Gokuma
You're trying to say you like DOS better than me, right?
R.I.P. Aaron Bushnell and over 34,000 genocided Gazans.
Posts: 1,018
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Post by Gokuma on Aug 27, 2023 4:53:21 GMT -5
Here's a wad of various mapinfos for other ports: www.mediafire.com/file/zk3riveggyatjyd/DBP59infos.wad/fileDmapinfo for official Doom 2 Classic but currently just crashes upon loading a map with or without this. Emapinfo for Eternity Engine Zmapinfo for various Zports mapinfo for older Zports. Odamex and newer ports will read it if there isn't zmapinfo. Apparently Eternity or at least a newer dev build now supports Umapinfo. But for the old splitscreen fork you'll need Emapinfo. www.doomworld.com/forum/topic/91789
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Post by steveb1000 on Sept 9, 2023 16:09:33 GMT -5
Just finished this. Amazing. Love the constant DBP emphasis on new assets and a coherent feel (much prefer to gimmick community projects). Too many great maps to name but the final fight map will surely go down in legend. Thank you to everyone who made it.
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SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,048
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Post by SilverMiner on Sept 10, 2023 2:49:47 GMT -5
I'd love to see a DBP inspired by Classic Fallout, with that old Interplay style with Fallout 1 and 2. Not that I'd be able to map anything, but it'd be cool to see. Same
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Post by underqualifiedgunman on Jan 19, 2024 1:36:53 GMT -5
I'd love to see a DBP inspired by Classic Fallout, with that old Interplay style with Fallout 1 and 2. Not that I'd be able to map anything, but it'd be cool to see. Same not that i want to distract from the main topic but i am pretty sure i've seen TG5 doing fallout 3 style sprites for weapons and such in a WIP art channel somewhere.
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