HardBoiled - Spetsnaz
Aug 29, 2022 16:57:46 GMT -5
Post by RastaManGames on Aug 29, 2022 16:57:46 GMT -5
First of all, this mod requiring GZDoom source-port of version 4.5.0 or higher due to some ZScript code fragments.
Allow me to present my crooked handmade weapon pack that was made with big help of fellow Doomer from RDC - DoomStalker. I am very gratitude towards him for his hard work, 'cause I am just not so well mapper & poor modder. He made it project to be real.
Mod itself - a weapon pack that also replacing all gatherable items to new ones (I wanted to play on the feeling of something new). I think that new items have a good resonance with weapons. After all, I just wanted to add some fleur from S.T.A.L.K.E.R.
Many potential players can be scared off by balance of these guns (especially, chainsaw and rocket launcher), so I wanna warn big fans of vanilla, that there is some lovers of chocolate with taste of mud. At least, I wanted player to have some trump-card in his sleeve if everything is insanely sad. After all, I can do some nerfs if things very bad.
Arsenal
Slot №1 - CQC
Damage: 15 or 30 (depending of active fist (yay, some gacha in my Doom)). With "Ozverin" damage multiplying form x2 or even x4.
If everything is bad, it's always good to punch your enemy in the face, right?
Damage is high, but this is still very risky to run with bare fists.
----------------------------------------------------------------------------------------------------
Slot №1 - "Druzhba" Chainsaw
Damage: From 10 to 30. There is also a 5% chance to make surroundings enemies panic for 1.5 seconds.
Long time ago it was used to saw trees and after Earth's fall it used to saw demons and imps.
Again, damage is high, but there is a 0.5 seconds delay before ready state (due chainsaw's starting sequence). Don't be afraid, 'cause this weapon is lower in priority, so you always have CQC first to make your maneuvers clear. Also there is still very dangerous to saw cacodemon or baron of hell.
----------------------------------------------------------------------------------------------------
Slot №2 - TT
Ammo:
Damage: 20.
TT was always more reliable than karate. He-he...
Without jokes, this is very good starting weapon and spare way, when your primary weapon's magazine is empty. Also it has good accuracy.
----------------------------------------------------------------------------------------------------
Slot №3 - TOZ-34
Ammo:
Damage: 8 pellets with 15.
Is hunting season for pinky demons are open? For imps too. And against lost souls this grandpa's TOZ is not bad.
There is nice accuracy of firing, but this may be intense to shoot at "spongy" enemies.
----------------------------------------------------------------------------------------------------
Slot №3 - Saiga-12
Ammo:
Damage: 8 pellets with 10.
If only two barrels with two shots for you isn't enough, there is a nice pet with magazine for eight shots. Damage are the same (in comparison with double barrel shotgun) and accuracy is worse, but with this no baron of hell is scary!
----------------------------------------------------------------------------------------------------
Slot №4 - AKM
Ammo:
Damage: 20.
It is less accurate than TT and damage is lower, but it's compensated very well by high rate of fire.
Nice candidate for firing on the middle distance. Good thing, that chaingunners have many of these.
----------------------------------------------------------------------------------------------------
Slot №5 - RPG-7
Ammo:
Damage: 250 in radius about 1.5 meter.
I can say that might of this "Tsar Cannon" can be compared to BFG-9000. This is very dangerous to shoot from this dong without checking out what is placed near your own nose.
From one point of view I want to make damage smaller along with radius, but from another point of view I am really like that kind of power in my hands.
----------------------------------------------------------------------------------------------------
Slot №6 - SVD
Ammo:
Damage: 100 with delay of 0.5 seconds between every shot.
This is ideal weapon for hunting down "spongy" enemies, but if you have very many ammo, then you can shot smaller prey as well (like imps and chaingunners).
By the way, you should bind your keys for "Weapon State 1" & "Weapon State 2" functions, 'cause along with scoping in PSO-1 on "Alternative Fire" function there is ability to change zooming factor as well.
----------------------------------------------------------------------------------------------------
Slot №7 - UKM-2000
Ammo:
Damage: 50.
There is a variation of PKM for caliber other than 7.62x54mm R! And this is Polish UKM-2000.
Maybe this is an dubious replacement of BFG-9000, but this beast can gun down "bulls" straight to the grave!
Damage: 15 or 30 (depending of active fist (yay, some gacha in my Doom)). With "Ozverin" damage multiplying form x2 or even x4.
If everything is bad, it's always good to punch your enemy in the face, right?
Damage is high, but this is still very risky to run with bare fists.
----------------------------------------------------------------------------------------------------
Slot №1 - "Druzhba" Chainsaw
Damage: From 10 to 30. There is also a 5% chance to make surroundings enemies panic for 1.5 seconds.
Long time ago it was used to saw trees and after Earth's fall it used to saw demons and imps.
Again, damage is high, but there is a 0.5 seconds delay before ready state (due chainsaw's starting sequence). Don't be afraid, 'cause this weapon is lower in priority, so you always have CQC first to make your maneuvers clear. Also there is still very dangerous to saw cacodemon or baron of hell.
----------------------------------------------------------------------------------------------------
Slot №2 - TT
Ammo:
Damage: 20.
TT was always more reliable than karate. He-he...
Without jokes, this is very good starting weapon and spare way, when your primary weapon's magazine is empty. Also it has good accuracy.
----------------------------------------------------------------------------------------------------
Slot №3 - TOZ-34
Ammo:
Damage: 8 pellets with 15.
Is hunting season for pinky demons are open? For imps too. And against lost souls this grandpa's TOZ is not bad.
There is nice accuracy of firing, but this may be intense to shoot at "spongy" enemies.
----------------------------------------------------------------------------------------------------
Slot №3 - Saiga-12
Ammo:
Damage: 8 pellets with 10.
If only two barrels with two shots for you isn't enough, there is a nice pet with magazine for eight shots. Damage are the same (in comparison with double barrel shotgun) and accuracy is worse, but with this no baron of hell is scary!
----------------------------------------------------------------------------------------------------
Slot №4 - AKM
Ammo:
Damage: 20.
It is less accurate than TT and damage is lower, but it's compensated very well by high rate of fire.
Nice candidate for firing on the middle distance. Good thing, that chaingunners have many of these.
----------------------------------------------------------------------------------------------------
Slot №5 - RPG-7
Ammo:
Damage: 250 in radius about 1.5 meter.
I can say that might of this "Tsar Cannon" can be compared to BFG-9000. This is very dangerous to shoot from this dong without checking out what is placed near your own nose.
From one point of view I want to make damage smaller along with radius, but from another point of view I am really like that kind of power in my hands.
----------------------------------------------------------------------------------------------------
Slot №6 - SVD
Ammo:
Damage: 100 with delay of 0.5 seconds between every shot.
This is ideal weapon for hunting down "spongy" enemies, but if you have very many ammo, then you can shot smaller prey as well (like imps and chaingunners).
By the way, you should bind your keys for "Weapon State 1" & "Weapon State 2" functions, 'cause along with scoping in PSO-1 on "Alternative Fire" function there is ability to change zooming factor as well.
----------------------------------------------------------------------------------------------------
Slot №7 - UKM-2000
Ammo:
Damage: 50.
There is a variation of PKM for caliber other than 7.62x54mm R! And this is Polish UKM-2000.
Maybe this is an dubious replacement of BFG-9000, but this beast can gun down "bulls" straight to the grave!
Items
Bonuses
Cold vodka will heal your wounds (not only mental) and delicious canned meat gonna strengthen your skin.
----------------------------------------------------------------------------------------------------
Health
Vitamins not gonna be as good, as personal medkit.
----------------------------------------------------------------------------------------------------
Armor
There is big chance that you will find old light coat, but there is also some chance to find something better in the hidden stashes.
----------------------------------------------------------------------------------------------------
Goodies
There is some OZK for hazardous areas, backpack, that is full of ammo, computer with some "Google.Maps" installed on, night vision goggles and "Ozverin" (don't overdose with it).
----------------------------------------------------------------------------------------------------
Artefacts
There is some rumors that besides inhabitants from Hell on Earth there is some mysterious objects are appeared. Some people said that they now are very healthy (like bull), some people said about their iron skin and there is also witnesses of invisible & invulnerable humans.
----------------------------------------------------------------------------------------------------
Keys
Sometimes you will find a closed door, that can be opened via keycards and strange heads, that may be from aliens. Believe or not, but closed door is closed door.
Screenshots
You can download this crooked mess here. File has weight around 10 megabytes and laying down on the "Google.Drive" file storage.
Credits
- Mods developers team TC "The AMC Squad" for EDuke32 source-port and especially for their sprite artist SebabDukeBoss20 for dope sprites of hands & guns.
- Mods developers team AMK Team for graphics that was used for muzzleflashes and for casings.
- Mods developers team GUNSLINGER Team for graphics that was used for blood decals.
- User DoomStalker for priceless help and his work with sprites
- User JSO_x for testing on old GZDoom's forks and suggestions.
- User Siealex for intense testing and finding out a critical bug.
- User Nomakh_Thunder for catching obscure bug.
- User RicardoLuis0 for fixing that bug.
User PhantomBeta for proper reloading code fragment - User Sgt. Mark IV for old-good model of tracer, which beloved by the present day.
- User HorrorMovieRei for graphics of sparks that was used in chainsaw.
- User RicardoLuis0 for help with understanding difference between A_FireProjectile & A_SpawnProjectile functions.
- User HellCattX for casings codebase.
- User Agent Ash for consulting about bouncing casings, about proper zooming in/out of PSO-1 and about custom HUD on ZScript and also with RPG-7 missile that now is working on bosses. Also he helped me a lot with implementation of quick grenade tossing. Beside all of that, his old mod from 2011 "Russian Arsenal Revised" was my main source of inspiration while creating this mod.
- User Weasel for help with understanding logic of custom HUD.
- User Boondorl help with proper zooming in/out of PSO-1.
- User Marisa for help with working "Ozverin" with CQC.
- User Iretuerye for graphics of PSO-1.
- User Cr3pis for graphics of items.
- User Mortarion for graphics of player.
- User DeeDeeOz for its suit recolor.
- User Jarewill for help with implementation of quick kicking.
- User ⟦𝗡𝗴⟧Barney for help with KeyConfig.
- User Elma for "hot" bulletholes & code of impact sparks & dust clouds.
- User Pa1nki113r for graphics of linkers.
- User SirOtto for graphics of tossed grenade.
- Company Epic Games for sounds from "Unreal Tournament", which was used for chainsaw and for picking up various items.
- Company Valve for sounds from "Half-Life", which was used for chainsaw and for picking up various items.
- Company ID Software for sounds from "Doom 3", which was used for chainsaw and for picking up various items.
- Company Croteam for sounds from "Serious Sam", which was used for picking up various items.
- Company GSC Game World from graphics from "S.T.A.L.K.E.R." trilogy, which was used for bulletholes decals, RPG-7 missile smoke trail and blood splashes with player's VO.
- Company Remedy Entertainment for sounds from "Max Payne", which was used for CQC and for mission starting/completing, along with ammo pickup.
- Company Battlestate Games for sounds from "Escape From Tarkov", which was used for falling casings.
- Company Xatrix Entertainment for sounds from "Kingpin: Life Of Crime", which was used for ammo pickup.