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Post by Deleted on Aug 29, 2021 5:23:38 GMT -5
I just reached Lvl 100 in Grim Dawn (+Ashes of Malmouth and Forgotten Gods expansions) in Hardcore mode (with permadeath) with my Commando heavily focusing on Canister Bomb skill. Anyone else played it?
Fun fact: my character had been at Lvl 98 for months already, I just kept creating other chars, cause was afraid to let this die, and it also had low DPS, but now I've found Mythical Adversary rifle with my other hardcore char, which is still levelling up (yet another Acid Dervish, I keep losing them because of rushing to Ultimate too early or triggering some sort of deadly trap on Ultimate), it seemed to speed up the game a little.
P.S. I'm not a fan of a concept of endgame meta consisting of extremely rare-to-find-on-your-own gear (yet alone sets consisting of such gear), though, none of my chars (hardcore or not) are properly built to do damage comparable to what you can find on the net. So Hardcore mode is how I make it satistifiable to play, by introducing risks rather than farming-till-you-find-something.
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Post by Deleted on Aug 29, 2021 5:37:13 GMT -5
For those who need an introduction to this game, Grim Dawn follows the "Diablo 2" formula, having three difficulties unlockable by completing the former (there is a way to skip it if you already completed the main campaign once on most hard), doesn't have runewords though or some other bullshit, and in general its story is darker and more mature (talking about main campaign) with some very rare occassions of stupid humor. The Ashes of Malmouth expansion seems even darker except it goes into the realm of stupidly edgy, I think they overdone its with edginess there, whereas Forgotten Gods expansion is the polar opposite, features some more really stupid humor and not all that dark for the most part.
Compared to Diablo 2, it's world is prebuilt, though, there are no levels with random layouts.
The Crucible expansion is a fun arena fight, I used to play it a lot, but it places high demand on character and his kill speed in particular, and the highest difficulty is well too hard for anything that is not properly built as per developer's vision. The Shattered Realm (accessible in Forgotten Gods expansion in its camp) that takes you through random succession of levels repopulated with randomly chosen opposition is harder still, but duller, attractive only for competitive players who want to boast achievements, a build is basically mandatory to comfortably play that.
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Post by sosh on Aug 30, 2021 9:09:04 GMT -5
The build? No. The game? Yes. Here's my most "successful" character. I've played it on softcore because, well, certain enemies tend to just unceremoniously delete your life bar because why not lmao. I've had good time with the game but it shares the same problem other AutismRPGs do - at some point there's not much to do besides doing all of the game's content but a little bit differently. In general it's a pretty weird genre where the most effort goes into planning and acquiring skills and stuff just so you can beat toughest challenges with the least effort required.
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Post by Deleted on Aug 30, 2021 11:53:44 GMT -5
sosh, impressed by that Dying God constellation, I don't have a char that uses it, although I heard some people do even when they are not otherwise focusing on those damage types. You managed to get most of Tree of Life as well... this surprises me a little because to pick both Dying God and Tree of Life you need to pick both Order and Chaos, and no constellations provide points in both colors at the same time. You must have took some really hard decisions to reach both of those highest tier Devotions. My Acid Dervish is not yet Lvl 100 and my Lvl 100 Commando hardcore char is not interesting DPS-wise, so currently there is nothing to brag about. The non-hardcore Lvl 100 Char, which is a Warder by the way, was also one of my first, so it's also broken in many ways, never wanted to swap out Forcewave cause I don't really like this "level up using Forcewave, then put all points into a different skill" so I ended up having both Forcewave and Savagery, which no one in their sane mind does. It's hard to explain my fascination from hardcore, but I guess it's because I don't really want to care about those fucking builds I will never have, so I get all my enjoyment from the now, in being capable to keep the char for long even if it's really nothing compared to what other people online have. Also it was partly due to the fact that I tried to build a char according to some guide but it had no survivability in early game, so I ditched it, and decided I would go my own way, and build characters that survive going from zero to hero rather than clear endgame fast in some distant future. Yeah, the Ultimate difficulty has enough of that "bar gone before you could press anything" shit, especially if resistances are not overcapped, and even with overcapped, they need to really go far beyond the cap, I lost my char once by deciding to fight for some random Totem rewards in Ashes of Malmoth, hoping to get blueprint for something good, instead I found Swift Death of the kind you described: bar fucking gone, couldn't have prevented it except by avoiding Totems totally? So currently I don't really go onto Ultimate with my hardcore chars anymore, but am doing expansion content in Elite, since I had a large month-long break from the game and thus enough motivation to go through with it, and once I am bored I think I will just start another char, also on hardcore, who will hopefully benefit from the gear collected by other hardcore chars. I actually wanted to talk a little about story next, but I'm tired today, I will do it some other time. Or... I have some... ideas about the role of the protagonist in relations to The Witch Gods, how it is revealed in other chars, and how it pieces the whole game together. Really those Witch Gods are quite smart fuckers... Mogdrogen really blows the whistle most straight, falling short of just calling the protagonist a "pawn", which I guess what he really is. Also lol at those three recruiters having "powerful connection with the Three", I'm sure they just go home when protagonist secures it from the primordial contender, cause where the fuck do they go otherwise
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