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Post by DannT on May 9, 2022 10:35:35 GMT -5
MAP14 was the only one (aside from 19 of course) that gave me some serious trouble. But even then, I jumped back in after getting a breather and finished it up. If I were stubborn about UVMaxing each level, then that would have been another story, but I'd also be a player who theoretically would have had more drive to tackle a more difficult map.
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nnn✓ork
Doomer
Dr. Noisystein
Posts: 722
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Post by nnn✓ork on May 9, 2022 11:55:33 GMT -5
I can always turn up the heat in my maps. I've been holding back I'm gonna play into the 40oz propaganda for a second, but the problem with "difficulty settings exist" and "play on HNTR" is that sometimes HNTR is so close to UV that you might as well just play on UV. If you're playing with saves, there's little reason to gamble on dropping to HNTR in the first place. The difficulty settings in custom pwads aren't standardized. One thing I wouldn't mind seeing in theory, even though it'd be clunky to execute, is to see a designated HNTR guru sweep all maps in an editor and turn the maps into a standardized, streamlined, "chill" experience on that setting alone, maybe aiming for TVR.wad levels of difficulty. I at least bring this up as a thought experiment.
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Deleted
Deleted Member
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Post by Deleted on May 9, 2022 13:14:17 GMT -5
That wouldn't be a terrible idea. Something I've considered doing myself is plugging in a controller and playing my maps that way, and using that experience to balance HNTR around. The "pot luck" nature of DBPs is really part of their charm but a downside is definitely that everyone has a different idea of what difficulty means. A more formalized map team would probably have someone in charge of balance sweeping over encounters and adjusting them accordingly.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 9, 2022 13:53:24 GMT -5
That's why i'm not a cat person, they look cute but are so stupid and unrealiable that they deserve to become the main dish in any vietnamese household.
I have to admit that 40oz's philosophy is pretty good, i've read his papers. Using it as a north, a starting point? Phenomenal. But once that shit becomes the golden rule and evolves into a dogma then i prefer to join the skeptic side.
You know that no one would care for anything lower than HMP nowadays. No to mention that Ultra-violence already reached it's peak of being highly fetishised - and the best part is that no one needed to propagandize anyone, it's a self-imposed elitism. I say let them reap the fruits of being that braindead.
The individuals that are being highly critical about the difficulty -even tho is their righteously right to do so- don't even bother to change the difficulty in the first place, they prefer to be soaked in frustration just to barf their bile upon the author. Let it be. Once that shit leaves their system, normality will come again.
If only for the butthurtness of these self-flagellating scrubs: my deep respect to anyone who applied the difficulty desired and did not hesitated just to appease those who don't know what they want.
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nnn✓ork
Doomer
Dr. Noisystein
Posts: 722
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Post by nnn✓ork on May 9, 2022 15:52:07 GMT -5
What, you don't have faith in the upcoming Great HNTR Campaign of 2022? It would need a rebranding though. Instead "Hey, not too rough." it can be something like:
"Hey, I'm self aware.", or "Pro gamers choose this", or "Vigilante approved.", or better yet, rename HNTR to "Super Ultra Violence" and then the normies will all flock to Skill 2.
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xeepeep
Banned
Forever
Posts: 2,338
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Post by xeepeep on May 9, 2022 16:15:15 GMT -5
Rename HNTR to "Anal Masturbation with Dildo Shaped Like Xeep-Eep's Cum-Filled Penis" and you'll see how the players will flow in.
Or not.
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Post by lunchlunch on May 9, 2022 18:15:52 GMT -5
Why are you guys acting like implementing HNTR is some revolutionary idea? I spend lots of extra time implementing/balancing difficulties but I think I'm just gonna stop doing that in future DBPs since people clearly don't ever use those options.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 9, 2022 18:37:04 GMT -5
I know right? These people are nutjobs lunchlunch . They don't know what they are talking about. Do you wanna hear a revolutionary idea? Binding restart map to the right-mouse button, now that's adventurous.
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nnn✓ork
Doomer
Dr. Noisystein
Posts: 722
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Post by nnn✓ork on May 9, 2022 19:27:23 GMT -5
Why are you guys acting like implementing HNTR is some revolutionary idea? I spend lots of extra time implementing/balancing difficulties but I think I'm just gonna stop doing that in future DBPs since people clearly don't ever use those options. Implementing them isn't revolutionary, but players playing on them is, which was part of why I jokingly talked about rebranding HNTR, and maybe standardizing it per a particular project series like DBP, if that series has goals for an ideal HNTR experience. The other half of my "grievance", which lays some of the foundation for the former to happen in the first place, is that sometimes it's not worth risking a HNTR playthrough because in most cases it's better to just play on UV with saves if you don't know what you're getting into, at least for me (or worst case, HNTR is implemented as a buggy afterthought). I've booted up some recent wads on HNTR hoping to turn off my brain and go for a light stroll or braindead romp, but still end up dying to many of the same traps that I would've died on UV anyways. Though, it's kinda tricky, because afterwards I sometimes check to see how much harder the higher difficulty is, and sometimes there is indeed a "varied enough" spectrum from HNTR to UV that did have some thought put into it, and it may be a scoped range that that author was indeed targeting and was successful in doing so. And also, let's say you have a whole gameplay subgenre, like a slaughtermap - for its HNTR implementation, is it even appropriate to try forcing "classic, incidental gameplay" into that same map framework and risk turning it into a "crappy normal map", or do you keep it's gameplay essence and have an "easy slaughter-map" by slaughtermap standards, one that non-slaughter brained people are going to dislike regardless of how many megaspheres you shove in there... I just replayed DBP47 Map19 on HNTR, and thought even on UV it was well balanced (I'm a sloppy player but well broken-in after 8 years). But yah, wow, it's a different beast. It's still slaughter-lite on HNTR, but it's got a third of the monsters and some critical viles removed... Drastically more smooth by multiple orders of magnitudes. In the next DBP that fancies me, I might go turbo-Noisy-9000 on UV but make HMP and HNTR super-light, and cackle sadistically in delight when people struggle with it on UV.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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Post by joe-ilya on May 10, 2022 3:40:23 GMT -5
Virgin Ultra-violence fan vs. Chad Hey, not too rough. enjoyer.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 11, 2022 6:09:00 GMT -5
Name DBP where all maps had HTNR implemented, and the reduction of difficulty from UV is substantial. Don't shift the blame on players, if anyone feels frustrated by DBP map's difficulty, it is the author of the map to blame and no one else. And nobody cares if your absurd contribution to DBP had HTNR implemented unless ALL maps in that DBP do, and it is stated so in release readme file. You see, DBP has long had a policy where implementation of skill settings is not mandatory, is the thing done last (if at all), and the text file accompanying release states that difficulty levels are not implemented or not consistenly so, the former usually. However, if we had to choose between a nonplussed player just going through the motions or a frustrated player banging their head against the map until finally they succeed, I think the latter will definitely leave more of an impression. Nobody wants to be frustrated, what the hell is wrong with you? My experience (including with many DBPs) shows the opposite of what you are saying: I loose the steam playtesting wads once I encounter tough submission or map, and shortly thereafter abandon doing any more testing for that wad altogether. Just see my feedback train to Irkalla, Anomaly Report, Nostalgia Ain't What It Used To Be etc. So, your speculative opinion vs my experience. Given that DBP has reachability as its goal, it shall enforce this philosophy strictly. If you want to make a challenge map, contribute it to challenge set, so that people who have a job and responsibilities could avoid playing entire set altogether.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 29, 2022 18:41:57 GMT -5
Dreamcatcher Apparatus got featured on the new v4.5 release of Doom Retro!
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Aug 12, 2022 18:13:19 GMT -5
OK, here's the bugfixed version: RC2
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rudi
Doomer
we rise
Posts: 31
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Post by rudi on Aug 30, 2022 23:03:49 GMT -5
yo this wad looks sick. Whats a DBP?
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rudi
Doomer
we rise
Posts: 31
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Post by rudi on Aug 31, 2022 14:57:23 GMT -5
Idk what it is about this wad but I fell in love. It's never too much or too little, very comfy 10/10
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Aug 31, 2022 16:34:46 GMT -5
yo this wad looks sick. Whats a DBP? DBP stands for Doomer Boards Project, they're WADs that we make each month (this was was #47). There's currently 50 DBPs (soon to be 51). Anyway, glad to hear you enjoyed it!
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rudi
Doomer
we rise
Posts: 31
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Post by rudi on Sept 1, 2022 16:12:13 GMT -5
yo this wad looks sick. Whats a DBP? DBP stands for Doomer Boards Project, they're WADs that we make each month (this was was #47). There's currently 50 DBPs (soon to be 51). Anyway, glad to hear you enjoyed it! Oh thanks bro! I'm not quite sure you understand though, I didn't just enjoy it; I LOVE this wad
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rudi
Doomer
we rise
Posts: 31
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Post by rudi on Sept 3, 2022 22:06:40 GMT -5
UPDATE, the soundtrack is absolutely sikkening as well
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40oz
diRTbAg
Posts: 6,108
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Post by 40oz on Sept 4, 2022 10:46:56 GMT -5
rudi Its awesome that youre enjoying this so much! It makes all the work worth it.
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CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 804
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Post by CittyKat112 on Oct 25, 2022 11:04:36 GMT -5
Beat this today and this wad was pretty damn good. I beat almost every map 100% on Ultra-Violence, pistol start no saves (not calling this a UV-Max because I didn't try to beat the maps as fast as I could and resorted to cheese strats a few times, also used saves when I couldn't find secrets and used one save on MAP19 so I wouldn't have to collect the weapons again every time I die). I couldn't 100% following maps: MAP07 (I only found 3 out of 5 secrets, couldn't find a way to get the BFG and a soulsphere); MAP13 (6 out 8 secrets, didn't find a way to get the berserk and how to open a wall with a cell pack in it near the BFG secret). The only map I didn't really like is MAP18. It's very easy and the final fight is just a circle-strafe shitfest and it's a bit too slow. All the other maps were pretty good though. It's the first DBP I've played, before that I booted up Auger;Zenith MAP01 a couple times but never bothered to finish it. I saw someone mention a few DBPs as the best ones, like some sort of a personal list and Dreamcatcher Apparatus was one of them so I decided to give it a go and I don't regret it. I'll beat it one more time but without pistol starts because playing continuous is a bit more fun and I feel justified doing so now that I beat it 'properly'. Thank you, 40oz and everyone involved for making this wad! I had a good time.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,344
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Post by SilverMiner on Oct 25, 2022 13:53:21 GMT -5
MAP13 (6 out 8 secrets, didn't find a way to get the berserk and how to open a wall with a cell pack in it near the BFG secret) Thanks for playing! Here are the ways to get these secrets if you were interested: to get the berserk, shoot the corpse in the southernmost section to get the cell pack, shoot the evil eye near that place with SSG
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CittyKat112
Doomer
Kitty cat one hundred and twelve
Posts: 804
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Post by CittyKat112 on Oct 25, 2022 15:27:53 GMT -5
MAP13 (6 out 8 secrets, didn't find a way to get the berserk and how to open a wall with a cell pack in it near the BFG secret) Thanks for playing! Here are the ways to get these secrets if you were interested: to get the berserk, shoot the corpse in the southernmost section to get the cell pack, shoot the evil eye near that place with SSG
Thanks, I'll save this when I'll start a second playthrough.
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,190
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Post by matador on Oct 29, 2022 15:59:05 GMT -5
Beat this today and this wad was pretty damn good. I beat almost every map 100% on Ultra-Violence, pistol start no saves (not calling this a UV-Max because I didn't try to beat the maps as fast as I could and resorted to cheese strats a few times, also used saves when I couldn't find secrets and used one save on MAP19 so I wouldn't have to collect the weapons again every time I die). I couldn't 100% following maps: MAP07 (I only found 3 out of 5 secrets, couldn't find a way to get the BFG and a soulsphere); MAP13 (6 out 8 secrets, didn't find a way to get the berserk and how to open a wall with a cell pack in it near the BFG secret). The only map I didn't really like is MAP18. It's very easy and the final fight is just a circle-strafe shitfest and it's a bit too slow. All the other maps were pretty good though. It's the first DBP I've played, before that I booted up Auger;Zenith MAP01 a couple times but never bothered to finish it. I saw someone mention a few DBPs as the best ones, like some sort of a personal list and Dreamcatcher Apparatus was one of them so I decided to give it a go and I don't regret it. I'll beat it one more time but without pistol starts because playing continuous is a bit more fun and I feel justified doing so now that I beat it 'properly'. Thank you, 40oz and everyone involved for making this wad! I had a good time. Cool, thanks for playing and glad you liked it. IIRC, you have to scale the mountainside to get the secret soulsphere in MAP07 (then there's an area you have to shoot to open the door to the BFG).
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DoomKrakken
Doomer
Aspiring game designer and programmer looking for work. https://ko-fi.com/DoomKrakken
Posts: 37
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Post by DoomKrakken on Aug 8, 2023 19:13:02 GMT -5
OK, here's the bugfixed version: RC2Thanks for this, original link seemed to be broken.
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SilverMiner
You're trying to say you like DOS better than me, right?
Posts: 1,344
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Post by SilverMiner on Mar 29, 2024 10:45:08 GMT -5
I've stumbled upon some at max 2 weeks fresh vids
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