[MBF21] "Urban Crusade"
Dec 11, 2023 17:17:06 GMT -5
Post by RastaManGames on Dec 11, 2023 17:17:06 GMT -5
Format: MBF21.
IWAD: "Doom II: Hell On Earth".
Tested With: "DSDA-Doom" V0.25.6 | "Doom Retro" V4.8.1.
FreeLook/Jumping/Crouching: FreeLook is okay, but you can't jump neither crouch.
Number Of Days: 4
Description: These maps were my entries for "Doomed Urbex" community project that I started while being "in heat". I just wanted to contribute a newly made town/city/urban themed map to something like special community project dedicated to "living" landscapes of concrete jungles. And "Urban Crusade" is a thing that I was need to start at the first place, so it not gonna involve other people in my mess. This is gonna be my own project that I am gonna update from time to time. A small "Lama Palooza" that not gonna pressure me or other Doomer comrades every day or so.
Story: You are simple dude that lived his best life, but damned Hellish infestation is started to spreading. Now these bastards are on the border of your own house and seems that they managed to get your brother. Revenge? It is only a big cherry on this cake made out of liver from the dead bodies of these monsters. You gonna experience various days of struggling to find anyone alive in these damned urban (or semi-urban) environment. Consider this long-term journey as your very own crusade where you gonna burn all demons and devils with your holy rage.
Wait! They are days, but not maps?
I was heavily inspired by "Postal" videogame, so I decided that your protagonist gonna write his own "War Journal" with some remarks about already visited places and about future ones, that you gonna clean out very hard. And beside heavy usage of intermission screens I renamed usual term MAP with DAY for better immersion (if this word ever can be applied here). So... If you want to spoil some fun for yourself, you can check out this list of all available days right here:
Day 0: Urban Crusade (Intro)
Day 1: Not A Kingpin
Day 2: Hostile Express
Day 3: Rural Rumble
Day 4: Spoiled Walk
Notes:
- I am surely can say that targeted source-port is "DSDA-Doom", since it does few things just right (as I need it to do). As example, proper scaling of images on the intermission screen, constant sound of knocking wheels on day 2 or even this cheeky custom naming of maps itself. So... I guess that you can use whatever source-port that your love & adoring, but I am not guaranteeing that then your experience gonna be 120% exact that I want to deliver.
- For now I merged all the days with "RTP" resource pack, since it is not that heavy. I hope that this is not a problem for your storage.
- If someone can help me with crediting of all the music, I will be very grateful for that.
Additional Credits:
- RottKing for "Realistic Texture Pack".
- RosieRevenant & Skaladin for early test.
- List of used music:
- Title Screen: ? (I cut down starting part of "Game Over" music from HSFC.WAD)
- InterMission Screen: ? (I have no clues about this one)
- Day 0: Quake - Parallel Dimensions (Cover By SilentZorah)
- Day 1: Duke Nukem 3D - "Taking The Death Toll"
- Day 2: Final Doom: TNT Evilution - Track №6
- Day 3: Descent II - Briefing
- Day 4: Duke Nukem 3D - "Alfred H. (My Family's Plot)"
Download:
Google.Drive