Just to let everyone know DBP13 is coming and to please be patient... we had an unusual amount of maps drop with only a day or two to spare this month, one of which needed fixing to make format compatible and another that needed heavy modification to get up to scratch, but I promise it will be worth the wait. I will stake bigolbilly 's reputation on that
Last Edit: Jul 2, 2019 16:15:44 GMT -5 by glenzinho
Alright so here is my demo level, it's 100% playable and there are item and monster placement. There's just a few areas that need better details, texturing, and polish but I want to post the map asap without it being complete ass. I'm honestly sick of working on this map so if anyone wants to mess with it be my guest. If it's good enough for the project I'll continue polishing it, probably.
hey nxgangrel, thanks for putting it up for us to see, but I don't think the map is gonna make it this time. There are some cool ideas here, love the idea of color-coded teleports and we definitely could have had another sizeable, nonlinear hostage-hunt in the mix. But the gameplay needs polishing, the visuals would need to be brought up to snuff with the other maps, and the length/size is a bit concerning--this looks like it's well out of the 4-12 minute range. None of those would be dealbreakers if there was time to work on these issues--however, we're already on borrowed time, and delaying the release too much more risks stepping on DBP14's toes. My window to work on the final compile and polishing for this week is already getting pretty tight, and my priority has got to be a prompt release at this point. Sorry!