mayhemicdestrvctor
makes the posts and the roasts
I Liked Earache Better When Dig Answered The Phone
Posts: 1,779
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Post by mayhemicdestrvctor on Jun 7, 2022 5:51:18 GMT -5
ok sorry but what does that mean ? does that mean you hate the dbü or not ? i feel scxared that no one likes the dbp because i made maps for it
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Post by Olroda on Jun 7, 2022 6:25:40 GMT -5
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mayhemicdestrvctor
makes the posts and the roasts
I Liked Earache Better When Dig Answered The Phone
Posts: 1,779
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Post by mayhemicdestrvctor on Jun 7, 2022 6:27:01 GMT -5
really , okay thanks. which one of the maps that i made for it is your favorite map ?
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Post by D1m3 on Jun 7, 2022 9:40:54 GMT -5
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Deleted
Deleted Member
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Post by Deleted on Jun 7, 2022 10:16:20 GMT -5
Great! I'm glad that issue has been resolved. Now DBP#48 is consistent in format with the rest of the archive.
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Deleted
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Post by Deleted on Jun 7, 2022 10:20:52 GMT -5
I've updated the OP to have the drop box link for the limit removing version.
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Post by Olroda on Jun 7, 2022 14:03:20 GMT -5
really , okay thanks. which one of the maps that i made for it is your favorite map ? Map05 I think.
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Gokuma
Doomer
Nothing is surprising in clown world.
Posts: 471
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Post by Gokuma on Jun 7, 2022 16:15:50 GMT -5
Ok I figured out the problem with what seemed to be low shotgun damage against the Cacodemon. Apparently they and other monsters are set to self heal. But for the Cacodemon since they just have one chase frame they repeat, they're set to heal 10 hit points every 3 tics. So they heal almost 117 HP per a second which counters the shotguns with their reload time very effectively. Meanwhile something else like Barons go through one whole cycle of walking frames before they get the 10 HP heal frame. So if you still want them to self heal, either adding a bunch of repeats of the chase frame first, or lowering the heal frame to 1 HP would be reasonable. The self-heal is countered by the fact that they also constantly withstand (slight) damage from the "Targets" that activate their pain states, to create the in-fighting. Thus in the end it is balanced. No it isn't balanced. And that isn't making sense. You can't rely on infighting all the time. That is a really ridiculous buff for them and it renders the shotguns and any weapon with a reload time nearly worthless against them. Normally it's possible to two shot them with an SSG and guaranteed take them down with three shots. They heal 7/8 of their life in 3 seconds or their whole life in 3.5 seconds. Using one of the new weapons where its clip runs out, it just clicks, and has a long reload sequence, forget it. Cacodemons are all back at full health and it's worse if they're up in the air in a big outside where your shots push them farther away over a lava pit stopping you from following. The super shotgun's reload is 1.5 seconds long and the regular shotgun's is 2/3 of a second. So in the 1.5 seconds before you can fire the SSG again which might have possibly taken half its life, it already regained almost half its life. That's totally unreasonable.
In fact the following enemies have faster healer due to their fewer walking/chasing frames:
Lost Soul:
See2: SKUL AB 6 Bright A_Chase TNT1 A 0 A_SpawnItem("DemonicTarget") TNT1 A 0 HealThing(10) Loop
Same goes for Beta Souls but you never see them. See2: SKUL BCDA 5 A_Chase TNT1 A 0 A_SpawnItem("DemonicTarget") TNT1 A 0 HealThing(10) Loop
Pain Elemental:
See2: PAIN AABBCC 3 A_Chase TNT1 A 0 A_SpawnItem("DemonicTarget") TNT1 A 0 HealThing(10) Loop
(I temporarily had a Pain Elemental in nmap11 but removed it due to the map getting totally spammed with Lost Souls in testing, before I knew they were all healing all the time.)
Demon's are faster healing than the Pain Elementals due to their frames only having 2 duration but fortunately you can still take them out quick. See2: SARG AABBCCDD 2 Fast A_Chase TNT1 A 0 A_SpawnItem("DemonicTarget") TNT1 A 0 HealThing(10) Loop
But Cacodemon is really the worse:
See2: HEAD A 3 A_Chase TNT1 A 0 A_SpawnItem("DemonicTarget") TNT1 A 0 HealThing(10) Loop
Those should have healing reduced by adding chase frames like this or reducing the heal amount:
SKUL BCDABCDA 5 A_Chase
PAIN AABBCCAABBCC 3 A_Chase
SARG AABBCCDD 2 Fast A_Chase TNT1 A 0 A_SpawnItem("DemonicTarget") TNT1 A 0 HealThing(7)
HEAD AAAAAAAA 3 A_Chase
That at least slows the Cacodemon's healing to the same rate as most enemies.
If you want an additional super buffed Nightmare Caco that can go toe-to-toe with other big new enemies, that's cool. Just the regular Caco is ridiculous right now.
Here's a Nightmare Caco I made up but you'd have to adapt it like you have the other enemies in the mod,
but I already extended its chase frames into 8 frames since I made two frames have a chance of quick dodging strafing. Having both dodging and super healing would be utterly insane. So pick either super healing with no dodging, or regular/SlightlyFast healing with dodging.
ACTOR NightmareCaco : Cacodemon 3022 { //Translation "168:183=192:207", "184:191=240:247", "16:47=192:207", "167:167=204:204", "223:223=240:240", "64:79=199:207" BloodColor "00 00 FF" Health 600 PainChance 96 Speed 14 RenderStyle "Subtract" Alpha 1 States { See: HEAD AAAAAA 3 A_Chase HEAD AA 3 A_Chase ("Melee", "Missile", CHF_FASTCHASE) Loop Melee: Missile: HEAD B 5 A_FaceTarget HEAD C 5 A_FaceTarget HEAD D 3 BRIGHT A_CustomComboAttack ("NightmareCacoBall", 32, random(1, 8)*3, "melee", "", 1) HEAD D 3 BRIGHT A_CustomMissile ("NightmareCacoBall", 32, 0, random(-12, -5)) HEAD D 2 BRIGHT A_CustomMissile ("NightmareCacoBall", 32, 0, random(5, 12)) Goto See } }
Actor NightmareCacoBall { Translation "168:191=192:207", "208:223=192:207", "224:231=192:199" Radius 6 Height 8 Speed 20 Damage 5 Projectile +RANDOMIZE RenderStyle "Add" Alpha 1 SeeSound "caco/attack" DeathSound "caco/shotx" States { Spawn: BAL2 AB 4 BRIGHT Loop Death: BAL2 CDE 6 BRIGHT Stop } }
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mayhemicdestrvctor
makes the posts and the roasts
I Liked Earache Better When Dig Answered The Phone
Posts: 1,779
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Post by mayhemicdestrvctor on Jun 7, 2022 18:19:45 GMT -5
really , okay thanks. which one of the maps that i made for it is your favorite map ? Map05 I think. thx i am so extremely glad that you like the map
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Deathclaw886
Doomer
Pc internet is back! Looking for Developers now.
Posts: 307
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Post by Deathclaw886 on Jun 8, 2022 16:20:10 GMT -5
This looks stupid and i love it why is that stupid ? i dont get it , what do you mean by that ? the nmaöps i made for it are not meant to supposec to be stuppid what are you talking about ? Joke... its a joke..
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mayhemicdestrvctor
makes the posts and the roasts
I Liked Earache Better When Dig Answered The Phone
Posts: 1,779
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Post by mayhemicdestrvctor on Jun 8, 2022 16:21:49 GMT -5
ok sorry , i did not realize it at first
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SilverMiner
Doomer
Requiem sucks indeed. MM2 rocks
Posts: 336
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Post by SilverMiner on Jun 10, 2022 5:17:09 GMT -5
Aren't you guys planning a sequel?
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Deleted
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Post by Deleted on Jun 10, 2022 6:21:48 GMT -5
Aren't you guys planning a sequel? Maybe in another five years, give or take.
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Post by joe-ilya on Jun 10, 2022 6:32:26 GMT -5
The only videos of DBP48 that I found besides Pistoolkip's :
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Deleted
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Post by Deleted on Jun 10, 2022 7:59:31 GMT -5
Oh well, at least we can be the most infamous DBP.
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Post by joe-ilya on Jun 10, 2022 8:38:28 GMT -5
What baffles even more is the fact that 40oz always bonks mappers on the head for making maps not friendly for streamers and fresh players. yet this project's mod will make most of their computers chug and many enemies are really fast and powerful and can kill you in one hit.
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Deleted
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Post by Deleted on Jun 10, 2022 8:53:50 GMT -5
What baffles even more is the fact that 40oz always bonks mappers on the head for making maps not friendly for streamers and fresh players. yet this project's mod will make most of their computers chug and many enemies are really fast and powerful and can kill you in one hit. It is all good, I'm going back to being a retired Doomer, because paying for a mortgage, and raising a infant child seems to get in the way of quality mapping/modding. I have to say, while I did put effort into the project, it was far from my number 1 priority, (Especially since making a free mod for tweeners and 20 somethings isn't going to put food on the table.) and I collectively must have spent 3 days worth, on top of the stuff I just rehashed. There's some big deviants that I think people were not excepting, like the powerful enemies, and randomized spawner. Personally, I like the randomness, but that's a big hang-up for some people I see.
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Deleted
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Post by Deleted on Jun 10, 2022 9:03:16 GMT -5
One thing I think is kind of funny is that people are perplexed as to why there is the pop-culture monsters, when Doom itself was a knock off of all those same monsters, rolled up into one. Yet an overt representation of that is bizarre?
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Post by joe-ilya on Jun 10, 2022 9:14:43 GMT -5
I'm not seeing your knock off angle, all I see are demons and zombies, which isn't jarring as having demons, zombies + cyborgs + robots + action heroes + troopers + aliens + predators + a serial killer + haunted decorations
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Deleted
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Post by Deleted on Jun 10, 2022 9:23:26 GMT -5
Some of the technical issues have been addressed since 1.0 thanks to Gokuma.
As for my maps, that is something I probably had spent the least time on, so I think criticism is fair.
Enemy placement with random spawners I think now works best when using less enemies. Otherwise, it will just create chaos, instead of interesting skirmishes. But that is something that has been addressed too.
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Deleted
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Post by Deleted on Jun 10, 2022 9:27:22 GMT -5
I'm not seeing your knock off angle, all I see are demons and zombies, which isn't jarring as having demons, zombies + cyborgs + robots + action heroes + troopers + aliens + predators + a serial killer + haunted decorations The imps are very much influenced by the xenomorph. Even the hell textures and decorations creeping into the moon base are a nod to the xenomorph hive infestation. The specter's invisibility is a nod to predator, so is the chain gun. There's a ton of evil dead references in Doom. The fact that these movies had influenced doom is undeniable and basically common knowledge. The only random one is really Seagal. Doom was actually supposed to originally be an Aliens game, that is a fact.
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Deleted
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Post by Deleted on Jun 10, 2022 9:29:30 GMT -5
Mortal Kombat X has predator, Jason, and alien.
There's a very populator Alien vs Predator vs Terminator comic too.
I think this is only random to people who don't know, or appreciate the crossovers. Maybe it is because a lot of people that play doom are younger now? IDK The new movies are shit, but that happens to a lot of things that used to be cool. The classic comics and movies are timeless, and (sub)culturally-important to even understanding the influences of Doom, and many other games, movies, etc.
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Deleted
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Post by Deleted on Jun 10, 2022 9:58:41 GMT -5
I have say, it really does sound like he is saying "pizza", now in the sound bite.
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Deleted
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Post by Deleted on Jun 10, 2022 10:10:42 GMT -5
He is actually saying "Be silent".
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Deleted
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Post by Deleted on Jun 10, 2022 10:36:01 GMT -5
congratz Kontra and 40oz. This DBP have outdone any that have come before. And yeah thanks to Roasterock I'm in noo need to check the thing. #THE_WINNER_IS_YOU!!!#
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