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Post by Deleted on Dec 17, 2021 9:08:10 GMT -5
This is awesome! It is connected to the PC platform too.
I remember playing this game in the 1990s. Back then we spent a lot of time trying to agree on the rules. I like that an algorithm just manages that aspect.
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Post by Deleted on Dec 17, 2021 10:31:51 GMT -5
My favorite color to play is black.
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Post by Deleted on Dec 17, 2021 13:50:07 GMT -5
It looks like the mobile version have some funcionality problems, but yeah i wouldn't recommend Arena even on pc tbh - unless you're really into those most recent digital tcg with nausea-inducing UIs. Arena is also pretty limited and more focused on the current card sets.
If you've played any of the early MTG computer games (like Shandalar or one of those 6th, 7th Edition MicroProse's introductory demos) or even unnoficial clients like Magic Workstation and Cockatrice: i think you'll feel at home playing the good old Magic Online. The interface can be a little scary for newcomers and you'll have to dedicate some time to fully get the 'know how' for trading with bots, deckbuilding, correctfully selecting turn phases, etc. But imho it's hands down the best, and the most complete, way to play MTG online (no pun intended). If you want to get back to Magic and don't want to spend too much money, it's the best option too; check out the Pauper and Penny Dreadful formats - these are my favorite: cheap and way, way more interesting than the mainstream ones.
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Post by Deleted on Dec 17, 2021 13:50:47 GMT -5
My favorite color to play is black. Yes, that's the correct answer
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40oz
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Post by 40oz on Dec 17, 2021 20:18:18 GMT -5
I never learned how to play bit I appreciate the lovely art on the cards.
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Post by Deleted on Dec 18, 2021 11:03:53 GMT -5
It looks like the mobile version have some funcionality problems, but yeah i wouldn't recommend Arena even on pc tbh - unless you're really into those most recent digital tcg with nausea-inducing UIs. Arena is also pretty limited and more focused on the current card sets.
If you've played any of the early MTG computer games (like Shandalar or one of those 6th, 7th Edition MicroProse's introductory demos) or even unnoficial clients like Magic Workstation and Cockatrice: i think you'll feel at home playing the good old Magic Online. The interface can be a little scary for newcomers and you'll have to dedicate some time to fully get the 'know how' for trading with bots, deckbuilding, correctfully selecting turn phases, etc. But imho it's hands down the best, and the most complete, way to play MTG online (no pun intended). If you want to get back to Magic and don't want to spend too much money, it's the best option too; check out the Pauper and Penny Dreadful formats - these are my favorite: cheap and way, way more interesting than the mainstream ones.
Sounds interesting, but in the meantime this is enjoyable enough for me. I made a deck from random cards, practiced with bots, then jumped into online verses matches. I have to say, I've been doing quite well, and win more often than I lose. I have a lot of creatures I can bring back from the graveyard quickly, and a lot of murder instants.
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Post by Deleted on Dec 18, 2021 11:05:09 GMT -5
I never learned how to play bit I appreciate the lovely art on the cards. Me too, my cousins and I used to play when we were kids. The art is what intrigued me the most.
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nnnvork
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Post by nnnvork on Dec 18, 2021 17:18:23 GMT -5
I never played the mobile app. I like how the PC version turned out, given how complicated the game is. I remember playing this game in the 1990s. Back then we spent a lot of time trying to agree on the rules. I like that an algorithm just manages that aspect. Agreed! Tabletop has its charm, but I find the order provided by the PC version comforting. If I remember correctly, the game originated from a few bozos and a poorly defined rules-set. And the game sorta expanded from there. The modern official rulebook is like 200+ pages, but most players only understand the game in simple terms - There were always rules banter around the table. (Though they've been making incremental changes to simplify, consolidate and pull it together a bit) Arena's a good pick-up/put-down type of game. I haven't played it much in the last bunch of months. When I played it the most it was Guild of Ravnica. I either jammed red rush for the daily gold, or chilled and played mono-blue - I abused this fellow: No one used this dude, but he was pretty good. The card is so loaded that it usually had enough degrees of freedom to kinda lock down the fate of the game once you play it. It's always fun to mess around in these types of constructed games. I kinda wish all the fun cards weren't behind mythic wildcards though. I'd probably play more if they weren't. And it's not worth it for me to dump money on them just to experiment in-game with them.
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Post by Deleted on Dec 19, 2021 7:40:21 GMT -5
I never played the mobile app. I like how the PC version turned out, given how complicated the game is. I remember playing this game in the 1990s. Back then we spent a lot of time trying to agree on the rules. I like that an algorithm just manages that aspect. Agreed! Tabletop has its charm, but I find the order provided by the PC version comforting. If I remember correctly, the game originated from a few bozos and a poorly defined rules-set. And the game sorta expanded from there. The modern official rulebook is like 200+ pages, but most players only understand the game in simple terms - There were always rules banter around the table. (Though they've been making incremental changes to simplify, consolidate and pull it together a bit) Arena's a good pick-up/put-down type of game. I haven't played it much in the last bunch of months. When I played it the most it was Guild of Ravnica. I either jammed red rush for the daily gold, or chilled and played mono-blue - I abused this fellow: No one used this dude, but he was pretty good. The card is so loaded that it usually had enough degrees of freedom to kinda lock down the fate of the game once you play it. It's always fun to mess around in these types of constructed games. I kinda wish all the fun cards weren't behind mythic wildcards though. I'd probably play more if they weren't. And it's not worth it for me to dump money on them just to experiment in-game with them. That's what I did too, I played the PC version for a month or two, put it down for a while, and just now am getting back into it.
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Post by Deleted on Dec 21, 2021 3:28:24 GMT -5
I've been playing MtG since 1998 and I can't recommend arena. The interface is fine, but the economy is horrible, the choices in cards added are super weird and inconsistent, and the game still has ton of issues and bugs
If you want a fun and fair digital CCG, I highly recommend Eternal. It was developed by MtG pro's and has a much more intuitive interface and better economy.
Available on Steam, Android, iStore, Switch, Xbox
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Post by Deleted on Dec 22, 2021 16:27:20 GMT -5
The thing about MTG is that it's all about the format; some ppl only play Commander, for example, and don't care that much if at all for modern, standard, etc. I've been playing magic since the Onslaught set, but i've only delved seriously into the rules for about a decade now. I've tried a lot of formats in these years, but pauper really stood out for me.
In terms of playing mtg digitally, i always though that Wizards did a pretty competent job in presenting the tabletop basics via it's games - being the old MicroProse demos or the more recent Duels of the Planeswalkers series. They are very limited, but do the job of introducing the fundamentals. But with Arena i have some mixed opinions about it. Personally, i can tolerate the lack of more legacy formats or the bugs, etc.. but the visuals alone it's enough to put me off - i really dislike the modern trend of heavily animated and colored interfaces. But that's me. Now, all those old demos/games (or even Magic Online for that matter) seemed to have the clear intention of bringing new players into the tabletop. Arena, on the other hand, seems to be a product of it's own which can lead to a dividing playebase. Some will probably find a blessing that you have little to no need for contact with other players and even enjoy the automation of the game's rules and turn phases so you have no disputes regarding the stack or the rules going on. I think that; yes, dealing with cheaters and/or stubborn scrubs can be a massive pain in the ass. Yes, certain intricacies in cards effects, combos or a heavily stacked stack can and will cause confusion. But that's the stuff you had to put up in any tabletop game after all. It's intrinsic to the experience and everyone who had embarqued in this niche at some point was a cocky scrub (to always be one, is a personal choice tho). To sum up, i'm not heavily against digital tcgs or digital tabletops, but i think that once it stops supporting the physical experience: then it has gone to shit. And i think Arena will cause that.
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Post by Deleted on Dec 29, 2021 9:46:51 GMT -5
I've been playing with a blue deck I made yesterday. I've loaded it with many spell counter instants, enchantments that make creatures impotent, and powerful monsters, etc. It is a lot of fun. It is especially effective when you go the distance in a match.
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Post by Deleted on Jan 2, 2022 23:32:49 GMT -5
White magic is probably the most annoying color to play against, especially when you are dealing with creatures that build up counters when the opponent gains life.
Red magic can be cool, but it is kind of the retarded bastard child of the magic colors. It is the Zerg of magic. I hate playing against many weak creatures with haste.
Green of course has the best creatures, which if that is your bag, can be fun.
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