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Post by sosh on Aug 17, 2020 0:19:05 GMT -5
I am doing shotgun-starts on each map You're in for some pain in next map, where the only gun you'll get is a shaft somewhere in the middle of the map with fuck-all ammo for it. Also, final maps of E3 and E4 have no guns at all. At least in Azure Hate you can just do a mad dash towards invisibility rings -> pentagram + quad -> exit. AFAIR in E2M5 you only get RL in the beginning and shaft later on.
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Post by Smite of Disrespect on Aug 17, 2020 0:29:59 GMT -5
What's that? I know it's possible to shotgun start every map because of the IL demos on speeddemosarchive; I'm trying to beat each level without looking at them first but I just might need to start using them. They might not even help that much since I can't replicate the movement techniques they employ, such as turning while jumping to generate incredible speed
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Deleted
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Post by Deleted on Aug 17, 2020 1:10:10 GMT -5
I know it's possible to shotgun start every map because of the IL demos on speeddemosarchive; I'm trying to beat each level without looking at them first but I just might need to start using them. They might not even help that much since I can't replicate the movement techniques they employ, such as turning while jumping to generate incredible speed This video is really interesting, and builds on what you said about gaining speed by certain mouse movements and jumping combinations.
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Post by sosh on Aug 17, 2020 4:48:12 GMT -5
That's the Lightning Gun Thunderbolt, weapon #8. I'd recommend you to play through Quake 1 normally (continiously) first because lower tier guns tend to just not appear on levels at all the further you go into the episodes and reserve shotgun starts as a challenge mode of play.
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Post by Smite of Disrespect on Aug 17, 2020 7:34:39 GMT -5
Oh I actually beat it back in the 90's when it came out, which explains why I like software rendering/no animation interpolation/low resolution so much; I still haven't decided between DOSBox (nor a resolution in DOSBox), or MarkV's widescreen 320 or 640 resolutions. Because I'm playing individual maps, I can afford to switch between them all. I did most of my recent playthrough with MarkV/widescreen rendering/320x200. I'm getting filtered hard by E2M5 but I'm going back soon. I also did a playthrough of Quake 1.5 around last year as well.
@bob I've seen that video. Karl is pretty based
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Post by Smite of Disrespect on Aug 18, 2020 12:09:30 GMT -5
Aw, man, E2M6 is way worse than you said. My shotgun-starts play-through ends here. Check out the demo for it if you haven't; the most recent record was recorded just two months ago: quake.speeddemosarchive.com/quake/I want to eventually do deathless runs of each episode on hard (maybe nightmare even later), but first I'm gonna play through the expansions since I've never played those.
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Post by liveprey87 on Jun 23, 2021 21:52:16 GMT -5
There's a new mappack based around the COPPER mod, called Coppertone Summer Jam 2020. highly recommended. start with Markie Music's map. (video sends to timestamp of Markie Music's map) if the rest of the maps are as good as that one, it's on the level of Arcane Dimensions mappack
Woah! Quite astounding work there on those community maps there, overall. Now, for some reason I really wish that the Quake 4 modding community would regroup so as to catch up after the death of planetquake.
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Post by MegaPancakeStrategist on Jun 23, 2021 23:11:48 GMT -5
I never got into Quake. Maybe I ought to play some of the best mappacks around for it instead of the base game, heh.
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good-old
Doomer
17 year old dumb kid. It's good-old, not Good-Old.
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Post by good-old on Jun 25, 2021 1:02:55 GMT -5
Quake is mediocre, kinda was disappointed that the maps weren't shotgun start friendly, and boy I heavily underestimated the nausea caused by the brown-ness of the maps(a reason I never completed all the vanilla Doom 2 maps, Doom 1 is far better), and the spawn just fucking sucks. I'm still okay with the Shambler, it isn't hard to hit, even though by the time you killed it you would have lost a lot of health if you couldn't take cover. Also enemies that can be only be killed with explosives? Not a big fan of that, but it can be considered a compensation for doing lower damage to Shamblers. I actually do think the Thunderbolt is more iconic than the BFG though. id Software also made a mistake they made in Doom too, which is a weak melee weapon/lack of a strong one.
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Post by dr_st on Jun 25, 2021 3:51:14 GMT -5
Mediocre as it may be, I still enjoyed Quake more than I did Quake II. It doesn't have many memorable levels, but at least they are not so big as to get boring, and the enemy roster is much more interesting compared to Quake II.
The color palette (or lack thereof) does suck, but kinda works for the gloomy medieval setting.
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Gokuma
You're trying to say you like DOS better than me, right?
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Post by Gokuma on Jan 9, 2022 7:39:17 GMT -5
Quake 1 has really grown on me, especially with the HP Lovecraft influence. Acquired the CD's of WinQuake and two official add-ons plus the N64 cart a few years ago. Had two unofficial addon CD's since the 90's. Isn't there an elusive third official one? Played through the base game in the remaster so far. Need to the play the expansions yet but played a bit of the huge maps+mods Arcane Dimensions and the Xmas Jam 2021 based on it, which are both pretty amazing. The detail on the Shambler seems much improved in them and I think they included enemies from Hexen II. Also played some individual custom maps, some from the 90's, referencing HPL and have some more to play. Used the sourceport Quakespasm-Spiked, but think I'll try the AfterQuake package of another source port, FTE. Added a bunch of Quake 1 links to the front page of my site since. I also highly recommend games based on Quake 1 -- Ascension of Vigil (originally a mod but now a standalone game like Guardian Heroes+Castlevania+Golden Axe+Zelda 2+Quake) by Renegade, Doombringer by Kristus/Ebola, and Wraith: Aeon of Ruin. I think the axe has pretty decent damage for a starting melee weapon and quad damage is your equivalent of berserk (for everything). Funny thing in a modem game with a local friend way back years ago, deathmatching in E1M1, he went to jump onto the exit, and I chopped him in midair from behind. His lifeless corpse landed on the exit teleporter and we stayed in the map. Then I see a message from him saying something like, 'WTF? I exited.' Also without quad damage I finished a shambler with the axe when I ran out of ammo. Had a narrow pillar to hide behind and strike out from. I really think Quake 1 mixed things up well after Doom. There's fewer enemies but they made them individually more dangerous and quicker than a lot of Doom ones. I really like the changed up selection of weapons where they substituted nailguns for any kind of machine gun or chaingun. People say the super nailgun makes the regular one pointless (not literally) but I still use it to not burn through my ammo so quick on weaker enemies and the regular shotgun is a fast-firing, great long range weapon compared to the super shotgun. Quake 2 was originally going to be the start of another series, but they considered it too similar to Quake 1 so they just named it Quake 2. Although, I think they did make it somewhat more Doomish again in weapon selection. However, the slower runspeed is lame. I think Quake 3 Arena is pretty cool. I like its inclusion of Doom characters, its rendition of Quake 1 Ranger, and others. The base game lacks a chaingun better than the mediocre starting machinegun and there were no nailguns. Team Arena adds a chaingun and a more shotgun-like nailgun that shoots a spread of nailguns with shotgun-like reload time. I like that variation of the nailgun too. I don't care to try Quake Live since it seems like a pussified version of Quake 3 and I think it's missing Team Arena's additional weapons while including other content from it. Quake Champions has shitty loading times even on a newer computer and a much smaller selection of characters you gotta pay real money to unlock more than a few, though the base game is free. I once went to play a bit of a cool-seeming Quake Champions mod for Doom on Zandronum but the dumb server it was on had jumping disabled which was required to get out of a starting area of a map and some characters' special abilities have to do with jumping. Seems like a cool mod if a server has it set up right. I played a bit of Quake 4 which developed by Raven, is supposed to have a much better single player campaign than Quake 2's, with the only major fault being starting with a ridiculously slow running speed until you get upgraded somewhere later in the game. It's based on the Doom 3 engine but they made the starting run speed like Doom 3's walk speed. I've seen someone jokingly call Doom Eternal like Quake 5. I got Quake 1 and 3 source ports but haven't reinstalled Quake 2 yet. I think I might see how well I can set up four player splitscreen with the N64 version. Since I only have the base game and first addon CD for PC, I'll probably just get the whole Quake 2 package with all three addons, next time it's on sale on GOG for only $6, unless a remaster comes out (which GOG gets screwed out of since they gotta have their DRM in the remasters on other platforms). In the Dreamcast version of Quake 3 Arena you can use mouse+keyboard or play four player splitscreen. But there's only four controller ports so if you play more than three player, one player can't have the mouse and keyboard. All four gotta use controllers, or someone can use either mouse or the keyboard by itself. Playing with only the mouse, you sacrifice some movement controls for better aiming, due to fewer buttons but still more than the average PC mouse that isn't a gaming mouse.
I always did think Quake 1's overall palette suffered from being too brown, but it's really got some atmosphere contrasted with the purple sky, and occasional other odd shades of blues, greens, and maybe a little indigo. Doom's palette was really short in purple/violets, except when custom wads change that.
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Post by Deathclaw886 on Jan 9, 2022 17:36:27 GMT -5
Im actually playing the remastered Quake on my Xbox. i plugged my keyboard and mouse in because playing Quake with a controller feels wrong.
they added quite a bit of new content, and the weapon models look pretty good, although i feel like they could have remastered it a bit more.
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Post by Deathclaw886 on Jan 9, 2022 17:40:33 GMT -5
Quake is mediocre, kinda was disappointed that the maps weren't shotgun start friendly, and boy I heavily underestimated the nausea caused by the brown-ness of the maps(a reason I never completed all the vanilla Doom 2 maps, Doom 1 is far better), and the spawn just fucking sucks. I'm still okay with the Shambler, it isn't hard to hit, even though by the time you killed it you would have lost a lot of health if you couldn't take cover. Also enemies that can be only be killed with explosives? Not a big fan of that, but it can be considered a compensation for doing lower damage to Shamblers. I actually do think the Thunderbolt is more iconic than the BFG though. id Software also made a mistake they made in Doom too, which is a weak melee weapon/lack of a strong one. I didn't really get in to Quake at first, but i started playing more of it and i fell in love with it. but the color palette has every shade of brown you can think of (and the occaisonal blue as well.) you either play quake sometimes for the nostalgia, genuinely love the game for its gameplay nowadays, or you dont like it, is what i have seen.
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mayhemicdestrvctor
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Post by mayhemicdestrvctor on Jan 11, 2022 20:32:17 GMT -5
quake is awesome lolol ...
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Gokuma
You're trying to say you like DOS better than me, right?
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Post by Gokuma on Jan 11, 2022 21:28:06 GMT -5
Checked out the N64 versions. It's funny how emulation improves the resolution for practically any game even the sprite-based shooters, and makes they look more like PC. While it sucks not being able to use mouse+keyboard, at least you can customize controls further to set the modern standard of left analog for movement (though it's not really analog control) and right analog for turning and aiming all around (except in Hexen which has two crappy configurations to choose from where the one with separate strafe buttons is not analog and makes you hold a button to change forward/back movement to look up/down).
Quake 1 actually lets you set freely define each button and analog stick directions, but I see how they messed up by making the episodes only 1 player while multiplayer is limited to just 2 player deathmatch on only 7 maps. Quake 2 multiplayer on N64 actually turns out much better at least customizing controls through emulation. The analog stick sensitivity just seems too high even while set to a minimum. If you take the time to press the stick the slightest bit, you can do some very fine aiming, but time is a luxury you don't have in Quake 2 DM. When I checked out the Quake 64 mod in the new remaster I was disappointed it forcefully sets the game to blurry and low resolution. That's a little too retro. Something else interesting but I haven't actually played it yet is the Saturn Quake 1 has exclusive maps that I wonder if they have ever been adapted to PC Quake. Will have to search and see if I find anything. Also it seems to keep the NIN soundtrack except the main theme is replaced, or maybe the main theme track just wasn't playing right in media player. But it does seem there's another track not on PC.
I also wonder if anyone ever adapted the additional story text between N64 Hexen maps to a new mapinfo on PC.
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Gokuma
You're trying to say you like DOS better than me, right?
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Post by Gokuma on Jan 14, 2022 21:03:54 GMT -5
It turns out the 4 Saturn exclusive maps which replace the four secret maps were converted/remade for PC just 10 months ago. linky kasplinkyVideo
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mayhemicdestrvctor
makes the posts and the roasts
I Liked Earache Better When Dig Answered The Phone
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Post by mayhemicdestrvctor on Jan 15, 2022 12:50:19 GMT -5
i wish i knew how to open custom quake maps
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Gokuma
You're trying to say you like DOS better than me, right?
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Post by Gokuma on Jan 15, 2022 15:08:27 GMT -5
For pak files, you put them in their own subfolders in your Quake folder, and run Quake -game (whatever folder name) I'm been using the port QuakeSpasm-Spiked, and a lot of people use vkQuake for Vulkan 3D, but I want to try the AfterQuake package of the port FTE. For just .bsp map files. Go into your id1 subfolder and make a maps subfolder in there and put all your custom maps there. Then in the game, go into the console, and type map whatever (without the .bsp), preferably after you walk through the slipgate for whichever difficulty if you want something other than normal. You don't have to go to an episode. If you want to play them within the remaster, I'm going to take a wild guess you make a maps subfolder within the release subfolder. Of course some mod/mappacks such as Arcane Dimensions and mappacks based on it such as XmasJam2021 require a source port. I want to try the Doom 3 textured one and others shown on the first page of this thread. The remaster isn't compatible with all older mods either since it's a Quake1/Kex engine hybrid.
I put a bunch of Quake 1 stuff at the bottom of my helpful links on the left side here.
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mayhemicdestrvctor
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Post by mayhemicdestrvctor on Jan 15, 2022 15:12:06 GMT -5
that 's complictaaed do you have a tutorial
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Gokuma
You're trying to say you like DOS better than me, right?
R.I.P. Aaron Bushnell and over 30,000 genocided Gazans.
Posts: 1,008
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Post by Gokuma on Jan 30, 2022 10:23:44 GMT -5
Been playing some cool Quake 1 stuff: The Ascension of Vigil ( videos) - standalone, mostly side view Metroidvania type game. Really a mixture of Guardian Heroes (Saturn/Xbox), Castlevania Symphony of the Night, Golden Axe, and maybe a little Zelda 2: Adventure of Link, and of course Quake 1 with the enemies fitting a dark medieval fantasy setting being used, but totally reprogrammed and you can chop them in half. Using a PS3 style controller rather than mouse+keyboard. One of the special moves I got is even done with a down,down+forward,forward+attack motion. Hard-Driven - very original single map The Deep beta 4 - See post#8 on first page for beta 4 link. Great immersive atmosphere. New start hub map for selecting the main custom map or any of Quake's regular four episodes. Includes a Quake 2 marines mod so you can select Ranger or any of them. Q2 marines get their selection of weapons. Grenades or Grenade Launcher randomly spawn for weapon 6, and Rocket Launcher or Railgun randomly spawn for weapon 7. For weapon 8 I've only gotten the HyperBlaster so far, so I don't know if it has the BFG. Didn't get weapons 7 or 8 in the custom map yet, but the Q2 railgun is a lot of fun to use in Quake 1. Mouse wheel up/down changes color of the Q2 marines in character selection. I want to try The Deepness Below and I think there's a map jam set in this stuff. I'm annoyed that the port Quakespasm-Spiked isn't playing music from my Quake CD's in my drive. I put that and custom maps/mods in the folder of my remaster edition installation. I could just copy the music subfolder from Release to id1, but instead I put Sonic's Mayhem's Quake 2 soundtrack into id1/music, ripped fresh from my Q2 CD to mix things up when I'm playing custom maps. Spasm still had trouble with them being wav files so I converted them to max quality OGG.
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