Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 14, 2023 6:40:48 GMT -5
|
|
nnnvork
Doomer
Nom-nom Chomsky
Posts: 542
|
Post by nnnvork on Aug 14, 2023 7:33:10 GMT -5
Good wad. Map01: Reminds me of Obsidian's grueling puzzlebox style. Map02: Hey, I remember Map02 from somewhere... I remember it killing me. I beat it this time, though. Map03; Cute. I vaguely remember this one too. I'll try not to read too much into it. Demos: edit - dead linkDemos: noisy_WMN.zip (31.98 KB) (link fixed)
|
|
BIG DICK NIGGA
this post is a lie about my bodily proportions
Major Arlene obsessed, 100% verified freakazoid. AKA bzzrak
Posts: 2,296
|
Post by BIG DICK NIGGA on Aug 15, 2023 6:49:14 GMT -5
Played these in zdoom, HMP skill, keyboard only (so my performance is even worse than usual). Spent 40 minutes all in all. MAP01 was tricky to navigate -- it wasn't obvious how to lower the central lift -- but pretty fun. MAP02 was shit and difficult and I didn't finish it. I got till the part where the group of hell knights is released. Going off the monster count I think I got maybe 25% in. The visibility in the starting room is bad. MAP03 was tricky but fun but I didn't understand how to finish it after you kill the guy. The sector rose is nice. I don't understand the purpose of the computer area map and the inescapable pit around it. Is this some reference I didn't get? Idk, weird map. I did appreciate the berserk being available right from the jump in the first two maps. www.mediafire.com/file/oukvxaw1im9xjkb/wmn-zdoom-xeep.rar/file
|
|