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Post by warman2012 on Jan 29, 2020 15:42:43 GMT -5
Yo. Just trying to get a sense of who worships Doom Eternal and who hates it's guts.
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Deleted
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Post by Deleted on Jan 29, 2020 17:36:32 GMT -5
Doom Eternal is going to be epic my dude. I knew from the moment I saw the Phobos demonstration. I should think about what gamer fuel to bring for when the promised time arrives.
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Post by warman2012 on Jan 29, 2020 18:51:10 GMT -5
Doom Eternal is going to be epic my dude. I knew from the moment I saw the Phobos demonstration. I should think about what gamer fuel to bring for when the promised time arrives. Thanks for posting.
I have to address my own opinion in a rather lengthy post, but the short version is that I think the game is gonna be trash.
Disclaimer: The following post will express my opinions and my reasons for those viewpoints on Eternal. I make no claim that my post should be taken as fact. This post is also not intended to be interpreted as an attack on anyone. That having been said, lets get started:
I think this game is heading down the wrong direction. To me, its a gigantic pile of shit that will tarnish the legend of Doom forever. Why is this? There are two schools of thought on this for me. Art and concept direction, and gameplay direction. Gameplay takes more weight than art and concepts.
1. Eternal, and by extension 2016, take inspiration from Brutal Doom(BD) -which I have a love/hate relationship with- and one of the more annoying features these games take from BD are glory kills. Glory kills in these games give the player back health. Well, to balance that attack damage from enemies are more punishing. So a player has to be forced to glory kill 80% or more of demons to survive. This slows the game down tremendously.
2. 2016 and I am going to assume Eternal, by extension, uses "Gore Nests" to initiate mini arena battles where a player is locked in until they clear the arena. Problem is, this was far too commonplace in 2016, unnecessarily slowing the player down and making the game feel grindy. I do not enjoy this.
3. 2016 had extensive redesigns of the player character which looked too Haloish. The demons each in 2016 had redesigned looks that were either hit or miss for me. The biggest offenders were the Cyberdemon, Cacodemon, and Hell Knight. Eternal reverses this trend in some demons while making others look like trash.
4. Eternal has ridiculous concepts such as grappling hook Tarzan swinging and Super Mario spinning hell chains. The concepts of the side blade on the arm and shoulder mounted flame thrower seem to be cheap rippoffs of Predator. There is a hub world called "The Fortress of Doom" which acts like a Batcave for the Slayer, which combined with the grapple hook make the Doom Slayer look like a Batman ripoff. These elements are all too awkward for me to take seriously.
The Bottom Line: This game is going to be awkward trash that tarnishes Doom with grindy gameplay and cheap imitations of other intellectual properties. I cannot in good faith support ID software for taking such asinine concepts with Doom.
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dmdr
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Post by dmdr on Jan 30, 2020 1:39:14 GMT -5
I still haven't played 2016 so I can safely say I don't really care one way or the other
postcount++ ;
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Deleted
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Post by Deleted on Jan 30, 2020 7:15:50 GMT -5
Play DBPs instead.
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Post by joe-ilya on Jan 30, 2020 18:21:57 GMT -5
Doom 4 was a big let down for me, a typical AAA game with unnecessary crap like glory kills, RPG elements and tons of lock-down arena fights, so I don't expect much, TBQH.
I had a much better time with Dusk and Ion Fury, so much creativity in the gameplay and the maps. Wrath looks to be a blast, I'm looking forward for it a lot more.
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Justince
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Post by Justince on Feb 1, 2020 11:11:36 GMT -5
Dude warman2012! I'm not sold on some aspects of Eternal either. The climbing still looks stupid as fuck, with Doomguy flying around like an ape with his arm stuck out like he's using the Force to find his next handhold. Looks fucking gay.
Now there's even more neon candy spilling out of demons? What is this purple shit? Lives? This isn't a platform game you nutsacks. What the fuck purpose do lives serve in a game with saves? I'm old and shit at games so if they fuck up the save system over finding fucking 1-up mushrooms I'll be pissed. I also don't like how the levels I saw all have platforms and chains and shit just floating around for no reason other to jump on them. At least in 2016 the gameworld looked like it was built with function and not random fucking bullshit everywhere. Again, looks like a dejected mario level with Satan paint.
A flamthrower. In Doom. to use against FUCKING DEMONS. Why the FUCK would a demon be burned by FIRE? This makes no fucking sense. The sword arm thing? Fucking cool, fine I can see using that to fuck some shit up or wedge open doors or other obstacles.
Every time I see this Hugo Martin guy he sounds like he loves to hear himself talk. I'm afraid he's running away with this concept and getting way overblown. This sacred race of Sentinel super-doomguys is also weak. Why can't he just be a badass human? Every hero needs some mystical powerful lineage now and it's tiresome. We don't need some faggy Jedi like order to believe Doomguy is cool. Fuck.
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Phml
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Post by Phml on Feb 1, 2020 19:04:42 GMT -5
This sacred race of Sentinel super-doomguys is also weak. Why can't he just be a badass human? Every hero needs some mystical powerful lineage now and it's tiresome. We don't need some faggy Jedi like order to believe Doomguy is cool. Fuck. Wow, that's an interesting thought. Historically we've had this divide between the West where heroes ascend through experience, and the East where your birth determines your destiny. So there's a cheap take, as China/East Asia grows in proeminence, we adopt more of their values. Or maybe this whole "historical" thing is bullshit. There's determinism a-plenty in Western literature, especially non-English media or older stuff. The belief we can influence our destiny is probably tied to American ideals of freedom and the unique conditions of the US, during the 20th century, allowing unparalleled opportunities. Social mobility now isn't as great as it was in the late 20th century. With a full generation coming of age and earning less than their parents, perhaps the optimism required to believe in grit and badassery just isn't there anymore? It's like it all fits together, this "ok boomer" thing, the YouTube/Twitch culture, even that trend of embracing cuckolding as a desirable fetish (?!). All about hoping someone else do something, specifically someone who couldn't possibly be you, because you don't believe you can affect the world, or even your life, to a meaningful extent. I'm likely spouting nonsense or obvious stuff, but it kinda hit me in a way it never did before. The coolness of the collective experience we had in the 80s and 90s, for adults and childrens alike self-inserting as a regular joe, if space marine, pushing back a demon invasion by himself. How do we get people to believe they can be the player character again?
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Justince
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Post by Justince on Feb 2, 2020 11:09:42 GMT -5
Or maybe this whole "historical" thing is bullshit. There's determinism a-plenty in Western literature, especially non-English media or older stuff. The belief we can influence our destiny is probably tied to American ideals of freedom and the unique conditions of the US, during the 20th century, allowing unparalleled opportunities. The lone cowboy with a rifle on his back riding out into the sunset to discover the untamed world and make a place for himself and his family is not a hero anymore, he's a colonialist oppressor. Well guess what soyboys, if it wasn't him it would have been someone else. A dynasty maybe, out for birthright held to no account of governance, just the expansion of his empire and the foresight to erase anything questionable from history. Think we'd have a Trail of Tears if China had fucking steamrolled this place? Can't whine about oppression if you never knew it happened. I suppose that would have been looked back at more fondly now? Fuck who knows, I don't know where the hell I was going with this. All I know is I had two posts bring phml down from his reverie so that's fuckin' cool.
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Post by thundercunt on Feb 2, 2020 15:06:52 GMT -5
Glory Kills were a genius idea and a great way to fix the issue present in most FPSs that if you run out of health mid-combat you get fucked, this without resorting to regenerative health. I kind of agree with some of your other points, though. The design of some of the Doom 2016 monsters looked like cartoon shit and Eternal seems to be going in the same way. I also think they went overboard with the plot and it is now ridden with gay sci-fi and RPG-styled shit that should have no place in a Doom game
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Deleted
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Post by Deleted on Feb 2, 2020 22:08:57 GMT -5
I wasn't really hyped for Doom 2016, but Doom Eternal looks like what a Doom revival should really look like to me. I agree that the platforming doesn't look like Doom but it could just be the dev team trying to show off the lack of bare bones corridors in the game. The platforming doesn't look like it would bother me as much as the tentacles sprouting up from the ground would, since I can imagine being annoyed by the sudden threat. I don't even like instant pop-up enemies in classic Doom. Doom Eternal looks charmingly gamey and I like that along with most of the newer designs. The 'Fortress of Doom' is a pretty badass name for your own space castle, though I'm also iffy about the whole round of other human characters that aren't UAC scientists. I want to swing that big sword around like the Dragon Slayer from Berserk!
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Post by warman2012 on Feb 4, 2020 10:21:01 GMT -5
Thanks guys for your input. You know, going off topic for a moment, I gotta say, this place is MUCH more decent than Doomworld. No whiny bitchmobs who wanna try to suppress opinions because they don't like what offends their fragile eyes!
Ha! Ha! Thanks again guys for the contributions!
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Post by joe-ilya on Feb 4, 2020 17:10:01 GMT -5
Glory Kills were a genius idea and a great way to fix the issue present in most FPSs that if you run out of health mid-combat you get fucked It could've been executed better if it was only possible if the player had low HP (Below ~40%), to make it a last resort desperation effort, could've really upped the gameplay aspect and make it feel actually special and glorious to pull off in succession.
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dn
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the motherfucking darknation
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Post by dn on Feb 7, 2020 15:17:08 GMT -5
Interesting stuff about this pantheon of celestial Doomguy crap we're getting served. Bit drunk, so might spitball this one through.
Greek theater (which is really the basis for all western story-telling) revolved around Gods and people at the top of the food-chain (and interactions / shagging between the two) for a couple of reasons. First, because the normie shit-heeled helot lived a fucking boring life. Second, because the normie shit-heeled helot feels better about his life if his social superiors are portrayed as a bunch of lying, cheating, murderous backstabbing swan-fucking scumbags. Makes for a better story, yo. Popular appeal.
That pretty much continued thru Shakespeare up until the Modernists decided that Gott ist Tot and started desperately looking around for something to replace Him with / someone else to blame. Storytelling then turned to The Life and Times of Boring Ordinary Pleb as they scrabbled about internally to find a fucking reason for this shit existence, since God is no longer around and Hitler hasn't happened yet. Of course, it turned out that plebs still have a rubbish existence that no one wants to hear or read about, so in order to string meaning through what is essentially a meaningless life they ironically equated said plebs (and their actions) with the characters (and their actions) in religion or ancient mythology, e.g a masturbating jewish cuckold becomes synonymous with Odysseus and Jesus. Don't knock it, it's actually a pretty good read.
From this fixation with the self (and the boring minutiae and daily chores that make up the inner-landscape of the self) came the tradition of monologuing hard-boiled everyman heroes (film noir etc.) and - eventually, and mostly accidentally - story telling in FPS computer games. See, the free and indirect speech of modernist / hard-boiled fiction is basically designed to replicate the inner-dialogue that all us wonderful non-npcs have ongoing inside their skull. Since Doom has a story that is basically retarded and intrudes 0% upon the actual experience of, you know, playing the fucking game, players who wrap themselves up tend to have their own little inner-monologue going with themselves whilst playing. This - like Modernist free indirect speech - aids immersion. In non-wanky non-academic terms, it feels more *real*.
Or - and this is what people are getting pissed with and apparently struggling to articulate - you can take that ambiguity that forces your imagination to work with and participate and toss it in a dumpster, replacing it with fucking cutscenes about some bullshit Doomslay3r and his arch-angel buddies. See, when you're getting told how the story *is* rather than inventing it in your own head according to stimuli presented by the game, well, that means immersion is broken. We're not talking about you as director, writer and character in your own play anymore: you're just playing a part, a poor actor on a stage filled with farts and thunder.
Or you can disregard all that shit and just go with George Lucas syndrome, which is the manifestation of Idiot Retcon "no we wuz kings / Jedi all along but our heritage was just hidden" as opposed to telling the simple tale of poor-boy does good. Because - as in Greek Theater - it's impossible for poor people to do interesting things, especially after you've made a million dollars and made yourself an *actual* real life fucking King and need to justify your fat, lazy, gluttonous and stupid fatuous face to yourself in the mirror every day.
Where the fuck is my beer.
Anyway, that's it. Dunno about eastern story telling, I have no clue how that factors in. Since it culminated in fucking anime I'm going to assume their values and culture are worthless retarded trash and ignore it.
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nxGangrel
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Post by nxGangrel on Feb 18, 2020 11:26:28 GMT -5
It could've been executed better if it was only possible if the player had low HP (Below ~40%), to make it a last resort desperation effort, could've really upped the gameplay aspect and make it feel actually special and glorious to pull off in succession. Well maybe if you played on an actually hard difficulty skill you would be low on health constantly... (this is a joke) I don't see the point in making it only when you are low on health, considering there usually aren't many health pick ups littered everywhere most of the time plus a little extra health is nice when you can take a shit ton of damage. To the OP's question. I think Doom Eternal will be a big improvement to Doom '16, a game which I absolutely love, and build upon its foundation. It already looks a lot more colorful, interactive, and probably a little more difficult. In all honesty I only really care about if it's fun or not, which the previous game definitely was. Once it comes out, DE will be the only Triple A game I will buy at full price.
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Deleted
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Post by Deleted on Feb 19, 2020 13:52:44 GMT -5
I spent over 200 hours in Doom 2016. Go figure if I like it or not.
Art-wise, it's a bit of a mixed bag. The hell levels are really good and really really feel like Doom but the later UAC levels are a bit too clean? Technology in Doom is supposed to be dirty, grungy, blocky and kind of outdated. I feel like some of the tech levels in Doom 2016 were a bit too clean and round looking. The first ones were great though.
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dmdr
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Post by dmdr on Feb 22, 2020 4:12:49 GMT -5
ok contra my post above I'm mad about this now www.doomworld.com/forum/topic/112142-are-the-makyrs-and-seraphim-the-same-race/fucking MAKYRS? what the fuck? what the fuck are makyrs and who the fuck thought naming anything at all a 'makyr' was a good idea? How many people knew that there was something called a 'makyr' in this game and why did none of them say something? or are they all such hacks that they all thought it was a good idea? Neither possibility excites confidence. When I was like 14-15 I had a not very original idea about wizards who channelled their spells through technological objects which I thought should have a vaguely latin sounding name but the best I could come up with was 'devici' which we can all agree, and by we I also include myself at the time since even then I could tell when something was shit, totally sucks arse. This is the level of quality 'makyr' is at but it's a commercial effort that's gonna cost money. fuckin hell. makyrs
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40oz
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Post by 40oz on Feb 29, 2020 19:28:28 GMT -5
Doom 2016 was a fun experience but i didn't have much interest in playing it after my first playthrough. I skipped to some random hell maps here and there for fun but it's simply not as timeless as classic doom.
Doom Eternal looks like Doom 2016 plus ridiculous brutal doom fan service. From the gameplay videos I've seen it just looks so frenetic and out of control, I don't even know how I would be able to play it. In most of Doom 2016, I didn't really feel like I had much control as it was. It felt almost as though the game were programmed to hurt you if you moved slowly or not at all. I could rarely tell what was hitting me and where from, but as long as I kept moving and glory killing stuff I held up. It felt like this almost the entire time.
Classic Doom is very clear to me what hurts and doesn't hurt and how I'm supposed to respond to each situation. Maybe I'm an old fuck but I find it hard to believe people enjoy Doom 2016 as much as they seem to. I suspect gamers get burned a lot by paying for shitty games and maybe they're so used to being disappointed that a decent Doom game is worthy of orgasmic clamor? I don't know.
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Justince
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Post by Justince on Mar 1, 2020 10:28:33 GMT -5
Are you back? I'm too old for this soap-opera shit!
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Deleted
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Post by Deleted on Mar 1, 2020 23:56:19 GMT -5
I just wish I could play Doom 4 on the Nightmare difficulties with every available weapon and upgrade. Turn achievements and stats off IDC I just want to blast demons away at full power from the start and also have the brutal difficulty. Where are the cheat codes?! EDIT: Also not a fan of the save game corruption I've had dealt to me in Doom 2016 and Wolfenstein:TNO.
I guess I just called it Doom 4 since I've been playing Doom 3 lately and while Doom 3 is a "slower" game... I actually like that about it!! All the Doom games are awesome and Doom Eternal will be too.
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Deleted
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Post by Deleted on Mar 2, 2020 5:05:46 GMT -5
I got my pre-order in a few days ago and am hyped for it!
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Deleted
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Post by Deleted on Mar 21, 2020 3:31:32 GMT -5
Got my gamer fuel then I played, slayed, and conquered the epic world of Doom Eternal in just over 20+ hours. Groovy!
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