This month's DBP is one part Meso-American fantasy, one part sci-fi, and 100% fun for the whole demon-killing family. What revelations will Doomguy discover when he’s forced to compete in the universe’s favorite historically-questionable live-or-die game show? Create your own answers for LEGEND OF THE HIDDEN TECH!
1. Get your maps in earlier than later so we have time to test it! 2. The project is released when its released, even if no one makes a map for it. 3. Limit Removing format. This means regular Doom 2 in Doom format. 4. Keep your maps short. On a casual playthrough, the goal play time is somewhere around 4-12 minutes. If its much longer than that, the map might get rejected. 5. Start with the MIDIs in the resource WAD when choosing music. I'm open to you picking your own MIDI if you feel strongly about it, as long as it doesn't hurt my ears. 6. The TEXTURE1 lump blacks out many of the textures. These textures are restricted. For thematic consistency, you may only use the textures provided in the resource file. Do not include your own textures or modify the resource wad. 7. Do not implement skill settings in your map before sharing it the first time. Leave it up to the testers to decide what's too easy or too hard. 8. Any submitted maps are subject to be modified by me for error corrections or quality control purposes. Deal with it.
Title: "Tidal Tempest (Past)" | Sonic CD | author unknown
MAP01: "A Lush Load" | Phantasy Star Online | sequenced by Stacy Anne Christiansen MAP02: "Aztec Temple" | Puggsy | author unknown MAP03: "Black Gold Sea" | by Jimmy MAP04: "Cave Dweller Concert" | Donkey Kong Country | sequenced by Jay Reichard MAP05: "Egypt" | 8 Eyes | sequenced by Savanahue MAP06: "Egyptian Tribe" | Lemmings 2 | sequenced by Zagro MAP07: "Fire Hive" | Plutonia MIDI pack | by Jimmy MAP08: "Forest Frenzy" | Donkey Kong Country | sequenced by Zero Beats MAP09: "Great Pyramid" | Secret of Evermore | sequenced by Jorge D. Fuentes MAP10: "Ice Cave Chant" | Donkey Kong Country | sequenced by Conker_64 MAP11: "Jungle" | Blake Stone | by Bobby Prince MAP12: "Jungle Rock Stage" | Flintstones SNES | sequenced by Cryogen MAP13: "Kaumaha Ocean" | The Curse of Kaumaha | sequenced by John Moss MAP14: "Life in the Mines" | Donkey Kong Country | sequenced by Andreas and Savas Oulassoglou MAP15: "Lunar Pyramid" | Super Bonk | sequenced by Teck MAP16: "Morgue" | Shadowrun | sequenced by Dangerfold MAP17: "Secret of the Arid Sands" | Secret of Mana | sequenced by Dermot Mac Flannchaidh MAP18: "Shadow Tribe" | Lemmings 2 | sequenced by Zagro MAP19: "Strange Machinery" | by Big Ol' Billy MAP20: "Sunken Temple" | Froggers Adventures | sequenced by Techno 37 MAP21: "Murky Swampland" | Joe and Mac 2 | sequenced by Cryogen MAP22: "The Temple of Achenar" | Myst |sequenced by Tim Fewell MAP23: "Fear Factory" | Donkey Kong Country | sequenced by Andreas and Savas Oulassogloul MAP24: "World 4-1: Turtletemple" | Jazz Jackrabbit | sequenced by MaliceX MAP25: "Ruins" | Icon of Sin EP (2019) | by Wintertowns
This resource pack is wonderful! Currently working on it using wintertowns midi and it’s quite spiffy, just a bit concerned it’s on the short side. After a bunch of hours working on this I’ll see if it gets too repetitive, but I’m digging it so far.
Last Edit: Feb 8, 2019 23:13:56 GMT -5 by glenzinho
Changes: * Forest Swords tree sprites added in COL3A0, COL6A0 * FUELx flats put in NUKAGE1-3 slots for proper animation * INCBRIK1 added (grayer version of incan brick texture) * tweaked arch textures (ALNARGCG1 & ALNARGCR1) to match INCBRIK1 * tweaked Silver Monkey sprite to look less "angled" (COL1A0) * wip map in MAP31 slot updated (but still very wip)
So far it looks like we're in good shape as far as the map roster. I'm putting the finishing touches on The Stories are True (above), and will very likely have another map in the set. Glen's making substantial progress on his map and seems to have further ambitions Thundercunt's screens are looking pretty tasty, and there are some rumblings of interests from at least two other mappers. That said, there's definitely room for others to jump on board. February is short, but we've still got just over half a month. Since mesoamericana lends itself to huge, epic locales, I suspect we could especially use a smaller, easier, early-set map or two--maybe a nice, manageable task for a hesitant newcomer. I know you're out there
Post by wintertowns on Feb 15, 2019 3:06:40 GMT -5
Sweet. Here's a fda. That pesky spider got me once, but I was saving just before, so it's not too much of a drag to watch I think.
I really like the layout, although it was a bit difficult to know where to go in the beginning, but that's the nature of an open layout I guess. Especially the elevator progression was very nice. I think the plasma should be placed lower so that it's more obvious that it can be grabbed without having to lower the platform. The archies guarding the gate to the final fight also felt a bit harmless, dunno what could be done about that.
Thanks for the feedback wt! Haven’t had a chance to see the demo yet, so I’ll be interested to see how you approached the guard Archie’s... there’s a fine line between that one being toothless or cunty as it were, but I may have a solution in mind. Dropping the plasma platform 8 pixels shouldn’t hurt, so I’ll do that too for the final version. Thanks once again for playing!
Feels like it could be the final map with all the big spaces and arena fights, not to mention the shuttle at the end!
I think my major concern is that if you trigger the mastermind before you get the plasma rifle, you can get into a nearly impossible-to-survive showdown with her, especially if you don't already know where you can go next. I'm not totally convinced it's a huge problem--it's early enough on in the map, and you do have to miss a couple of important cues to get in that situation (I managed it though ). I'd also second wintertowns' recommendation to make the plasma more obviously gettable.
There are some more minor comments in the FDA itself, caught some minor visual stuff.
Thanks Bill, will check it out soon! Watched your demo wt, you’re a good player! Will try to uncheese the two gate guard Archies. I’m working on a second map for this set and will have revisions for Cacolmec done and uploaded next weekend probably. Thanks again for your feedback and demos dudes, it’s most valuable!