40oz
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Post by 40oz on Jul 6, 2020 9:51:06 GMT -5
This is kind of a silly story, and I even feel stupid talking about it because there are definitely things people go through that are so much worse. Call me a pussy if you want. I'm not making comparisons, I'm just sharing what I know. I do fight for anti-censorship as often as I can, because I think it's highly important that raw factual data and information should be accessible to all those who seek it. However, from the perspective of an adult that is roughly the age most id software employees were at the time they created Doom, I'm able to look at the game with a level of clarity I didn't have when I started playing it, and see that they probably should have been a little more responsible. I played Doom for the first time when I was probably way too young to be playing violent video games. I loved the game a lot, I felt like I was in it. It's the first video game I remember playing. Doom came out 10 days before my third birthday, and I think I got to try it maybe a year after that. I couldn't play the game without my older brothers giving me the cheat codes. (the blood on the doom guys face was scary) With iddqd on very happy ammo, the arrow keys to move, ctrl to shoot, and spacebar to open doors, find secrets and operate switches, I could get by. I liked shooting the bad guys. The blood and gore was cool! Probably spending an hour per level or more, the game was intuitive enough for me to solve and get through. The ending of Doom is really confusing, to put it one way. Did I even win? Who the fuck is this rabbit? Who did this? The Spider boss? Can the Spider Mastermind even reach this rabbit with those scrawny arms and pull its head off like that? How did anything I've been doing for the last 10 hours connect to this at all? Whaaaat!?It doesn't make any sense now and sure as fuck didn't make any sense to me as a child. It corrupted my experience with the game. I was horrified. I had to quit and leave the computer to go outside. I distinctly remember the mouth agape, with the opaque layer of blood in the rabbits front teeth, the blood dripping from the fur, and the dangling muscle fibers hanging out of the harmless animal's neckhole, complete with the sound of the broken lullaby music that played exactly at the right time. It really fucked me up bad. I used to have a brown pet rabbit around that time that looked just like daisy. His name was Rascal. I don't really remember having a lot of loving memories of Rascal. I've carried him and pet him a few times. I would occasionally drop carrots and celery into his cage in the backyard for him to nibble on. He bit me on the finger once or twice I think. I remember my brothers thinking he was an asshole. I've always gotten along with animals mostly. I love the way they read your intentions and your energy without any verbal communication. So a happy ending with rabbits frolicking in a field seemed appropriate until the game fucking shattered my young and naive feelings of security like a jack-in-the-box that fires bear mace into your eyes. For many years, I've taken baby steps to revisiting that cutscene just to get over it. I would often avoid Inferno entirely, then later I would play the episode only up to E3M7 and quit before ever facing the Spider Demon. Other times I'd quit swiftly, mid-death animation, after defeating the spider demon before the end had a chance to come up. Eventually I got to a point where I could read the ending text but quit before the cutscene started. This took a long time for me to get to. The music especially corrupted my experience. Just listening to that one distinct part of the track, even in a media player by itself without the visual still made my skin crawl. When I'd attempt to listen to it, I'd have to pause the music at the point the jingle starts to crossover into that creepier darker side. It wasn't necessarily unlistenable. It wouldn't physically hurt me. I wouldn't make me cower into the corner and cry. But it was distinctly unpleasant and the sinking feeling in my stomach when it came up just didn't feel like something I had to make myself feel. I did eventually get over all of this (I think.) I don't actually remember the exact moment where I could sit through the entire ending of Doom; music and all, without having to wince. Contrary to what tv shows and movies make it seem, getting over an irrational fear never really feels like an accomplishment. It's just an inconsequential return to normalcy and is no cause for celebration. To this day, I understand the logical nature of the game. I viewed the individual data lumps of the music and the art independently, and I'm not pretending the ending cutscene is any more than than these arranged data lumps with programmed instructions set up to give the visual of an animated mini-movie. Even looking at it in that cold and calculated way, divorced from feeling anything for this arrangement of pixels that so happens to be shaped like a dead rabbit, the combined experience of watching the cinematic play out in front of me still rings in a defensive thought. "ummm.. couldn't I be doing anything else right now...?" I don't remember the last time I watched the cutscene in game in full. For some reason there's something different about watching it in a youtube video than having the game run in full screen on my PC. While I don't literally expect the scene to make me feel any worse than I have in the past, I can't fully escape the worry that watching it may make me feel ill again. I have no animosity towards id software for this. I'll always love Doom, and it's an unintrusive and easily avoidable part of the complete game. I'm not demanding an apology or that it be removed from the game or even that they need to make a public statement to address it. There's no real reason to do it after the fact. I'll always think it's important to have to own your own mistakes, and id software shouldn't be immune from that. But it is something that I can only describe as 'mild trauma' that stuck with me for a very, very long time for a video game ending that really didn't need to be there in a commercial product. This may be a reach, but hopefully this will help some of you see the connection between offensive and/or "political" content to our games, but also our Doom mods. It's not a rule but rather an act of courtesy to take the responsibility to understand how the content you create might effect the experience of your player in a needlessly negative way. I think i described it all the best I could but if you're curious we can do a little bit of a Q. and A. here about the legitimacy of my "trauma" and I can go over the details, judgment-free, to the best of my ability. Ask me anything.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Jul 6, 2020 10:20:45 GMT -5
Almost everything in Doom used to scare me when I first played the first two games, the enemies, the corpses, the death animations, the darkness, the music, so for me the ending screen only felt like a fitting cherry on top of this sundae of twisted imagery of a game, despite having a pet rabbit at the time.
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xeepeep
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Post by xeepeep on Jul 6, 2020 11:13:37 GMT -5
And that, kids, is why we have ESRB ratings.
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Deleted
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Post by Deleted on Jul 6, 2020 11:38:33 GMT -5
Yeah the bunny was the only thing that disturbed me in Doom and so I still never have much interest in staying in E3 beyond defeating the Spider Demon. I remember being uncomfortable with sourceports using Daisy's head as the cursor even. I also thought that the spike Daisy's head was impaled on was her super long neck for a long time. The uncensored bun bun:
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Deleted
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Post by Deleted on Jul 6, 2020 12:00:42 GMT -5
I'm not sure I understand. Are you suggesting that even if I'm creating media clearly intended for adults, I still need to consider the possibility that kids might stumble upon it? Like, I can also name a bunch of adult media that kinda traumatized me as a kid, e.g. the Earth explosion nightmare sequence in The Fifth Element or the face transplant scene in Face/Off. Both kept me awake at nights for a while. I don't think I would put any responsibility for these traumatic events on the creators though. The responsibility is on my parents (who allowed me to watch that sort of stuff) and on myself (I had the option to turn off the TV when these scenes came up but I chose to keep watching).
Also I would argue that these traumatic events in childhood are not necessarily a bad thing. The world is cruel, it is full of disturbing shit, everyone needs to accept this reality sooner or later, and I'm not convinced that the exposure to sick stuff needs to be postponed to 18/15/whatever years old. Parental control is kinda dead anyway, it's simply impossible to maintain the illusion of an innocent world with all the technology available nowadays. Kids will find porn and gore before they're fully ready for it, and perhaps that's completely fine. You can't really enter the shocking real world without it shocking you. Your case sounds a lot worse than any of my bad experiences though, it's a shame you didn't discover Doom a little later.
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dn
Body Count: 02
the motherfucking darknation
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Post by dn on Jul 6, 2020 13:33:02 GMT -5
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40oz
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Post by 40oz on Jul 6, 2020 14:28:39 GMT -5
I'm not sure I understand. Are you suggesting that even if I'm creating media clearly intended for adults, I still need to consider the possibility that kids might stumble upon it? Like, I can also name a bunch of adult media that kinda traumatized me as a kid, e.g. the Earth explosion nightmare sequence in The Fifth Element or the face transplant scene in Face/Off. Both kept me awake at nights for a while. I don't think I would put any responsibility for these traumatic events on the creators though. The responsibility is on my parents (who allowed me to watch that sort of stuff) and on myself (I had the option to turn off the TV when these scenes came up but I chose to keep watching). Also I would argue that these traumatic events in childhood are not necessarily a bad thing. The world is cruel, it is full of disturbing shit, everyone needs to accept this reality sooner or later, and I'm not convinced that the exposure to sick stuff needs to be postponed to 18/15/whatever years old. Parental control is kinda dead anyway, it's simply impossible to maintain the illusion of an innocent world with all the technology available nowadays. Kids will find porn and gore before they're fully ready for it, and perhaps that's completely fine. You can't really enter the shocking real world without it shocking you. Your case sounds a lot worse than any of my bad experiences though, it's a shame you didn't discover Doom a little later. You and I may not be so different, as it's very common for people who endure some form of trauma to consider those who inflicted it to be blameless. Bringing back to the topic of Daisy, the ending of Doom doesn't really have any context. It's just shocking. It doesn't contribute to the game or have any real meaning other than what we make of it. I've never found this ending to be officially explained, (the attempt to make it canon at the end of E4 after the fact doesn't really count as to how they came up with it in the first place.) This is similar to the women torture elements we discussed in the Ascension mod, or the "raped" obituary of the ethereal soul. There's no real reason to expect it. It's just needless shock. My family would have no way of knowing this ending would be so cruel without first beating the game and seeing it themselves. It's unrealistic to expect a parent to have enough thorough knowledge of new commercial entertainment before sharing it with their kids. I do think adult media should be made with the anticipation that kids might watch it. It doesn't have to cater to kids, but it should at the very least be aware of that possibility. We should also consider the very nature of doom being a gamey-looking game. It's modern but its also colorful, funny, and delightful in a lot of ways. We all know that we got access to things we weren't supposed to as kids. Why would kids in the future be any different? The adult should be the responsible party in this.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Jul 6, 2020 15:20:26 GMT -5
Keep in mind that in the 90's it was considered to be one of the most terrifying, realistic, and violent games. Don't expect ID to know that their game would be considered colourful and meme-material a decade later.
The whole thing about complaining about a lack of context is stupid, Doom has no context, you start E1M1 in front of a pile of scrambled gore, you could argue that it's meaningless shock too, but it sets the tone for the rest of the game; you will find unexplained gore all over the game, including the intermission screens. It's a fantastic warning (see = context) of what's to come, so it's your problem when you kept playing all the way through when you did.
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40oz
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Post by 40oz on Jul 6, 2020 15:28:19 GMT -5
I was 4.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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Post by joe-ilya on Jul 6, 2020 15:34:08 GMT -5
So you were 4 and a pile of human remains right in front of your face didn't faze you at all?
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Deleted
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Post by Deleted on Jul 6, 2020 15:55:24 GMT -5
Doom's graphics are super cool just as 40 said! Also when you're (in this instance) a kid and don't know what things are in the world you use your imagination in ways most grown up people never consider. I imagine that the first chunky corpse would be interpreted as more of a red chunky lobster thing (or just ignored entirely) than the remains of a human body (just look at those funky shrimp snippers) and when you later reinforce the connection of what that sprite is supposed to be it's just "oh okay." Personally nothing fazed me at all in Doom besides ol' Daisy's bloody head as I guess it was the most realistic gore in the game and everything else was just colorful curious game graphics. In fact I was even scolded for drawing the dead bodies I saw in Doom back then as it turns out drawing impaled folk is wrong. Of course since then I've drawn my own fair share of hyper-realistic gore :X
EDIT 2x: Oh yeah that OUCH face disturbed me too when I first saw it in Doom 2 because wtf was that? Haunted gaming moment.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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Post by joe-ilya on Jul 6, 2020 17:03:37 GMT -5
Dunno about you, but when I first booted Doom, I was 10 and still had no concept of gore, I saw the title screen with Doomguy, then booted up E1M1 and saw a big pile of gore with a clearly defined helmet on it I instantly made the connection.
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Justince
Doomer
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Post by Justince on Jul 6, 2020 17:06:05 GMT -5
All I see in this thread is shit parenting. Since you were born in what 1988 you parents were probably the types that knew little or nothing of the content of video games. Like all uninformed people they probably assumed 'video game = kids toys'. This reminds me of that high fucker on DW...Goatlord, seeing that disgusting album cover when he was a kid..now he's some poor fat-fucking freakshow. Let's write that band and tell them some kid saw their artwork and is now a self-hating pothead.
No corporation on Earth is responsible for someone else's kids. And yeah, I include cigarette and beer companies. No corporation on Earth should be beholden to the delicate sensibilities of a 4 year old when they are in the business of making adult entertainment. That's retarded and compromises their artistic vision, even if it's one damn pixel of blood that gets removed because some dickbag kid would get scared. I'm not making my game for dickbag kids, I'm making it for cool, adjusted grown people like myself, that pay for it with THEIR money and expect a whole product, not some watered down piece of shit.
I'll go back to the great Mark Twain whenever matters of censorship (get real, that's what this is) come up: Censorship is telling a man he can't have a steak just because a baby can't chew it. Case closed. Now that you know, keep Doom away from your own dickbag kids until they're teenagers, like it was designed to be.
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Deleted
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Post by Deleted on Jul 6, 2020 17:54:09 GMT -5
Yeah, I don't see how quality media that explores some of the darker adult themes could exist in a world where everyone is expected to keep kids in mind. Some stuff is just not meant to be seen by children, period. It would really suck if artists had to constantly dance around tricky topics out of fear that some parents might fuck up and let their children access something they're not supposed to.
Also I'm going to disagree that the bunny scene is just needless shock that doesn't contribute to the game and didn't need to be there. A lot of people consider it an iconic ending and an important part of Doomguy's background. And it might seem tacked on nowadays, but back then it wasn't at all uncommon for video games to consist of pure gameplay and a short cutscene at the end. Even tiny bits of story meant a lot back then.
You're making a good point that sometimes we blame ourselves unjustly in an attempt to internalize trauma. And I think it's true that we need to think more about protecting children in this weird age where the most crazy shit is just one click away. At the same time, I would hate to see artists limiting themselves because of cases like this. I'm all for ESRB, content warnings and things of that nature, but let adults do adult stuff.
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Post by morpheuskitami on Jul 6, 2020 19:31:31 GMT -5
When I was young, pinkies scarred me. They rushed you, they were terrifying looking, and me playing DOS Doom wasn't very good at running away from them. E1M3 and E1M4 are still a little spooky to me because of the way they set it up, quite a few times they would sneak up behind me and give me a good old scare. I didn't have the full version until much later, so by that time the only thing that creeped me out about the ending was the music. Prince deserves some credit for picking such a perfect creepy tune to end on. Now this doesn't make it sound like I understand how you feel, but I do have a similar experience. The Last Half of Darkness, an old adventure game that was distributed on the shareware model. By the time I played it I had already beaten most of the violent FPS games of the era, but LHoD has stuck out in my mind a lot more. The game, at first, seems a lot less overly violent. It takes a while to reach a death if you don't know what you're doing. It had a few gruesome deaths, some kind of zombie, a guy in a hood, a dog, a graveyard keeper. But all those can quite easily be avoided. A few you have to do something stupid, others you can easily avoid. But what really fucked me over are the little girls. As a child just bopping along in an adventure game then suddenly having two little girls kill you was far more disturbing than anything else I saw at the time. Well, except Day of the Barney. (anti-Barney the Dinosaur sentiment was weird)
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Deleted
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Post by Deleted on Jul 6, 2020 21:33:08 GMT -5
Actually, the first Doom was a really dark game with a tone evident from intro even. The exit sound roll in Doom 1 is also gruesome compared to the "fun tone" of Doom 2. I, as an adult now, can easily notice that even if I can't explain it naturally, but really, just boot and immediately exit Doom and Doom 2 several times in a row and compare. E2M5 really scared me as a kid, I was really afraid of darkness and would rather not go into it (the dark bits in other levels, say E1M2, scared me too).
As for the looks: wasn't the game darker on CRT monitors still? It is being a lot of time so I don't remember how the graphics on CRT monitor look, but I did play Doom on a CRT monitor back then.
Also, the story of Doom the first one is that of lone survivor by chance, who is completely by himself, with no communication, no possibility of even know if somebody anywhere is still alive, making it through the hellish opposition and never finding any peace (and the ending actually reinforces this exactly - you are out and no longer fighting). It is the Doom 2 which is not a dark game anymore and can be said to be cartoonish, but in Doom 1 it was really only limitation of technology of the time so that the game may seem to be cartoonish (in looks only, definitely not the spirit), and I certainly didn't look back at it that way when I was a kid.
Also, yeah. Did I say the protagonist never found any peace? In ending 3 it tells that "hell finally plays fair and ejects you", but is it a victory? The rabbit scene shows exactly that it's not, and no, it is not out of context, it reinforces the context exactly. I took it as "while you've been in hell, doom happened to outside world, too". So you are warped out of hell, and find a dead rabbit. It seems Doom has been at it, too. In context of Doom 1, you are not a saviour, but a survivor, and the ending shows that it is not over yet. It promises a future installment. The developers may have not been decided at the time whether it will be "Hell on Earth", but surely they did make a way for the sequel.
I think even as a kid I partly understood this (I couldn't really comprehend intermissions at the time, as I was still learning English, which is not my native language). I saw it the way that the rabbit was alive before the events of the entire game, but sometime during the events it was slaughtered or maybe even magically killed by the disaster, and you emerged after slaughtering Spider Mastermind to where its dead body could be found. I read no further into it, but that's what it is. It is not arbitrary, it is telling the events didn't only concern you, but happened to a larger part of world as well.
Side-notes: - "Censorship is telling a man he can't have a steak just because a baby can't chew it." Absolutely agree. - @memfis "You're making a good point that sometimes we blame ourselves unjustly in an attempt to internalize trauma." I consider blaming oneself to be unhealthy and a waste of time, and I found no exceptions to this rule. Also, no, blaming oneself is not a way of taking control (which is not a point you made, but rather written somewhere before on this thread and I think I need to address it), since you perpetuate the past image of yourself and so constrain yourself by that image.
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Post by optimus on Jul 7, 2020 6:54:15 GMT -5
I am just surprised here. You were 4 when you were playing Doom? When I was 4 or 5, my father brought a ZX Spectrum and we played some 2D games like Moon Patrol. Actually no. I didn't even have the concept of what it means to control a sprite. He'd move the moon buggy, and I'll just mash the space button for fire I think. Just did that, but it wouldn't be easy understanding what's going on and controlling the whole thing on my own at that age, let alone a 3D game like Doom. Besides that, I am puzzled like most how a 4 years old would be all right with all the dead bodies and the satanic imagery, but only complain about that final bunny scene. I am also surprised how a much older rational you, will think about this in this way. "Oh, when I was 4 years old and playing Doom, you ID traumatized me with that bunny and maybe creators of adult content should think about twice that a kid might be watching!" What if another young child is not traumatised by that ending but gets it from the dead bodies, satanic imagery or the splatter when a rocket launcher hits an enemy. Should ID think like this "Oh maybe we shouldn't remove the bunny ending, but we should remove the gibbing animation and the hanging body decorations? But what if a 4 years old kid isn't traumatised by the dead bodies because they are in the context, but it's traumatised by the bunny because context? And who the fuck lets a 4 years old child play Doom? Are they even capable of playing Doom let alone use a computer?". How can they even guess which parts will trigger each individual? Unless we went to go with context, but then context is subjective. You say you expected happy bunny in happy meadow and that's it. That also wouldn't make sense with Doom's dark and violent context. When I first saw the good part of the ending, I knew what was coming after (that's actually twitter.com/nightmarepetrol material if you think about it . Of course I was 16 at the time, not 4. Finally, games can have surprising good or bad effects on the psyche. I was positively surprised back then when I read this article www.rockpapershotgun.com/2015/03/13/videogame-nasties-saved-my-life/I thought when you have a suicidal sister, Doom is on the Nope list (at least back in time when most games were much cuter than that). It actually surprised me that it was a good escape for them. It's a good wholesome read. Anyway, I don't want to lesser your experience. I wonder if it affects your functioning in real life or maybe just makes you not feeling welling having a bunny as a pet or near bunnies? I never had the experience to be traumatised by games (I know some worse games in the late 90s, Phantasmagoria or Harvester, which watching clips of them on youtube are really sick in retrospect. I did played one of them when I was maybe 16 or 17 and didn't bother me yet but now I wonder how I could ever), but some bad things also in movies or news could stay in the psyche. There were less checks there before we get the ESRB and I think less regulation about the news and other stuff to protect children from accidentally watching things. Today though it's harder for parents to control it. I can type things on google image and get awful things I couldn't even imagine 20 years ago. It's not even the deepweb, you don't even need to go there. Hell, I remember an early page called Rotten, that was the only time on my early internet times that out of curiosity I checked it and then regretted it. How horrifically people can be tortured and images of that can make some of my days darker (when I recall them). I think we are selective here (but still respect an individual was triggered as a kid) when we only bother about a bounded Lara Croft or only the final bunny scene besides the whole gory Doom artstyle, ignoring the rest. And the solution is not to complain against the whole internet content because a kid might be watching something that was meant to be for adults only.
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Deleted
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Post by Deleted on Jul 7, 2020 7:19:12 GMT -5
This is especially odd to see coming from a fan of aggressive metal music, Mr. "Happy Columbine Day, kill 'em all!" and so on. I understand that people change and stuff but a part of me is still suspecting that this is some elaborate prank and 40oz is just parodying the overly sensitive peeps from Doomworld. I guess I should respect his feelings and assume that it's all genuine though.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
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Post by joe-ilya on Jul 7, 2020 8:57:50 GMT -5
^ True that.
I don't even know 40oz anymore, a mess of a personality for sure, maybe a split one.
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40oz
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Post by 40oz on Jul 7, 2020 9:09:13 GMT -5
So you were 4 and a pile of human remains right in front of your face didn't faze you at all? No it didnt. Why? I dont know. I could try giving some insight that might help but I think id need a professional opinion to indicate if this is connected or not. In my household, my older brothers were very competitve with one another. They would often get into fights. Usually about territorial stuff like not wanting to share each others things and going into each others rooms without permission. They also liked wrestling and watching action movies like Terminator 2. Those guys were my role models at the time so I wanted to be like them. If I had to explain what was going on in my little-to-no-life-experience infant brain while playing Doom, I was probably making the obtuse connection that men are naturally aggressive (just like the terminator and wrestlers; doomguy gets angry as you continue shooting) and the monsters, represent aggressive beings that you must fight back against, because they dont belong in this universe. (I was never really taught that you have to care and love your fellow humans. That was a trait I picked up later in life.) So you have to kill them to get them out. The more damage you do, the better example you make out of them. On the other hand, we always had pets at my house, such as cats, but also rabbits. And despite the aggression between the boys in my family, we were always very loving and nurturing towards our pets. No exceptions. No one was ever encouraged to hurt animals, and having the mutual love and attention of our pets always felt good. So in that way, the war in Doom between men and monsters for territory wasnt very off from the natural order of the universe (at least to my understanding as a 4 year old at that point) But abusing and mutilating harmless furry animals is, and never was ok. To this day it is known as a huge red flag for sociopathic behavior. I still cant really make sense out of why its in the game. It was totally unfathomable to me at that age given the context of my home and family, hence the shock, followed by mild trauma that I carried with me for a dozen years or so.
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40oz
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Post by 40oz on Jul 7, 2020 9:12:10 GMT -5
All I see in this thread is shit parenting. Theres probably some truth to that. I know my parents arent perfect.
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dn
Body Count: 02
the motherfucking darknation
Posts: 1,762
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Post by dn on Jul 7, 2020 10:31:45 GMT -5
christ, do they not have butcher shop windows in America?
The fuzzy wuzzies are dinner.
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40oz
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Post by 40oz on Jul 7, 2020 10:50:19 GMT -5
This is especially odd to see coming from a fan of aggressive metal music, Mr. "Happy Columbine Day, kill 'em all!" and so on. It's antithetical to growth that when I have a bad idea once some years ago that I should cling to it forever. For what? Pride? I only get one life. I'm not going to spend it being a slave to my past by lying about my justification for my actions when I know it hurts people.
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Deleted
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Post by Deleted on Jul 7, 2020 11:05:17 GMT -5
Humans abusing and mutilating animals is not the same as humans killing animals for food (or fur), though. The latter I approve of, the former - never.
In the nature, though, animals do kill each other for purposes other than food - and that includes female animals killing children.
There is a book called "The Lucifer Principle: A Scientific Expedition into the Forces of History" by Howard Bloom. Here are some extracts for female-on-children violence (Part 2: Bloodstains in Paradise, Chapter: "Women - Not the Peaceful Creatures You Think"
While this subject is not directly relevant to Doom, the chapter from which I quoted actually illustrates quite well that we shouldn't blame violence on men alone. The conclusion is that both men and women are naturally inclined towards violence. I am, of course, not going to quote entire book. Also, the books states that wars are not human invention and provides examples of wars in animal kingdom.
To return to the subject Doom, in "bunny cutscene", it is implied that whatever killed rabbit was likely not nature, but forces of hell. As I told in my previous post, the rabbit scene does make sense and serves to reconnect protagonist with the world at large. Wherever he went after exiting hell, Doom has happened there, too. And it looks like protagonist is really mad at it.
EDIT: I reread the chapter and so edited the text to state that both sexes are partial to violence, as the text says so directly.
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Post by thundercunt on Jul 7, 2020 12:57:47 GMT -5
first world kids are pussies
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