6 Things that bore me, but others love
Jul 16, 2020 17:26:58 GMT -5
Post by joe-ilya on Jul 16, 2020 17:26:58 GMT -5
1.Live-action space adventure movies (Star Wars, Star Trek, etc.)
They just don't do it for me, specifically live-action, because at least in cartoons there's interactive unusual alien and futuristic worlds like in Futurama, while in live-action it is usually part of the background.
Exceptions are Spaceballs with its focus on humor, the first two Alien movies for their impeccable atmosphere, and Guardians of the Galaxy for it's interactive CGI.
2.Pokemon and other RPGs like Final Fantasy for example.
Even as a child I couldn't get into it, the battle system is extremely repetitive and unsatisfying for me, but I really liked exploring the overworlds.
Exceptions are Undertale and Deltrarune with their incredibly varied battles that progress a story and have character development, also the stories are exceptional works of art.
3. Modern AAA games
Most of them just explicitly tell you exactly what to do and have too many lengthy cutscenes, I also don't like how many AAA sandbox games just have too many items to collect with no risk.
I remember trying to make a fun video with my friend of us playing a AAA game for extra variance from the old-school stuff I usually suggest, but all he did was find free unguarded treasure chests for half an hour.
Exceptions are Nintendo, the GTA series, Doom 2016 and Doom Eternal, they're fun without being too intrusive.
4. Drugs, even cigarettes and alcohol
It's for people who can't let their mind and relax out on their own, I never the saw the point of it for myself, I mean look at my weird-ass maps, do I really need drugs? All I need to do is to close my eyes or be with the right people.
5. Vape
Same as drugs, except it's a childish toy to make yourself look cool puffing smoke, looks boring to be honest, even when it was popular. If I had a vape machine I'd get bored after a couple of hours for sure.
6. Virtual card games
The thing that makes cards fun for me is interacting with people, but when it's just a faceless screen it just becomes nothing.
It is decent practice for professional games, but you still need actual people to practice understanding subtle body language, otherwise it just becomes a game of luck.
They just don't do it for me, specifically live-action, because at least in cartoons there's interactive unusual alien and futuristic worlds like in Futurama, while in live-action it is usually part of the background.
Exceptions are Spaceballs with its focus on humor, the first two Alien movies for their impeccable atmosphere, and Guardians of the Galaxy for it's interactive CGI.
2.Pokemon and other RPGs like Final Fantasy for example.
Even as a child I couldn't get into it, the battle system is extremely repetitive and unsatisfying for me, but I really liked exploring the overworlds.
Exceptions are Undertale and Deltrarune with their incredibly varied battles that progress a story and have character development, also the stories are exceptional works of art.
3. Modern AAA games
Most of them just explicitly tell you exactly what to do and have too many lengthy cutscenes, I also don't like how many AAA sandbox games just have too many items to collect with no risk.
I remember trying to make a fun video with my friend of us playing a AAA game for extra variance from the old-school stuff I usually suggest, but all he did was find free unguarded treasure chests for half an hour.
Exceptions are Nintendo, the GTA series, Doom 2016 and Doom Eternal, they're fun without being too intrusive.
4. Drugs, even cigarettes and alcohol
It's for people who can't let their mind and relax out on their own, I never the saw the point of it for myself, I mean look at my weird-ass maps, do I really need drugs? All I need to do is to close my eyes or be with the right people.
5. Vape
Same as drugs, except it's a childish toy to make yourself look cool puffing smoke, looks boring to be honest, even when it was popular. If I had a vape machine I'd get bored after a couple of hours for sure.
6. Virtual card games
The thing that makes cards fun for me is interacting with people, but when it's just a faceless screen it just becomes nothing.
It is decent practice for professional games, but you still need actual people to practice understanding subtle body language, otherwise it just becomes a game of luck.