Deleted
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Post by Deleted on Jun 4, 2022 22:56:37 GMT -5
ALIEN VS PREDATOR VS TERMINATOR VS JASON VS HELL VS SEAGAL A brave space marine (played by Steven Seagal) faces the forces of Hell, Skynet, a Xenomorph infestation, Self-aware Combat droids, the Predator, and the wrath of Jason Voorhees, to save humanity. Doom II IWAD Required GZDOOM VERSION DOWNLOAD HERELIMIT-REMOVING VERSION (by D1M3) DOWNLOAD HERE     
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Post by joe-ilya on Jun 5, 2022 5:51:09 GMT -5
No credit to Sandy Petersen for creating most of NMAP05?
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Gokuma
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Nothing is surprising in clown world.
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Post by Gokuma on Jun 5, 2022 7:54:40 GMT -5
Some credit to Tom Hall too (he made the Alpha 0.5 stub version of Limbo and apparently started Unholy Cathedral though we only saw Petersen's version), but it's mainly a Sandy Petersen tribute. I'd prefer it say put together by me rather than just by me.
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Deathclaw886
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Pc internet is back! Looking for Developers now.
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Post by Deathclaw886 on Jun 5, 2022 11:13:08 GMT -5
This looks stupid and i love it
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Gokuma
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Nothing is surprising in clown world.
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Post by Gokuma on Jun 5, 2022 17:59:33 GMT -5
Fixed a load of stuff in the pk3 and wad:
Add this wad to improve the chainsaw: Also fixes Nmap03 so you can teleport back to beginning area and replaces plasma sound. So for any new official compilation use this version of Nmap03 or edit it further. Might want to make Meatsaw a starting weapon for Technomancer and take away some of its starting summons since it has no melee.
Fixed up credits.png I only changed this image to reflect how it's always been. In nmap02, hitting the normal exit switch goes to nmap03, while killing the boss goes to the similar secret nmap10. Then either nmap03 or nmap10 exits to nmap04.
The readme.txt not included in this zip. Mini-berserker Packs a.k.a. Stamina Berserkers (look like black stimpacks) also give 200 health.
The classes: Mark-For-Death Seagal - starts with fast FistRedux Hard-To-Kill Seagal - starts with fast FistRedux, M4A3Pistol, super shotgun, and 200 armor Out-For-Justice Seagal - starts with fast FistRedux, regular shotgun, 200 armor Technomancer - starts with M4A3Pistol, all four summons,Vomitattack, FlameHands, and 300 armor
Different classes start with different ammo and the Technomancer has no ammoless or melee attack if it runs out of all ammo. Alt-Fire for FistRedux is kick and try Alt-Fire with various weapons.
FIXES/CHANGES to pk3 and wad as Sunday, June 5th, 6:41 & 6:45 PM:
Nmap03: Made a closed off empty room in nmap03 into something. Nmap05: Though still in vanilla format now has shattering glass and fixed a part you could get trapped. Minor tweaks and removed falling damage for the map.
Nmap10: Changed irrelevant door**** light textures to colors that don't correspond with any key.
Nmap11: Minor Tweaks.
Gave map ID's 6821 though 6846 to weapons, ammo, and some items, that are normally dropped by enemies, randomly spawned, or never spawned.
Fixed Technomancer frames in decorate.
Fixed offsets of T800 sprites and made a new T800E5 properly facing away while renaming the old one to T800Z1 but not using it.
Fixed Obituaries.
Added a couple seconds of the swirling vortex frames to JasonResurrectionSpectre giving you more time to kill it before it respawns Jason. Also reduced its Health from 300 to 166.
NOT DONE:
Forgot about making chainsaw more powerful. (EDIT: Use additional wad I put up under main download link) (Beastly new graphics and sounds would be good too.)
Didn't reduce sound bites. Didn't reduce Technomancer's starting summons or reduce capacity of Seagal summons.
Maybe replace at least the Terminor Phased Plasma Rifle firing sound with one from the movie next time?
REALLY NEEDS TO BE FIXED: Shotgun and Super Shotgun do barely any damage to Cacodemons.
NOT FIXED: If you press Q it says P_StartScript: Unknown script 797. According to KEYCONF it's supposed to toggle the Motion Tracker
NOT FIXED: It seems when it goes to spawn a larger enemy where they can't fit, it just spawns nothing. At least it's better than stuck enemies. NOT FIXED: Arachnotron being unable to damage Zombieman or whatever similar inter-faction instance may occur.
I also suggest further editing the maps according to more of Pistoolkip's advice.
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Gokuma
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Nothing is surprising in clown world.
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Post by Gokuma on Jun 5, 2022 20:15:17 GMT -5
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Deleted
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Post by Deleted on Jun 6, 2022 8:59:44 GMT -5
Some screenshots Nmap05 Ungodly Infernal Pleasure Garden (Petersen + Pre-release Dooms Tribute)    And Nmap11 Dead Man's Drink (Ideas from the space bar in the animated movie Heavy Metal 2000)    One request, could you change the deep space for nmap01 back to the way you had it in the last hot fix you sent? It looked a lot better.
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Deleted
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Post by Deleted on Jun 6, 2022 9:21:04 GMT -5
So I actually decided to give it a shot yesterday. I decided to forget what other entries were like and just play it in a mental sandbox, I have to say it was the sort of 'kickback forget it all and have fucking fun' kinda thing. I did the whole thing in a few hours, not bad at all. Just my poor little potato of a computer was shitting itself after each level 
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Deleted
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Post by Deleted on Jun 6, 2022 9:45:08 GMT -5
So I actually decided to give it a shot yesterday. I decided to forget what other entries were like and just play it in a mental sandbox, I have to say it was the sort of 'kickback forget it all and have fucking fun' kinda thing. I did the whole thing in a few hours, not bad at all. Just my poor little potato of a computer was shitting itself after each level  Glad you like it, I think reducing the amount of enemies made it a lot better.
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Deleted
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Post by Deleted on Jun 6, 2022 10:20:35 GMT -5
So I actually decided to give it a shot yesterday. I decided to forget what other entries were like and just play it in a mental sandbox, I have to say it was the sort of 'kickback forget it all and have fucking fun' kinda thing. I did the whole thing in a few hours, not bad at all. Just my poor little potato of a computer was shitting itself after each level  Glad you like it, I think reducing the amount of enemies made it a lot better. That actually helped a lot, a few less enemies reduced some fluctuations in framerate and made it more enjoyable. I'm absolutely useless at chaos 
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Deleted
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Post by Deleted on Jun 6, 2022 10:54:18 GMT -5
Gokuma Nevermind my last post, I was mistaken, the one you have is the one I like. I will post your update to the moddb page.
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Deleted
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Post by Deleted on Jun 6, 2022 11:00:32 GMT -5
I have uploaded Gokuma 's update to the moddb page as V1.2
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Deleted
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Post by Deleted on Jun 6, 2022 16:02:52 GMT -5
Looks like your update on DW was removed almost immediately. It is a hostile environment now for DBP projects, probably best to keep them on here. If they want the wads they can come here to get them.
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Gokuma
Doomer
Nothing is surprising in clown world.
Posts: 471
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Post by Gokuma on Jun 6, 2022 16:13:33 GMT -5
@contracommando .
Dude, you didn't include the fixed version of nmap03 from msaw.wad or anything from it I put right there by it, or fix any of the other pressing issues, such as the super shotgun or regular shotgun doing piddly damage to Cacodemons. So people can't even get in the new room of nmap03 (and get 100%'s) without cheating for keys, noclipping back, or playing in deathmatch mode to have the key when spawning at one spot. The chainsaw still sucks and just gets in the way rather than how I made it useful. It should probably be a starting weapon for the Technomancer while its starting summons are reduced, so it has an ammoless melee that can be powered by berserk. I will gladly set it that way myself but I'm hesitant to make such changes without your approval. It will also need the new KEYCONF from msaw replacing the one in the main pk3 so you're able to reselect the chainsaw or meatsaw after switching off it. You left the change log saying unofficial v1.15. Also a bunch of additional weapons I gave map ID's numbers so they can be placed in maps aren't all set for slots in KEYCONF so you won't be able to switch back to them.
Also:
NOT FIXED: If you press Q it says P_StartScript: Unknown script 797. According to KEYCONF it's supposed to toggle the Motion Tracker. Just comment out the stuff if the script isn't going to be there.NOT FIXED: It seems when it goes to spawn a larger enemy where they can't fit, it just spawns nothing. At least it's better than stuck enemies. NOT FIXED: Arachnotron being unable to damage Zombieman or whatever similar inter-faction instance may occur. You gotta fix some of this stuff rather than leaving me to figure out how all your code works, and include quick additional fix updates I put up.
It's an awesome mod getting better but we gotta sort this stuff out and make sure it's enjoyable without these problems.
One thing I forgot to remedy that Pistolkip pointed out is nmap01 has something requiring a red key but is unmarked, and he had other good advice for the map that I would feel like I'm overstepping my bounds in modifying its overall play, but fortunately it seems you did take some of that advice and made the start less crazy.
Also you have PulseRifle set to slot 2 and replacing pistol in its decorate code but it's set to slot 4 in keyconf while there's at least three other pistols. So gotta pick either 2 or 4 for it.
Added the other weapons to KEYCONF. Also set PulseRifle, TacticalPulseRifle, and RipleysPulseRifle all to slot 2 to reflect their decorate.
Also commented the four lines regarding the motion tracker so you no longer get the error msg when pressing q (if you replace the KEYCONF in the pk3 with this, or delete it & run with msaw.wad). There's also mouse3 to activate iron sights which doesn't seem to work but at least there's no error message. Tried typing puke 767 in console and it did nothing. So apparently that script exists but doesn't work.
Also put an updated nmap01 in it. Put doorred1 by the door to cockpit that requires red key (but the light levels seems low. Tried setting just those middle textures to have absolute brightness of 168 but seems to have no effect while the sector is 96) and set a bunch of lines throughout the map to block sound.
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Gokuma
Doomer
Nothing is surprising in clown world.
Posts: 471
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Post by Gokuma on Jun 6, 2022 16:24:44 GMT -5
Looks like your update on DW was removed almost immediately. It is a hostile environment now for DBP projects, probably best to keep them on here. If they want the wads they can come here to get them.
HA! Those pathetic cucks. They probably did so without even seeing some nice new additions either. 
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Deleted
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Post by Deleted on Jun 6, 2022 17:53:33 GMT -5
Looks like your update on DW was removed almost immediately. It is a hostile environment now for DBP projects, probably best to keep them on here. If they want the wads they can come here to get them. I think this particular one's well has been poisoned but I think it's a bit premature to say it for all DBPs. Hopefully that's not the case.
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Deleted
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Post by Deleted on Jun 6, 2022 21:08:31 GMT -5
I was given a warning for posting the thread. They don't want anymore threads on the topic of DBP:48. They said they do not have faith it could be discussed civilly.
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Gokuma
Doomer
Nothing is surprising in clown world.
Posts: 471
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Post by Gokuma on Jun 6, 2022 22:02:58 GMT -5
Ok I figured out the problem with what seemed to be low shotgun damage against the Cacodemon. Apparently they and other monsters are set to self heal. But for the Cacodemon since they just have one chase frame they repeat, they're set to heal 10 hit points every 3 tics. So they heal almost 117 HP per a second which counters the shotguns with their reload time very effectively. Meanwhile something else like Barons go through one whole cycle of walking frames before they get the 10 HP heal frame. So if you still want them to self heal, either adding a bunch of repeats of the chase frame first, or lowering the heal frame to 1 HP would be reasonable.
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Deleted
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Post by Deleted on Jun 7, 2022 4:20:00 GMT -5
Ok I figured out the problem with what seemed to be low shotgun damage against the Cacodemon. Apparently they and other monsters are set to self heal. But for the Cacodemon since they just have one chase frame they repeat, they're set to heal 10 hit points every 3 tics. So they heal almost 117 HP per a second which counters the shotguns with their reload time very effectively. Meanwhile something else like Barons go through one whole cycle of walking frames before they get the 10 HP heal frame. So if you still want them to self heal, either adding a bunch of repeats of the chase frame first, or lowering the heal frame to 1 HP would be reasonable. The self-heal is countered by the fact that they also constantly withstand (slight) damage from the "Targets" that activate their pain states, to create the in-fighting. Thus in the end it is balanced.
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Post by Olroda on Jun 7, 2022 4:40:18 GMT -5
Okay, I played it a little. It's unique to say the least... What cocktail of drugs where you guys on when you whipped this together?
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Deleted
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Post by Deleted on Jun 7, 2022 4:42:30 GMT -5
Okay, I played it a little. It's unique to say the least... What cocktail of drugs where you guys on when you whipped this together? These are the carts I blazed during development. Cherry Gorilla The Chosen one Grow Goo Bombsicle (x2)
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Post by Olroda on Jun 7, 2022 4:56:00 GMT -5
Heh. Who would have known jazz tobacco could produce such a frantic work of doom? My guess would have been on a krokodil + bath salts combo.
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mayhemicdestrvctor
makes the posts and the roasts
I Liked Earache Better When Dig Answered The Phone
Posts: 1,779
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Post by mayhemicdestrvctor on Jun 7, 2022 5:16:18 GMT -5
Okay, I played it a little. It's unique to say the least... What cocktail of drugs where you guys on when you whipped this together? that was so extremely cruel and not funny , why did you say that ? i did not take drughs when i made the maps fhe dpb. i only< drink beer some times and i did not drtink beer while i was making the maps for it. that is just so extremely stupid i think you only didnt understand the wad because you were taking drugs while playing it so you were influenced it and when you played something that was normal you thought that all the normal things were filled by dreugs.
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mayhemicdestrvctor
makes the posts and the roasts
I Liked Earache Better When Dig Answered The Phone
Posts: 1,779
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Post by mayhemicdestrvctor on Jun 7, 2022 5:18:44 GMT -5
This looks stupid and i love it why is that stupid ? i dont get it , what do you mean by that ? the nmaöps i made for it are not meant to supposec to be stuppid what are you talking about ?
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Post by Olroda on Jun 7, 2022 5:49:20 GMT -5
Okay, I played it a little. It's unique to say the least... What cocktail of drugs where you guys on when you whipped this together? that was so extremely cruel and not funny , why did you say that ? i did not take drughs when i made the maps fhe dpb. i only< drink beer some times and i did not drtink beer while i was making the maps for it. that is just so extremely stupid i think you only didnt understand the wad because you were taking drugs while playing it so you were influenced it and when you played something that was normal you thought that all the normal things were filled by dreugs. It was just a figure of speech, don't worry. Sometimes people say things that are not meant to be taken literally. I'm glad you don't do any drugs, mayhemic.
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