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Post by dr_st on Jun 4, 2021 16:02:22 GMT -5
If you play racing games at all - which ones do you prefer - those that aim for accurate simulation (like most of Need for Speed series) or the arcade-style (like the Outrun series and, to a lesser extent, Need for Speed II)?
I find it's the latter. Probably simply because I can't find the motivation to spend long hours perfecting my car handling.
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40oz
diRTbAg
Posts: 5,534
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Post by 40oz on Jun 4, 2021 16:28:57 GMT -5
I haven't played many racing games but the ones that are unrealistic tend to hold my attention better. I put a lot of hours into Burnout 2 for example. I liked midnight club 2 a lot too
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Lobo
Doomer
Posts: 555
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Post by Lobo on Jun 4, 2021 16:39:07 GMT -5
Not a big fan of racing games but Burnout Revenge hooked me for weeks: definitely one of my all-time favorite games.
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peerdolius
Doomer
I met God and he was THOD - Viper
Posts: 181
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Post by peerdolius on Jun 4, 2021 17:05:09 GMT -5
I rarely play racing games but the one that sticks out to me is that old arcade game "San Francisco Rush; Alcatraz" because of how cool it felt to sit behind the wheel, shifting gears and drifting down corners at ludicrious speed. The game is one part of each, one part simulation (steering wheel, pedals, manual transmission) and other part crazy wacky arcade. That's really the golden spot imo.
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matador
You're trying to say you like DOS better than me, right?
I feel asleep.
Posts: 1,046
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Post by matador on Jun 4, 2021 18:52:59 GMT -5
I prefer the wackier and more arcade-based stuff myself, though I never was a big racing game guy. I did like the more realistic stuff more when I was a kid, probably because I couldn't actually drive yet.
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good-old
Doomer
17 year old dumb kid. It's good-old, not Good-Old.
Posts: 337
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Post by good-old on Jun 5, 2021 14:00:02 GMT -5
Simulation racing for life, even though I can't run most of them, lol. Car culture was also all about European exotics,(JDMs and Muscle cars were rare back then) and cars were often straight upgrades to others. This is kinda an unpopular opinion but also quite weird considering I'm a retro game fan, but I'm happy that racing game handling moved towards realistic physics. It sure does make the game harder but it also puts an importance into taking turns the right way, and making good use of the brakes. Also most sim games have real licensed cars instead of ones copied from real cars, just with a different name. Crash physics is also another cool thing about sim games although luxury car brands usually just don't take their brand getting damaged well. And btw the NFS series isn't completely simulation, pretty sure it's sim-arcade. Gran Turismo, DiRT Rally and Forza series are some sims.
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Post by MegaPancakeStrategist on Jun 5, 2021 21:50:07 GMT -5
Crazy Taxi was pretty cool so I'll choose arcade-style.
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Post by optimus on Jun 6, 2021 1:08:34 GMT -5
Definitely arcade. I don't know if it's consider simulation or arcade though, last racing I loved was Test Drive Unlimited 1/2. It was a relaxed openworld racing, there were different modes of realism in the options, I remember with the simulation mode sometimes the car would slide off easily and lose control, but I had it down to the most arcadey (or drive assist) value.
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40oz
diRTbAg
Posts: 5,534
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Post by 40oz on Jun 6, 2021 16:51:53 GMT -5
I've got a coworker who has a sick driving simulation set up that he uses to play Gran Turismo. He's got a U shaped desk with three monitors, front, left and right, and he's got a nice car seat and steering wheel. If you can afford the equipment, I can see why people like the more realistic race car simulation. ^not him but it's something like this
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dn
Body Count: 02
the motherfucking darknation
Posts: 1,711
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Post by dn on Jun 9, 2021 5:55:36 GMT -5
you'd be cheaper buying an actual fucking car than all of that shit, dear lord
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good-old
Doomer
17 year old dumb kid. It's good-old, not Good-Old.
Posts: 337
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Post by good-old on Jun 9, 2021 7:38:29 GMT -5
Not really, I'm 90% sure it's not even a tenth of the price.
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Post by dr_st on Jun 13, 2021 13:19:48 GMT -5
Back in the day, I spent many hours perfecting my runs in the original Need For Speed. Beating the computer opponents was very difficult on most tracks - it seemed they would not forgive even a slight mistake. Then I also played time trial to shave seconds and tens of seconds off my time.
Thought I was doing pretty good till I realized that playing with a keyboard I cannot come even close to anyone remotely good with a steering wheel (which has analog controls). I think that may have somehow contributed to my disappointment with accurate driving simulations.
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good-old
Doomer
17 year old dumb kid. It's good-old, not Good-Old.
Posts: 337
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Post by good-old on Jun 13, 2021 13:55:08 GMT -5
Back in the day, I spent many hours perfecting my runs in the original Need For Speed. Beating the computer opponents was very difficult on most tracks - it seemed they would not forgive even a slight mistake. Then I also played time trial to shave seconds and tens of seconds off my time. Thought I was doing pretty good till I realized that playing with a keyboard I cannot come even close to anyone remotely good with a steering wheel (which has analog controls). I think that may have somehow contributed to my disappointment with accurate driving simulations. Need for Speed relies on rubberbanding instead of good AI for difficulty. Full sims rely on good AI instead, and you're correct about the keyboard part. Oh, and racing your own ghost is very underrated fun. You are always your perfect opponent.
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Post by dr_st on Jun 14, 2021 23:07:32 GMT -5
Need for Speed relies on rubberbanding instead of good AI for difficulty. I know. Incidentally, in NFS2, which has a 2-player splitscreen, they've implemented optional 'catch-up' for human opponents as well, which allowed drivers to record basically impossible lap times.
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Post by duckreconmajor on Jun 16, 2021 13:49:42 GMT -5
I went down a bit of this rabbit hole in the past year or two. Racing simulation has gotten so much better and cheaper in the last decade. Sims like Assetto Corsa and iRacing push the realism way further than i'd figure we'd be by now. the iRacing team literally goes to racetracks and laser scans them to get every granular detail of the road surface. Racing wheels used to use gears or belts to get some torque out of their small motors. These days they're making wheelbases that have an industrial servo motor directly attached to the wheel (direct-drive, if you've heard that term for racing wheels before). You get instant response and more granularity in the feedback that gives you much more information about what the car is doing. Think of it like playing a competitive FPS on a regular setup and playing that same FPS with super high framerate and super low input lag. What's most exciting is in the past month Fanatec announced a direct drive wheelbase for under $500 USD. This is insane and when they inevitably make a PS5 compatible version i'll probably snag one so I can play Gran Turismo 7 on it when that comes out. Me personally, I've played a bunch of arcade and semi-sim games over the years. My brother and I put hundreds upon hundreds of hours into Gran Turismo 3 (PS2 memory cards were garbage in those days so we never 100%ed it). My current setup is just a Playseat Challenge with a G29 stuck onto it. I got it when trying to beat Gran Turismo 4 Mission 34 on emulator. However I ended up just using a controller and abusing save states lol you'd be cheaper buying an actual fucking car than all of that shit, dear lord Absolutely not. Getting a really nice racing sim setup might cost $5K USD (not including the PC itself), and the prices keep getting cheaper. To race irl, not even counting the car (and a truck & trailer to haul it around in), the costs of participating in even the least expensive amateur leagues is going to be at least $10K USD a year. Even kart racing is going to hit the same price pretty quickly if you get serious about it.
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