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Post by MegaPancakeStrategist on Jul 3, 2021 19:27:39 GMT -5
AUGER;ZENITH is a limit-removing project brought to you by us the Doomer Boards planet hackers. AUGER;ZENITH is also the ULTIMATE CYBERPUNK DOOM PROJECT. Ahem.. --- Neo Shotkon City 2198 A.D. ---In the recesses of cyberspace, a maelstrom of evil blood infected the pneumatic tubes of global biocomputing. The dark consciousness recruited every semblance of artificial intelligence lost within seas of metadata, each spanning across decades of technological and societal struggle since the 21st century. Each node resonating with ethereal desires, conduits of unknowing interaction between beings of differing worlds. This technology opened the door to monsters familiar only to itself: Demonic natures attracting one another, wishing for a new home, yearning for their own creators. The Motherboard is lonely no more. Add-Ons: Attachment DeletedMaplist: MAP01: "Glass Messiah" by SuperCupcakeTactics MAP02: "Financial" by 40oz MAP03: "Starlight Square" by Matador MAP04: "Meat Mincer" by Joe-Ilya MAP05: "Mega-City Vengeance" by SuperCupcakeTactics & Redead-ITA MAP06: "Android District" by LunchLunch MAP07: "Cyberkill" by Fryuko MAP08: "Corporate Loophole" by Valkiriforce MAP09: "The Last Resort" by Washing Machine Enthusiasts MAP10: "Photon Geyser" by Chris Moyer MAP11: "Neon Artifacts" by JadingTsunami MAP12: "Altered States" by 40oz MAP13: "Lower Salt Lake City" by LunchLunch MAP14: "Azure Wasteland" by JadingTsunami MAP15: "The Vinculum Gate" by SuperCupcakeTactics MAP16: "Neo-Bronx Rumble" by Peerdolius MAP17: "Luminescent Synapse" by SuperCupcakeTactics MAP18: "Miami Anomaly" by Fryuko MAP19: "Sunset Plaza" by 40oz MAP20: "Electric Rave" by 40oz MAP21: "The Cynet Reaper" by SuperCupcakeTactics
>>>DOWNLOAD A RIVETING CYBERPUNK ADVENTURE DIRECTLY INTO YOUR CYBERBRAIN<<<
>>>DOWNLOAD A RIVETING CYBERPUNK ADVENTURE DIRECTLY INTO YOUR CYBERBRAIN VERSION 2<<<>>> FINAL VERSION DOOMSHACK DOWNLOAD: doomshack.org/uploads/DBP37_AUGZEN.zip <<<
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Post by MegaPancakeStrategist on Jul 3, 2021 19:50:54 GMT -5
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Post by JadingTsunami on Jul 3, 2021 22:09:29 GMT -5
Hey, saw the bug report on the glass break. Problem is the height of the thing is 64 units but the space is only 32 units. There's a quick and easy DeHackEd fix: Thing 116 (Broken Glass/Dead Lost Soul) First moving frame = 777 Initial frame = 726 Alert sound = 98 Height = 2031616 Speed = 1 Bits = 40
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,072
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Post by matador on Jul 3, 2021 23:02:02 GMT -5
Congrats on release! I saw your note about the intermissions in ZMAPINFO and have added those in for you: Auger Zenith 1.1Also, I took the text file from DBP18 and reworked it a bit to add some information from this one in, so if you want a base to work from when you get around to doing the text file, here you go. I like the author names underneath the map names in the CWILVs.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 4, 2021 0:03:59 GMT -5
Giving this a play right now, and honestly i'm kinda glad i didn't contribute with the short time window i had to work with because my map wouldn't have fit in with how amazing looking all of these are. This is probably going to end up being one of my favorite releases of the whole year
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Lobo
Doomer
Posts: 556
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Post by Lobo on Jul 4, 2021 1:37:45 GMT -5
Attachment Deleted for EDGE for the breaking glass effect: Load up last. Due to the EDGE wierdness it's giving priority to the DEHACKED stuff in the wad instead of the DDF. If the DDF is loaded externally and last then it behaves as it should.
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Post by Washing Machine Enthusiasts on Jul 4, 2021 7:41:29 GMT -5
It was an absolute pleasure to contribute to this. Good work everyone!
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40oz
diRTbAg
Posts: 5,534
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Post by 40oz on Jul 4, 2021 11:08:19 GMT -5
Added to the archive. Also screenshots! (click spoiler below)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 4, 2021 11:29:52 GMT -5
*looks at the maplist* Whoa! That's insane number of maps!
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Lobo
Doomer
Posts: 556
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Post by Lobo on Jul 4, 2021 12:08:51 GMT -5
Why did you guys use zscript for the breakable glass instead of just DECORATE?
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Post by valkiriforce on Jul 4, 2021 12:49:16 GMT -5
SO hyped to play this! Those shots are amazing!
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40oz
diRTbAg
Posts: 5,534
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Post by 40oz on Jul 4, 2021 19:10:51 GMT -5
This optional addon adds a new sound effect for the blaster pistol, gives the chaingun muzzle flare a new look, and makes zombiemen muzzle flashes red DBP37_AZblaster.wad
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Post by MegaPancakeStrategist on Jul 5, 2021 3:09:28 GMT -5
I'm taking a break (also life events) for a little while but after that and my own playthrough of the completed project I'll start working towards RC2. MrZzul had a fantastic stream with this WAD and I encourage you all to watch it. At the very end he also mentions a few things reminiscing about every map. Make of them what you will. Part 1:
Part 2:
Stxvile gave a great stream to watch if you want as well:
----------------------------------------------------------- Once I bring up my compiled critique notes/pictures please let me know if you'd rather edit them yourself of if you're fine with me making the edit myself. If I haven't said it before I'll say it now: Thank you everyone for your contributions to the project! M'wah!
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Post by MegaPancakeStrategist on Jul 5, 2021 3:46:59 GMT -5
Also my idea for the credits map this time is a drive-in theatre. Input on that is very much welcome of course, things you'd like to see, etc.
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Post by ceejay on Jul 5, 2021 6:08:05 GMT -5
How about some form of cyberspace similar to what they did for Hacx 2.0? Would seem fitting for the theme. Then just add avatars or something of the creators within the space.
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Post by joe-ilya on Jul 5, 2021 7:46:06 GMT -5
A DBP-brand office building with the mappers inside, making maps or hanging out.
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,072
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Post by matador on Jul 5, 2021 17:57:19 GMT -5
Enjoy your (well-deserved) break, Cuppy, and thanks for putting together the resources for/leading this DBP, it was a lot of fun and the end result is awesome. I think everyone delivered really great stuff.
As for the credits, I like ones where you get a little reminder of the mappers in the credits, like the DBP34 ones, and ones where there's a little bit of gameplay in them - maybe a small little fight or some sort of puzzle.
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Post by optimus on Jul 5, 2021 19:05:50 GMT -5
Wow man! That is so big, I started playing and recording, thinking it's gonna take an evening and now I need to continue tomorrow and sleep. I will have a recording of the whole thing soon enough. Also, one of the most spectacular themes for DBP since a long time. It's amazing even if it had less maps! Now it's even more (which is cool, although not short for one go).
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dmdr
Doomer
is this how I add a title under my avatar?
Posts: 588
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Post by dmdr on Jul 6, 2021 18:08:18 GMT -5
yeah this is dope. I'm only up to MAP05 -- which isn't fucking around -- but damn, the palette is beautiful. Loving the super-colorful theme too, this has a really unique feel to it. I chucked a sickie today in order to work on my map (also because I slept in and would have been late anyway so fuck it) but I'll probably just play this all day lololololol
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40oz
diRTbAg
Posts: 5,534
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Post by 40oz on Jul 9, 2021 9:43:47 GMT -5
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Post by MegaPancakeStrategist on Jul 9, 2021 10:04:37 GMT -5
That would be the movie 'Dredd'! I guess it was my idea but redeadita is the one who made it. I need to make sector skateboards next to it for RC2 which I'll probably get to after today.
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Post by JadingTsunami on Jul 9, 2021 13:37:01 GMT -5
New streams/playthroughs: Playthrough from Fryuko : Co-op (Pt. 1) from Van Daemon: Longplay from Bugothecat (Optimus): Map01/2/3 from Timothy Brown:
A UV-Max TAS of 40oz Electric Rave:
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Post by redeadita on Jul 9, 2021 14:42:20 GMT -5
That would be the movie 'Dredd'! I guess it was my idea but redeadita is the one who made it. I need to make sector skateboards next to it for RC2 which I'll probably get to after today. and i though you actually wanted me to do it, i didn't though it was just an idea. still i am quite proud of the results!
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40oz
diRTbAg
Posts: 5,534
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Post by 40oz on Jul 9, 2021 15:55:11 GMT -5
It's been a fantastic source of fun reactions
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Post by MegaPancakeStrategist on Jul 10, 2021 1:47:23 GMT -5
valkiriforceYour map contains Dead Lost Souls that aren't set to Ambush. This means that when they hear a shot go off the glass sound plays prematurely and doesn't work as it should.
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