A.I.A: Episode 1 (Earthly Realm) - Limit Removing
Jan 10, 2023 16:18:10 GMT -5
Post by DannT on Jan 10, 2023 16:18:10 GMT -5
A.I.A is a mapset completely assembled from machine generated textures, and when possible, obstacles and sprites have been updated as well. This started as a small experiment in order to flesh out some additional textures for existing maps, but quickly turned into a proof of concept to see how much could be done using this method alone. After a two-day bender creating several hundred sample images, I started the work of converting them to the Doom palette and proper dimensions.
The goal was two-fold: to create a resource pack that might find some use by others, and to see how well they fit together. Episode 1 is a 12-map set that attempts to showcase as many as possible through small arenas without trying to mash all of the hundreds into the same space. Difficulties have been implemented, but overall it's not too punishing. Each is very short and shouldn't be too hard to UVMax saveless. There's a few speedrunning routes too, and ironman runs should be good for those who want to give those a try. It IS meant for continuous play, but pistol-starting should be fine. The main benefit of continuous play will be certain ammo drops for weapons sourced via secret areas, as well as a few health bonuses to help start the following level on a better note.
Map layouts were also A.I. generated just to give me a head start and help overcome mapper’s block. After that point, I traced them and continued in a more traditional manner. Such was the process with most of the work, especially the images since it wasn’t a matter of just pressing a button and dropping them in. I’d like to think of the AI process as a rapid development and prototype tool in the same way using a photograph would be a good first step in making a texture vs drawing each pixel by hand. I know there’s the concern that AI could render some traditional jobs as obsolete, but in this case, it let me reduce much of the laborious work down to a few days vs months.
As a bonus, the intermission text and midis are also AI generated to varying effects. And if you play in a ZDoom port, I've thrown in some bonus art between levels too.
Download: dannarchy.com/doom/AIA_EP1.zip
Format: Limit removing
Base IWAD: Doom2.wad
Tested in: Crispy Doom 5.10.3 & GZDoom 4.6.1 & PRBoom 2.5.0
Single Player & Coop
Playstyle: Continuous preferred
MAP01 - A.I.A
MAP02 - Zoml Romnt
MAP03 - Diimzzainia
MAP04 - Dal O'Tin
MAP05 - Poomwad
MAP06 - Zoomn
MAP07 - Oon
MAP08 - Rookroom
MAP09 - TC1 Demon
MAP10 - Bomom
MAP11 - Dokistoni
MAP12 - Boviin
MAP02 - Zoml Romnt
MAP03 - Diimzzainia
MAP04 - Dal O'Tin
MAP05 - Poomwad
MAP06 - Zoomn
MAP07 - Oon
MAP08 - Rookroom
MAP09 - TC1 Demon
MAP10 - Bomom
MAP11 - Dokistoni
MAP12 - Boviin