matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,070
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Post by matador on Dec 3, 2022 9:44:26 GMT -5
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Post by dbpfangirl on Dec 3, 2022 9:53:08 GMT -5
Congrats on the release!
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SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,020
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Post by SilverMiner on Dec 3, 2022 10:29:06 GMT -5
Congratulations Congratulations Congratulations
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Post by MegaPancakeStrategist on Dec 3, 2022 14:09:02 GMT -5
Super awesome! Congratulations as well!
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shibainumaster
Doomer
Kombucha Mushroom person (sits around all day)
Posts: 416
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Post by shibainumaster on Dec 3, 2022 14:36:42 GMT -5
Nice.
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nnnvork
Doomer
Nom-nom Chomsky
Posts: 540
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Post by nnnvork on Dec 3, 2022 15:02:09 GMT -5
FDAs for all maps. If I died near the end, I tend to gg and go next. noisy_DBP_54_RC1.zip (173.79 KB) Fleeting garbled comments: I mentioned the towelled pinkies, but holy shit, the other stuff like the teleport animation and plasma gun sounds are great too.
Map01 - great opener Map02 - I died once here, but I'm glad I did because this map is very nonlinear and provides multiple routes in an interesting way. Good work by... *squints* totally not Sonny from previous DBPs. Map03 - Yummy Doom puzzle! Simple at first look at the auto-map, but very effective. I liked the gameplay/layout oriented sector effects in this map a lot. Map04 - Decent moody map. I found 2/3 switches. I'm guessing the third one gives you the BFG. Map05 - Cool map with a very pretty opening shot and cool midi to set the mood. Really creative encounter/trap design. I choked on a couple a big boney ones at the final fight, I didn't apply enough butter to myself before the fight and failed to squeeze. Map06 - Wow, I'm really liking the optionality that seems to be on display. I exited with 20% kills and zero secrets... I might replay this one later. Map07 - I liked how tightly the first fight was designed. I gave up after the final fight because I was a good ways in, but I liked this map alot. It has the verticallity staples that I like about matador maps. Map08 - Good map. I was doing pretty well until I took a quick break to get a cup of water... but something must've snuck up on my and killed me. Oops. Map09 - Cute. Credits maps rock. Really cool maps across the board. Everything felt above average in quality and had some sort of novelty somewhere.
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,070
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Post by matador on Dec 3, 2022 15:09:15 GMT -5
Made a quick update (v1.1) to fix an invisibility going missing in MAP08.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 3, 2022 18:10:07 GMT -5
Sincere felicitations to the talented troupe that pulled this one off. Personally, it has been a whole year since i was this enticed and captivated by a DBP. What an outstanding leadership debut and display of care, mr. former teddybear. I have yet to properly master all maps but i've got a few figured out and also a decent run of the premiere was caught on tape before i went on to put a curse on Argentina's game (disappointing results, may i say). But anyways, more shower thoughts are queued and will be brought to lump format very soon. dbp54-map01-fishy.lmp (11.54 KB) dbp54-map02-fishy.lmp (17.8 KB)
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Post by AskYourDrAboutUVFast on Dec 4, 2022 3:16:45 GMT -5
fun theme, congrats to everyone. heres a v1.1 demo of all the maps continuous with a save at the start of each map. Its a really fun set continuous since you get a lot of the power weapons early on in map02 and then maps04/06 sort of serve as re-supplies which load you up on rockets and cells. I really enjoyed the secret fight in map06 and the start of map07. No real issues to report. Nice looking credits map, but i think a midtex fence should be tossed on the impassable lines where you get a peek at each of the maps because it really seems like you should be able to walk out there.
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Post by optimus on Dec 4, 2022 12:05:42 GMT -5
I really enjoyed the theme in this one, video will come soon
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Post by rancidsam on Dec 4, 2022 13:33:29 GMT -5
That credits map is equal parts cozy and somber. Love it. Great job leading a great DBP, Mata, and congratulations to the other contributors for your excellent work! It's an honor to once again be a small part of something with so much talent on display.
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Post by optimus on Dec 4, 2022 16:29:24 GMT -5
As I am preparing my video, did I just enter an exit in MAP03 and skipped to MAP05??? I realized I missed something. Or there is a bug or secret map. And here the list says MAP03: Gilded Lily but MAP03 appears in me as MAP03: Hansa's Rise. Also if I idclev 04, I get again MAP04: Hansa's Rise but a map I haven't played. Damn,. now I have to replay or at least idclev and replay that map
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Post by optimus on Dec 4, 2022 16:46:02 GMT -5
Wow, I run this in GZDoom and I have the back above, wrong names in automap and skip from MAP03 to MAP05. I run the same in another port like Crispy Doom and everything is fine, and MAP03 is Gilded Lilly and MAP04 Hansa's rise and I can play it. Damn ZDoom!
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Lobo
Doomer
Posts: 556
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Post by Lobo on Dec 4, 2022 16:46:22 GMT -5
Might be something funky with the UMAPINFO?
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,070
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Post by matador on Dec 4, 2022 18:17:01 GMT -5
Updated the OP with v1.2: Changes: - Fixed a bug in ZMAPINFO that skipped from MAP03 to MAP05. - Various minor graphic tweaks. - Various misalignment fixes and slime trail fixes. As I am preparing my video, did I just enter an exit in MAP03 and skipped to MAP05??? I realized I missed something. Or there is a bug or secret map. And here the list says MAP03: Gilded Lily but MAP03 appears in me as MAP03: Hansa's Rise. Also if I idclev 04, I get again MAP04: Hansa's Rise but a map I haven't played. Damn,. now I have to replay or at least idclev and replay that map Sorry about that, I messed up the MAPINFO (Hansa's Rise was originally MAP03 but I switched it to MAP04 but had both as it and Gilded Lily as MAP03 in MAPINFO).
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 4, 2022 20:12:40 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 5, 2022 16:45:42 GMT -5
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 7, 2022 11:41:13 GMT -5
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adamastor
Registered just to make one post
Posts: 1
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Post by adamastor on Dec 8, 2022 6:04:33 GMT -5
I'm late to the party, but congratulations on the release, everyone! This one seems right up my alley, I'll try it out once I get some more free time.
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Post by lunchlunch on Dec 24, 2022 19:07:14 GMT -5
dbp54FDAs.zipmatador Great introduction map and great job on the project resources. The steam clouds, HFFM pinkies, statues of idols, there's so many perfect choices, and things I never would have imagined for the theme. Varied, distinctive environments throughout this map. The heavy hitscanner usage gives a classic E1 type of feel, though also very modern and Skillsaw-like. There were plenty of times I wanted to investigate secrets but forget them because the constant appearances of enemies along the linear path kept propelling me forward. Which honestly is often good map design and difficult to implement as successfully as it behaves here, though a bit more looping back to previous areas would have been appreciated to, at the very least, remind me to investigate more thoroughly. **accidentally recorded this first demo using Plutonia as IWAD** snowy44 DNF but pretty close, I died with about ten monsters left. Neat map, kind of reminds me of silverminer for some reason with the occasionally strange room shapes and abstract, mazey layout. I thought you chose your enemy types and positions well. I was lost often, and wasn't a big fan of backtracking to locked doors on the opposite side of the map from their key placement, but those are minor complaints. JadingTsunami Cool map, lots of fun traps, enjoyable fights. I'm not sure how I was supposed to deal with the barons in the library, seemed like they could have just been hell knights. The pinkies and archvile being able to block me off at the end felt a little sloppy. This only happened because I wasn't scared out by the cacos teleporting in but I think you should be aware of that in the future. anonymous Awesome layout, beautiful outdoors areas. This was a lot of fun to explore and the lake is a nice open spot to fight in. My only complaints are that the "house" is awkwardly cramped and a little mazey and that oftentimes I'd find myself triggering fights and having tons of rockets/plasma but I still hadn't found the RL or PR yet. It doesn't make sense to put these arena fights halfway through a route and then place the weapon needed for that fight at the end of the route. @saltator I like your texture choices, I think they work well together. Several of your encounters didn't work the way you wanted them to. For example, the first two pinkies are supposed to force the player out into the sight of the archvile but I just hung back and dealt with the pinkies (I didn't even know about the vile until it got crushed). I think some of your secrets could use a little more signposting, the one that hides the computer map is literally just another wall fixture like any other as far as I can tell. Your ideas for combat encounters are good, you just have to learn to implement them better. For example, don't rely so much on long tiny monster closets where enemies dribble out one at a time, and even then, only once they've seen the player. Had those pinkies at the beginning been able to see me and leave their closets immediately, they WOULD have pushed me out into the vile's line of sight. rancid Too many tiny doors leading to narrow corridors leading to tiny doors leading to narrow corridors leading to tiny doors. This was the worst aspect of your DBP51 and Ad Mortem maps and it's even more obnoxious here. I half-expect you also made MAP 04 for this reason, and as I said before, that was my least favorite part of that map. matador Cool layout, beautiful location. I really like that you've reached a point where I can immediately spot a map as yours because all your quirks are on full display. I didn't love the traps or encounters in this map, some felt unfair or at least felt pretty awkward so I cheesed or ran away from these and don't feel bad about it. AskYourDrAboutUVFast Great fucking map, and another author whose style I can recognize immediately. I appreciate you showing some restraint with this map, it's good to experiment with making different types of maps for different types of skill levels.
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Post by AskYourDrAboutUVFast on Dec 26, 2022 18:27:14 GMT -5
@smellsfishy
thanks for the demo, I really wanted to go for run-n-gun action with this map and it was good fun watching you push through the enemies and spray everything down with the supersoaker. In the final fight I thought you were trying to rush the bfg but I got a big chuckle when you booked it. Cybie almost got mad you were leaving [:
thank you for the demo lord lunch, good to see you back around and posting. I was a little worried when you missed the plasma right at the start, but it looks like the copious amount of cell pickups got you to back track. I had a good laugh but its also a reminder for me to place a second copy of some of the weapons in the map more often as ammo pickups. I can't lie, the restraint is sort of a facade, there is a secret with some parting brutality.
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Post by rancidsam on Dec 29, 2022 15:04:41 GMT -5
lunchlunchThanks for the demos and feedback. You're correct that I made "Hansa's Rise"; it was after "Pain Anima" didn't turn-out how I'd originally intended. Anyway, I hope you had fun, and thanks again.
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,070
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Post by matador on Dec 29, 2022 16:50:28 GMT -5
RC1.3 is here and the OP has been updated accordingly. Bruh.. you're undoubtedly living up to your nickname and killing me here... *inhales*, *exhales* all right! Vent over, updated demos: (i really should stop recording these so close to the release date, goddammit i never learn)Sorry about that. I've got the old versions so I can still watch the demos though, so don't feel like you need to give a demo to the most recent versions. Glad to hear you liked the set and thanks for the demos! matador Great introduction map and great job on the project resources. The steam clouds, HFFM pinkies, statues of idols, there's so many perfect choices, and things I never would have imagined for the theme. Varied, distinctive environments throughout this map. The heavy hitscanner usage gives a classic E1 type of feel, though also very modern and Skillsaw-like. There were plenty of times I wanted to investigate secrets but forget them because the constant appearances of enemies along the linear path kept propelling me forward. Which honestly is often good map design and difficult to implement as successfully as it behaves here, though a bit more looping back to previous areas would have been appreciated to, at the very least, remind me to investigate more thoroughly. **accidentally recorded this first demo using Plutonia as IWAD** I'm glad the combat feels fairly modern, I was a bit worried since it's hard to make shotgun-only gameplay good. I tried patterning this off of 40oz's style, which is probably where that forward momentum came from. matador Cool layout, beautiful location. I really like that you've reached a point where I can immediately spot a map as yours because all your quirks are on full display. I didn't love the traps or encounters in this map, some felt unfair or at least felt pretty awkward so I cheesed or ran away from these and don't feel bad about it. I made this a bit self-consciously in my style since I felt the opening map wasn't. Yeah, I probably went a little too far with some of the fights in this one, from what I've seen a lot of people find this one to be a bit of a ballbuster.
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Post by hakros on Jul 3, 2023 14:06:59 GMT -5
Hello guys !! This project has been nominated for best mapset at the DOOM AWARDS 2023 !! Good luck :-D !!
FYI !
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