[Limit Removing] "SubUrbs (ChatGPT Edition)"
Dec 11, 2023 17:21:32 GMT -5
Post by RastaManGames on Dec 11, 2023 17:21:32 GMT -5
Map Name: "Suburbs (ChatGPT Edition)".
Map Format: Limit Removing.
IWAD: "Doom II: Hell On Earth".
Tested With: "DSDA-Doom" V0.25.6, "DoomRetro" V4.7.2.
FreeLook/Jumping/Crouching: You can use freelook, but not jumping and crouching.
Description: This was planned to be a MAP16 for "DoomGPT" community project, but after spending almost week on that map I was told that my map is heavily overdetailed, so... I decided to release it as standalone 1-level project. Kinda sad that this community project is trying to match IWAD's style of maps, since targeted platforms are not "Chocolate Doom" or even ancient "MS-DOS". Yeah, my hands was untied, but chosen format of limit removing is untied them at the first place. This map was created from scratch by the knowledge that MAP16 is "Suburbs", so this is city-themed map. Then, community project's host IDDQ_Tea provided me descriptions of that map and its areas that was gained from "ChatGPT" AI (since OpenAI has banned my country for the access to their services).
Notes: Picking up of red keycard gonna trigger a very spicy battle that is hard, but doable. So... You might want to explore some buildings around park a bit. You can find something really precious and useful here. If you have yellow keycard, then you can flee to the red building and then escape to the sewers, which has another exit to the surface that is parallel to the red building. Be aware that obtaining of yellow keycard can be a bit hard, cause it is a small "Chasm" moment over here. I still not sure about some details that I may add, since map is taking around ~15 seconds to "bake" all nodes.
Additional Credits:
Screenshots:
Download:
Google.Drive
Map Format: Limit Removing.
IWAD: "Doom II: Hell On Earth".
Tested With: "DSDA-Doom" V0.25.6, "DoomRetro" V4.7.2.
FreeLook/Jumping/Crouching: You can use freelook, but not jumping and crouching.
Description: This was planned to be a MAP16 for "DoomGPT" community project, but after spending almost week on that map I was told that my map is heavily overdetailed, so... I decided to release it as standalone 1-level project. Kinda sad that this community project is trying to match IWAD's style of maps, since targeted platforms are not "Chocolate Doom" or even ancient "MS-DOS". Yeah, my hands was untied, but chosen format of limit removing is untied them at the first place. This map was created from scratch by the knowledge that MAP16 is "Suburbs", so this is city-themed map. Then, community project's host IDDQ_Tea provided me descriptions of that map and its areas that was gained from "ChatGPT" AI (since OpenAI has banned my country for the access to their services).
Notes: Picking up of red keycard gonna trigger a very spicy battle that is hard, but doable. So... You might want to explore some buildings around park a bit. You can find something really precious and useful here. If you have yellow keycard, then you can flee to the red building and then escape to the sewers, which has another exit to the surface that is parallel to the red building. Be aware that obtaining of yellow keycard can be a bit hard, cause it is a small "Chasm" moment over here. I still not sure about some details that I may add, since map is taking around ~15 seconds to "bake" all nodes.
Additional Credits:
- IDDQ_Tea for hosting "DoomGPT" community project.
- Zokum for ZokumBSP nodebuilder.
- MoozE for his track "Trailer Theme, Part 1".
Screenshots:
Download:
Google.Drive