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Post by thundercunt on May 19, 2020 10:41:34 GMT -5
it makes everything looks like blurred vomit
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Post by DOEL on May 19, 2020 14:05:46 GMT -5
I either turn everything all the way up or off with GLBoom+. I like the vanilla chunky aesthetic but I also like the pastel painting look.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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Post by joe-ilya on May 19, 2020 15:36:36 GMT -5
The author of GZDoom likes it, that's why it's default.
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40oz
diRTbAg
Posts: 6,108
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Post by 40oz on May 20, 2020 13:31:05 GMT -5
It looks intended for some engines like maybe Half Life 1 and Unreal, but Doom definitely looks best with its crisp square pixels
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Post by xvertigox on May 21, 2020 21:26:37 GMT -5
Only in D64 where it was designed to be filtered.
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Justince
Doomer
Professional Face-Puncher
Posts: 495
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Post by Justince on May 22, 2020 9:27:50 GMT -5
People using modern graphics in Doom need to be slapped around.
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Post by marriagecounselor on Jun 2, 2020 21:11:42 GMT -5
yes, it's not the anisotropic filtering that you don't like, that only makes things sharper in the distance. it's the texture filtering you don't like.
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Post by optimus on Jun 4, 2020 3:32:11 GMT -5
I almost never notice anisotropic filtering or the lack thereof, but I just enable it. I've read the theory behind it, I kinda understand it, but when I enable it in games I see not much difference. But it's good to be there if it's costless. Also,. in GZDoom, I keep the billinear filtering (and trillinear) on, which makes some people argue "Are you crazy? This is not supposed how Doom was looking" but I don't care either. I used to dislike it for Doom, but now I am used to it (and then again I am not a "omg graphics" guy, if a port has only nearest pixel or lowres and 35fps, I can still play). It's more of an obsession of putting setting to full in games.
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Post by thundercunt on Jun 4, 2020 13:29:53 GMT -5
yes, it's not the anisotropic filtering that you don't like, that only makes things sharper in the distance. it's the texture filtering you don't like.
yea, my bad
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dn
Body Count: 02
the motherfucking darknation
Posts: 1,762
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Post by dn on Jun 4, 2020 19:01:12 GMT -5
hot take - quake 2 looks better in software mode.
Fight me.
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Post by marriagecounselor on Jun 4, 2020 21:57:14 GMT -5
@tc you're good optimus if you go to say, doom 2 map 1 and go to one of the two hallways, try messing around with the anisotropic levels and you can see the misalignments on the ceiling and floor get some antialiasing and smooth out, at the center of your screen dn so many ppl are used to gl mode for quake 2, but i agree i prefer it in software mode. it's one of the few games i don't really mind about the blurry trifiltered textures though. half-life 1 SP i also prefer software mode with nearest mipmap and 16x aniso
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Post by getphobo on Jul 4, 2020 22:20:22 GMT -5
hot take - quake 2 looks better in software mode. Fight me. There's nothing easier than fighting you. Q2 only looks better in software mode if you are comparing it against the default OGL settings which are horrible and don't even work right with many cards. A well-configured OGL mode, OTOH, will look a lot better than software mode because of things like the higher color depth and the many adjustable details that you simply don't have in software mode.
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dmdr
Doomer
is this how I add a title under my avatar?
Posts: 588
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Post by dmdr on Jul 4, 2020 23:58:10 GMT -5
TO! THE! DEATH!
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dn
Body Count: 02
the motherfucking darknation
Posts: 1,762
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Post by dn on Jul 5, 2020 13:56:54 GMT -5
hot take - quake 2 looks better in software mode. Fight me. There's nothing easier than fighting you. Q2 only looks better in software mode if you are comparing it against the default OGL settings which are horrible and don't even work right with many cards. A well-configured OGL mode, OTOH, will look a lot better than software mode because of things like the higher color depth and the many adjustable details that you simply don't have in software mode. Pleb-tier opinion. Software mode imparts a specific aesthetic, which is a cubist nightmare dystopia. You need the square edges, the grit of the low-rez, the jank distance resolution, and the trash colour scheme for cubism to be effective. And, since everything in quake is made from 15 polygons, cubism + brutalism is the only way forward.
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Post by getphobo on Jul 5, 2020 16:46:26 GMT -5
Software mode imparts a specific aesthetic, which is a cubist nightmare dystopia. You need the square edges, the grit of the low-rez, the jank distance resolution, and the trash colour scheme for cubism to be effective. And, since everything in quake is made from 15 polygons, cubism + brutalism is the only way forward. Sure, Jen. Now, present us some in-game pics from Q2 to support your opin... erm, hypothesis.
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Post by leegsy on Jul 5, 2020 17:12:10 GMT -5
hot take - quake 2 looks better in software mode. Fight me. I like to play the original Quake using the software renderer but for Q2 I use OGL. I think the original Quake just doesn't like right using any other mode but for Quake 2 for me it's got to be smooth textures.
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Post by BigBoy91 on Jul 5, 2020 21:35:45 GMT -5
I think texture filtering looks like shit. I like the subtle graphical enhancements that Crispy Doom offers more than anything.
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