so many monsters at once was a little strange. The map is spacious while not being long and it plays pretty well. I don't recognize the mapper's name. If it's one of his first maps he did a really good job here. The map count is low, so I guess the project didn't actually set the goal to introduce new monsters gradually. Also, I might be wrong, but I think this guy hangs in demo subforum on DW mostly, rarely post anywhere else on DW. MAP06: I took one look at the total monsters and I didn't bother playing. Sorry, I bet the parts of the map I didn't see look great but these kinds of ribbiks/tourniquet/dobu super challenge maps are really tired and generally don't belong in group/community projects. This author makes really hard maps, one could expect that level of difficulty just looking at the author's name (NoReason), even his debut map was really hard for seasoned slaughter players. I also recall hearing in a project's thread on DW that Killer5 (Mr. Zzul) likes these series, so I guess they decided not to hold back the difficulty and go full out. Basically, the series were always somewhat hard, not as hard as this one, but still. I actually never finished one of the maps in Bloody Rust 2 (map04), because I insisted on playing it saveless, and it is rather tight on ammo and health. Might actually go back and finish that one before playing this, because it looks like the third is the hardest installment in the series (got killed at the start of every map here). What I meant, I don't get the "these kinds of ribbiks/tourniquet/dobu super challenge maps are really tired and generally don't belong in group/community projects". My assumption of community projects is that styles vary map from map, since different authors, so if you don't like any map, you just skip over it and pistol start the next one. I personally consider a project such as JPCP (held in high regard by some DW community members) to be very mixed bag, with many maps I skipped over, and some I didn't skip, I still didn't like. There were only a few maps I liked there. Basically, a CP to me as a player is pick your favourite maps and leave the rest alone.
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nxGangrel
Doomer
Live bodies, Live Food
Posts: 219
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Post by nxGangrel on Apr 12, 2020 4:18:19 GMT -5
And here I was thinking I was gonna make a map that would be painful to play and probably out of place in the mapset in terms of style and design...
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Post by jawsinspace on Apr 12, 2020 9:25:25 GMT -5
Thanks for reviewing the maps 40oz, even if you weren't a fan of the difficulty. I guess it might be a good idea for me to mention somewhere in the text file or thread post that this wad series is pretty difficult. Bloody Rust 1 wasn't exactly a pushover, but the difficulty has only increased with each installment.
vigilantdoomer, you're not the first person to tell me that Map4 of Bloody Rust 2 is the hardest map in the wad, the first was MrZzul. My maps often feature tight ammo balance, I guess I went a little to tight for most people with this one. It's actually really funny to me because I consider that map to be the best map I've ever made so far & it's one of the few that I go back to & replay every so often. For me I actually found Bloody Rust 2 map 6 to be the most difficult map in the wad, hence the map 6 position, the combo of tight ammo & some nasty monster placement killed me so many times when I was testing it.
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40oz
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Post by 40oz on Apr 12, 2020 9:42:47 GMT -5
In my play, I took a break after dying a few times early on in MAP03. When I came back to it the next day I was able to get through it on my first try.
I can see the maps are likely well tested so the ammo balance is fair, it was just tough for me on a first time playthrough. The foreknowledge carried me through which is fine when i have it but sometimes i have to suffer the hard stuff before i can really enjoy it.
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