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Post by Killer5 on Jul 2, 2023 20:41:42 GMT -5
I had fun testing things and providing audio feedback rather than text - so I decided that I wanted to make saveless demos of maps and include audio of me rambling about what I like about the maps. Will probably just update the op when I decide to do this again.
Decided to start it off with something I could just knock out to get my feet wet.
July 2023:
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CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 640
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Post by CittyKat112 on Jul 8, 2023 18:28:39 GMT -5
Would be cool if you'd upload them to youtube with demos playing along with the audio.
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Post by Killer5 on Jul 8, 2023 23:16:38 GMT -5
Maybe rumble if I do.
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Post by AskYourDrAboutUVFast on Jul 12, 2023 4:03:28 GMT -5
i'd watch it
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StodgyAyatollah
Doomer
I'm not here. You're just imagining things.
Posts: 296
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Post by StodgyAyatollah on Jul 12, 2023 8:12:56 GMT -5
Mature doom content would give me an excuse to log in to Rumble once in a while. Way too light on quality, non-political content there.
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Post by Killer5 on Dec 11, 2023 23:49:15 GMT -5
suzerduzerHave never seen you around so took a peek to see if you have made anything. Created a demo pack for your wad black diamond across the day today. Might come back and add some commentary but atm just demos. Pretty cool set overall. Super set piece-y stuff is right up my alley. Sometimes the constant incidental stuff got a bit tedious especially when I opened a door and I just had to shoot the dudes in front of me. Really after playing the wad the only parts where I was a bit annoyed were the start of maps 04 and 05. - I wish there was a way to get more shells at the start of map04 to help out the cyb at the start of the map to make cleanup in there quicker - I wish there were more rockets lying around at the start of map05 (I really didn't like having to ssg a load of cacodemons at the start here) - Maybe next time less incidental combat with ssg and things like groups of heavier monsters (specifically using map05 as an example here). Personally this just really bogged down the map for me. Sunder map14 at the start is similarly grindy but you have to be very strategic about where you kill imps/revs/barons which is why I really like it. Here I was just grinding away at beefy monsters with ssg to get to the good stuff (iirc I was ssg'ing like a group of 5 or 6 cacodemons, this is something that really bogged down play for me). - I would watch out for doors. Sometimes I would just open one and then shoot the dudes in the next room. Incidental stuff is pretty tough in slaughter tbh but definitely watch out for doors and a player's ability to simply camp and shoot into the next room. - During the final fight of map04 you will see an afrit fly off into the distance. I wish there were block lines in this bit to prevent this from happening (unless you found a reason to not include blocking lines during testing). This was the stuff that stood out to me. For a second wad this is pretty fun tbh. Might check out your other wad in the future. Link: www.dropbox.com/scl/fi/couyu3db37069oru944rz/Killer5_cl9_black_diamond.zip?rlkey=75ie1iv3rd3y9w8tpvizac4ms&dl=0
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Post by suzerduzer on Dec 12, 2023 11:11:28 GMT -5
Killer5Thanks for checking it out & recording demos! For map05 I think I was focusing a bit more on visuals and the incidental gameplay ended up slacking a bit, something for me to take into account in the future I suppose. I think there was a reason for there not being block lines in the final fight of map04? It's been awhile since I made that map though and I can't remember; that Afrit got really far though lol. My release from before this one (Mercurial Dregs) is a lot more set piece style slaughter encounters. The maps I made before that release are pretty rough though imo.
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