Dragon Sector (The Remake)
Sept 5, 2023 12:48:10 GMT -5
Post by DarynS on Sept 5, 2023 12:48:10 GMT -5
Seeing as we just got this new update released, I wanted to get it out there as widely as possible for you all to play. Here is all the info you'll need to know about it.
Main Mode Page
Download Links:
PK3 Only
Full Package
Titan, Saturn’s largest moon, had long since been terraformed. TTT, or Tidus Titan Triumvirate, a multinational and now multi-planetary conglomerate, of which the Union Aerospace Corporation became a part, began an overarching project to move the human populous to as many of the solar system’s outer planets and moons as could be achieved. Titan was to be chief amongst these new seats for the human race.
But old tales get retold. Or so it seems.
Contact with the base on Titan, Dragon Sector - Phase Two, or “Remade”, as it was coined by insiders, was lost.
You are one member of a combat team with a cohort of evaluators and investigators, sent to find out what happened. Upon final approach to the Executive Complex landing pad, your ship experiences a sudden malaise and crashes. You are the lone survivor, the only one who managed to bail out to safety.
But there? That is where your adventure only starts.
Map List:
MAP01: Executive Complex
MAP02: Resources Reclamation
MAP03: Skyway
MAP04: Fuel Refinery
MAP05: Nuclear Station
MAP06: Facilities Support
Play Notes:
Skill levels: yes
Multiplayer: 5 Player CoOp (WIP)
Dynamic lights required to be on
Turning Brightmaps on highly recommendedRequired (We've done a lot of work in this regard)
Required Port: GZDoom 4.11 Dev
Recommended Mod: Project Brutality (PB_Staging)
Very Important:
It is highly recommended that you turn on the setting for precaching textures. We've used some very large textures where they mattered, and this can cause lag, as GZDoom, by default, loads them into memory during actual play. Precaching preloads all of the textures before play of a level begins, preventing this lag from happening. It makes for a slightly longer loading time before each map, but trust us, it will be well worth it.
In game, open the console and enter gl_precache 1. (This is already done for you in the full version download, if you use the CMD file for launching it.)
Also, it is highly recommended that you use the Vulkan renderer. It provides for a much smoother and better high fidelity experience.
We hope that you all enjoy the mod, we've put over two years of blood, sweat, and tears into it.
All the best!
Main Mode Page
https://www.moddb.com/mods/dragon-sector-the-remake
Download Links:
PK3 Only
https://www.moddb.com/mods/dragon-sector-the-remake/addons/dragon-sector-remake
Full Package
https://www.moddb.com/mods/dragon-sector-the-remake/downloads/dragon-sector-the-remake-pb-full
Titan, Saturn’s largest moon, had long since been terraformed. TTT, or Tidus Titan Triumvirate, a multinational and now multi-planetary conglomerate, of which the Union Aerospace Corporation became a part, began an overarching project to move the human populous to as many of the solar system’s outer planets and moons as could be achieved. Titan was to be chief amongst these new seats for the human race.
But old tales get retold. Or so it seems.
Contact with the base on Titan, Dragon Sector - Phase Two, or “Remade”, as it was coined by insiders, was lost.
You are one member of a combat team with a cohort of evaluators and investigators, sent to find out what happened. Upon final approach to the Executive Complex landing pad, your ship experiences a sudden malaise and crashes. You are the lone survivor, the only one who managed to bail out to safety.
But there? That is where your adventure only starts.
Map List:
MAP01: Executive Complex
MAP02: Resources Reclamation
MAP03: Skyway
MAP04: Fuel Refinery
MAP05: Nuclear Station
MAP06: Facilities Support
Play Notes:
Skill levels: yes
Multiplayer: 5 Player CoOp (WIP)
Dynamic lights required to be on
Turning Brightmaps on highly recommendedRequired (We've done a lot of work in this regard)
Required Port: GZDoom 4.11 Dev
https://devbuilds.drdteam.org/gzdoom/
Recommended Mod: Project Brutality (PB_Staging)
https://github.com/pa1nki113r/Project_Brutality/tree/PB_Staging
Very Important:
It is highly recommended that you turn on the setting for precaching textures. We've used some very large textures where they mattered, and this can cause lag, as GZDoom, by default, loads them into memory during actual play. Precaching preloads all of the textures before play of a level begins, preventing this lag from happening. It makes for a slightly longer loading time before each map, but trust us, it will be well worth it.
In game, open the console and enter gl_precache 1. (This is already done for you in the full version download, if you use the CMD file for launching it.)
Also, it is highly recommended that you use the Vulkan renderer. It provides for a much smoother and better high fidelity experience.
We hope that you all enjoy the mod, we've put over two years of blood, sweat, and tears into it.
All the best!