the MBF21 Expanded DOOM Bestiary project (MEDB)
Apr 25, 2023 3:52:09 GMT -5
Post by mobreck on Apr 25, 2023 3:52:09 GMT -5
Hello, welcome to the MBF21 Expanded DOOM Bestiary project, or MEDB for short.
It is a resource wad that adds 21 new DOOM themed monsters, mostly low to mid tier, for level designers to use. All the new monsters were coded in MBF21, an expanded version of Dehacked that has a more robust number of compatible sourceports than Decorate/ZScript. No vanilla DOOM/DOOM2 monsters get replaced by this expansion and are fully available to mix with the new monsters.
DOWNLOAD LINK HERE
ALTERNATE MODDB BASED LINK
Also included is an optional plugin that makes the new monsters appear in the THINGS menu of the DOOM Builder family of level building tools.
Here is a preview Video. Special thanks to Spectere for providing this playthrough and providing development feedback:
Compatible Ports that have been tested:
- DSDA-DOOM (v0.25.6 tested)
- DOOM Retro (v4.8.1 tested)
- From DOOM With Love (v2021.10.12 tested)
- Nugget DOOM (v1.12.0.0 tested)
- WOOF (v10.5.1.0 tested)
- GZDOOM (v4.10 and v4.7.1 tested)
- LZDOOM (v3.88.2 tested)
NOTE: for better compatibility GZDOOM/LZDOOM are setup to ignore the MBF21 scripting and instead use replicas of the new enemies created in Decorate. The Decorate versions' behavior is functionally identical to the MBF21 versions.
Ports that have compatible dev builds:
- Eternity Engine tested (v4.03.00 tested. get one of the development builds here)
- QZDoom (vg4.5pre-997-g765768508 tested. get one of the development builds here)
Source Ports that in theory should work but I have been unable to test:
- ReBoomExperimental (Seems to be defunct, can't find any active download links)
Source Ports that don't work:
- PrBOOM+ (Doesn't support MBF21, use DSDA-DOOM, which is built from PrBOOM+)
- Odamex (MBF21 support has issues. Decorate support is outdated, relying on older, bugged script commands for shooting custom projectiles).
- Delphi DOOM (Incomplete MBF21 support, many of the monsters malfunction)
- QZDOOM and standard ZDOOM (No MBF21 support and same Decorate issues as Odamex)
Big List of Credits:
Superdave938:
Revamped Beta Lost Soul sprites
Osjcletchford:
Gibbed Demon sprites
Gibbed Revenant sprites
Gibbed Mancubus sprites
CaptainJ:
Morter Zombie
Gibbed Cacodemon
Dr_Cosmobyte:
New Chainsaw sprites
00_Zombie_00:
Melee Revenant sprites
JoeyTD:
Pistol Zombieman Sprites
Nmn:
Harkubus Sprites
Wargrin Sprites
Hindring Sprites
The Innocent Crew:
Rocket Zombie Sprites
Vader:
Flesh Spawn Sprites
ShallowB:
Nightmare Imp Sprites (New palette by MObreck)
Captain Toenail:
Chaingun Spider Sprites
Wall Torches (Both tech and hell style)
Eriance:
Watcher Sprites
Grell Projectile
Hellion Sprites
Ixnatiful & MadGamerDimchik:
Zombie Marine Sprites
Solmir:
Revamped Chainsaw Zombie Sprites (New palette by MObreck)
Xim and TSran908:
Super Shotgun Zombie (as Sawed Off Shotgun Zombie)
NMN and Tormentor667:
Spreadgun Zombie (as RapidFireTrooper)
Jimmy and MObreck:
Doom64 Style Arachnotron
Molten Ice, Xim, David G, Craneo:
Super Demon Sprites
MObreck:
Recolored sprites for Nightmare Spectre
Cooper B. Chance:
Ripped the PS1 DOOM sound effects
Vader and Blizzard:
Flesh Spawn sound effects
Croteam and PS1 DOOM:
Chaingun Spider sound effects
Eriance and Blizzard:
Watcher sound effects
3D Realms:
Various sound effects (mostly from Duke Nuke)
Id Software:
Various Quake Sound Effects
Unreal 1:
Additional enemy sound effects
Konami:
Spreadgun sound effect (From NES Contra)
Real koala mating call samples and Epic Games(Unreal 1):
Hindring sound effects
It is a resource wad that adds 21 new DOOM themed monsters, mostly low to mid tier, for level designers to use. All the new monsters were coded in MBF21, an expanded version of Dehacked that has a more robust number of compatible sourceports than Decorate/ZScript. No vanilla DOOM/DOOM2 monsters get replaced by this expansion and are fully available to mix with the new monsters.
DOWNLOAD LINK HERE
ALTERNATE MODDB BASED LINK
Also included is an optional plugin that makes the new monsters appear in the THINGS menu of the DOOM Builder family of level building tools.
Here is a preview Video. Special thanks to Spectere for providing this playthrough and providing development feedback:
Compatible Ports that have been tested:
- DSDA-DOOM (v0.25.6 tested)
- DOOM Retro (v4.8.1 tested)
- From DOOM With Love (v2021.10.12 tested)
- Nugget DOOM (v1.12.0.0 tested)
- WOOF (v10.5.1.0 tested)
- GZDOOM (v4.10 and v4.7.1 tested)
- LZDOOM (v3.88.2 tested)
NOTE: for better compatibility GZDOOM/LZDOOM are setup to ignore the MBF21 scripting and instead use replicas of the new enemies created in Decorate. The Decorate versions' behavior is functionally identical to the MBF21 versions.
Ports that have compatible dev builds:
- Eternity Engine tested (v4.03.00 tested. get one of the development builds here)
- QZDoom (vg4.5pre-997-g765768508 tested. get one of the development builds here)
Source Ports that in theory should work but I have been unable to test:
- ReBoomExperimental (Seems to be defunct, can't find any active download links)
Source Ports that don't work:
- PrBOOM+ (Doesn't support MBF21, use DSDA-DOOM, which is built from PrBOOM+)
- Odamex (MBF21 support has issues. Decorate support is outdated, relying on older, bugged script commands for shooting custom projectiles).
- Delphi DOOM (Incomplete MBF21 support, many of the monsters malfunction)
Big List of Credits:
Superdave938:
Revamped Beta Lost Soul sprites
Osjcletchford:
Gibbed Demon sprites
Gibbed Revenant sprites
Gibbed Mancubus sprites
CaptainJ:
Morter Zombie
Gibbed Cacodemon
Dr_Cosmobyte:
New Chainsaw sprites
00_Zombie_00:
Melee Revenant sprites
JoeyTD:
Pistol Zombieman Sprites
Nmn:
Harkubus Sprites
Wargrin Sprites
Hindring Sprites
The Innocent Crew:
Rocket Zombie Sprites
Vader:
Flesh Spawn Sprites
ShallowB:
Nightmare Imp Sprites (New palette by MObreck)
Captain Toenail:
Chaingun Spider Sprites
Wall Torches (Both tech and hell style)
Eriance:
Watcher Sprites
Grell Projectile
Hellion Sprites
Ixnatiful & MadGamerDimchik:
Zombie Marine Sprites
Solmir:
Revamped Chainsaw Zombie Sprites (New palette by MObreck)
Xim and TSran908:
Super Shotgun Zombie (as Sawed Off Shotgun Zombie)
NMN and Tormentor667:
Spreadgun Zombie (as RapidFireTrooper)
Jimmy and MObreck:
Doom64 Style Arachnotron
Molten Ice, Xim, David G, Craneo:
Super Demon Sprites
MObreck:
Recolored sprites for Nightmare Spectre
Cooper B. Chance:
Ripped the PS1 DOOM sound effects
Vader and Blizzard:
Flesh Spawn sound effects
Croteam and PS1 DOOM:
Chaingun Spider sound effects
Eriance and Blizzard:
Watcher sound effects
3D Realms:
Various sound effects (mostly from Duke Nuke)
Id Software:
Various Quake Sound Effects
Unreal 1:
Additional enemy sound effects
Konami:
Spreadgun sound effect (From NES Contra)
Real koala mating call samples and Epic Games(Unreal 1):
Hindring sound effects