shibainumaster
Doomer
Kombucha Mushroom person (sits around all day)
Posts: 420
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Post by shibainumaster on Dec 11, 2023 4:22:36 GMT -5
www.dropbox.com/s/zj7zm2kah4paadc/MAP01.wad?dl=1A medium sized map I made recently, stylizes akin to Plutonia, as evident by the screenshots. It's balanced around being hard on all difficulties, so no matter what you choose, you'll still be playin on UV, pretty much. Uses custom resources and MIDI's, planned to be part of a whole separate WAD (If I will ever bring myself to finish it). Compatability is limit removing. Replaces MAP01. includes a Dehacked file that changes the Chaingunner's shooting sound to the one the regular zombies use. **Update** Link is now a new version with a few fixes. *Skull pillars on the bridge to the yellow key are now positioned to block the way properly. *Fixed the ambush inside and outside of a building with the yellow key door. *Fixed ammo balance. Attachments:
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 297
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Post by StodgyAyatollah on Dec 12, 2023 18:11:40 GMT -5
I'm a sucker for the plutonia aesthetic. Decent enough map. Some of the fights felt a bit sloppy for their monster composition/layouts to me but nothing egregious. Had fun blasting through it.
Some thoughts/gripes: The blocking hanging corpses in the first large room are really annoying with vanilla settings. Swapping them with the non-blocking ones would be a good idea. The archie on the tall pillar is more annoying than anything else. Peekaboo shooting him isn't very engaging. Pillars on the walkway to yellow key can just be walked around. The torch in front of the red door is a bit awkward and wouldn't hurt to cut. I don't remember any armor other than the green at the beginning. Adding some a bit later in the map or sprinkling around a bunch of bonuses may be a good idea.
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shibainumaster
Doomer
Kombucha Mushroom person (sits around all day)
Posts: 420
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Post by shibainumaster on Dec 12, 2023 20:44:38 GMT -5
I'm a sucker for the plutonia aesthetic. Decent enough map. Some of the fights felt a bit sloppy for their monster composition/layouts to me but nothing egregious. Had fun blasting through it. Some thoughts/gripes: The blocking hanging corpses in the first large room are really annoying with vanilla settings. Swapping them with the non-blocking ones would be a good idea. The archie on the tall pillar is more annoying than anything else. Peekaboo shooting him isn't very engaging. Pillars on the walkway to yellow key can just be walked around. The torch in front of the red door is a bit awkward and wouldn't hurt to cut. I don't remember any armor other than the green at the beginning. Adding some a bit later in the map or sprinkling around a bunch of bonuses may be a good idea. Thank you for the review. I'll try to remedy the more glaring issues. The second armour is located on the rocket launcher platform in the second building, by the way.
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