Post by supercupcaketactics on Feb 1, 2019 0:28:05 GMT -5
Are you ready? Are you enough of a BADASS to blast through the relentless slaughter of pure CARNAGE and come back just in time for dinner?! On this quest, more than just your mind will be blown away when you enter the realm of MINDBLOOD GENESIS.
MINDBLOOD GENESIS is for play with Doom 2 using limit-removing source ports made by various REALLY COOL members of Doomer Boards.
Do you have what it takes to become the MBG (Most Badass Guy) of all time? Download this rite of passage and enter... MINDBLOOD GENESIS!! DOWNLOAD IT SUCKERS!
MINDBLOOD GENESIS Safari Adventure IDDQD and IDKFA Photo Album:
MAP01: THE MORNING IT STARTED by Big Ol' Billy MAP02: THE DAY THEY CAME by Big Ol' Billy MAP03: THE BLOOD ZONE by SuperCupcakeTactics MAP04: MAGIC CIRCLE by Big Ol' Billy MAP05: METEOR STORM by Xyzzy01 MAP06: SPIRAL INSANA by Big Ol' Billy MAP07: TETHERED HOMUNCULUS by SuperCupcakeTactics MAP08: MINERVA by SuperCupcakeTactics MAP09: -=MBG=- HQ by SuperCupcakeTactics
Download link updated with the true final edition.
Huzzah! Good to see the DBP finished and released in timely fashion, you’ve done a sterling job this past month Cuppy! Was a pleasure to play these and feedback in the development stage. Not that these maps really needed much development, they were born brilliant. Cuppy, Billy and Xyzzy have killed it this month so get on this peoples!
Last Edit: Feb 1, 2019 0:37:02 GMT -5 by glenzinho
DoomKid ASK ME ABOUT FRANK ZAPPA/YOUTUBE/ATHEISM/DEHACKED
Whoever we are, wherever we're from, we shoulda noticed by now our behavior is dumb
What a cool and inspiring mapset. Heh I really would like to participate in one of those at least once but I'm too much of a slowmapper for even a 1 month speedmapping session, maybe one day...
Nice choice for the theme, it works so well to create some really twisted and blooby techbases. I didn't like the new chaingun sprite, the other new things were alright, initially I thought the magasphere was the invuln.
MAP01: nice intro map, so much pistol play but it was fine, plus the revs and the archviles were nasty surprises
MAP02: I liked a lot this one, creepy mood, hardest part is when yo get warped into the base the first time
MAP03: I recognized instantly the style
MAP04: Nice mysterious mood and it has a Doom 64 feel
MAP05: Tricky start with that archvile, not sure about the Plasmagun trap. I picked the RK but I didn't understand what I was supposed to do then and I quitted after wandering in the map for some time despite that it's so small
MAP06: It's executed well, though this isn't exactly my favourite kind of map
MAP07: Cool one, in the same vibe of MAP03 but way more expanded and with the usual "I don't know what's going on" that happens in your maps and cute details, like that starship/boat crossbreed
Post by supercupcaketactics on Feb 3, 2019 17:38:04 GMT -5
I've finished tweaking and fixing minor things so now MINDBLOOD GENESIS is polished to an impeccable sheen! The download has been (secretly) updated for the last time and should now be idgames compatible so let us hope that archaic archival system can handle the unbridled festival of brutality that is MINDBLOOD GENESIS.
gaspe Thank you for the demos and the praise! They helped a good deal in fixing the minor errors I saw while watching your playthrough. Some of the demos might not work now though due to the changes I've made so for the future I'll make sure to label projects with build numbers, with the final definitive version without them.
I've played this through now. I felt like the aesthetic frequently verged on "deliberately ugly" at points, with the riot of colours and extreme visual congestion and clutter, but the general effect of something old-school and fast-paced was very well-realised. I found Xyzzy's map and the Spiral map the weakest of the set, going for silly challenge levels that encouraged rushing to the exit rather than the freewheeling play that the other maps had. The HQ was a cool way to wrap it up! There were multiple times where I found myself questioning the progression - something I'm used to with supercupcaketactics' chaotic layouts, but Big Ol' Billy got me on the first two maps too. The first was just because it was quite open, so that comes naturally. Second I'll have to chalk up to me looking for secrets and ignoring the big obvious teleporter long enough to forget it was there...
I'm sure in the text screen at one point you say "MGB (Most Badass Guy)", which seemed like a remarkable typo to make when you expand on it straight after. Otherwise it all seemed competently put together and functional in GZDoom. Good job, gang.
Post by supercupcaketactics on Feb 14, 2019 21:37:25 GMT -5
I have been replaying MINDBLOOD GENESIS every other day and find something new to correct. When I wanted it to be perfect I meant PERFECT. Will perfection ever be reached or is it all just an illusion? An illusion that grows bigger and bigger where one obsesses over who gets the most of the increasingly diminishing returns perhaps? Is that illusion real life? If you could call it an illusion and not SOCIETY! cough cough I need my orange juice
Post by supercupcaketactics on Feb 15, 2019 23:39:28 GMT -5
Every texture that can be be perfectly aligned WILL be perfectly aligned. Every enemy placement on a pixel by pixel basis that influences gameplay dynamics WILL be optimized for maximum enjoyment. Every item placement WILL respect player convenience and freedom of choice. The horizon shall be my spear to grasp and hold upwards to grapple myself up to the heavens and it's a shame the rest of you remain content to merely just gaze upon it.
Really though, regarding this project I've just been too lazy to finally give my new iteration of subjectively objective perfection the OK. It's all been totally cool really.
Hey guys; I just discovered this board via the DB Projects, and I am absolutely loving them. I'm playing on ZDoom, and this set in particular gives me problems after map 3. ZDoom crashes with a message like this:
MAP04 - MAGIC CIRCLE
Line 31 has no front sector Line 257 has no front sector Line 348 has no front sector Linedef 31 does not have a front side. Linedef 257 does not have a front side. Linedef 348 does not have a front side. The following lines do not have a front sidedef: 31 257 348
Execution could not continue.
You need to fix these lines to play this map.
- Not sure if it's just me, but thought I'd say something.
Hi shuulmoth, thanks for coming and enjoying! I'm not sure what your issue with map04 is, I just loaded it up in ZDoom and get no errors and everything is as it should be. Which version of ZDoom are you using?
Hi shuulmoth , thanks for coming and enjoying! I'm not sure what your issue with map04 is, I just loaded it up in ZDoom and get no errors and everything is as it should be. Which version of ZDoom are you using?
I'm using the latest ZDoom, and it's maps 3 and 4 that boot me out, saying that the lines and linedefs need to be fixed *shrug emoji*. All the other maps are playable, and all the other DB projects' maps work for me.
Indeed it was discontinued, and final version is v2.8.1 and is fairly reliable. These are strange bugs for only one person to be getting where nobody else is. It must be said that these projects are targeted towards PrBoom -complevel 2, but that’s really beside the point. They run in Crispy, Eternity, and all the ZDoom based ports.
The only thing that i can assume has happened is that this dude was looking at the maps in question in the editor and messed something up without realising it and saved it. I can pretty much guarantee that if a fresh copy is downloaded, it will run perfectly.
Last Edit: Mar 12, 2019 16:16:13 GMT -5 by glenzinho