|
Post by thundercunt on Mar 13, 2020 17:53:24 GMT -5
- a wad where you play as a nazi defending castle Wolfenstein against american soldiers - a sequel to Doom 64 where the first levels are in hell and the latter maps are techbases - a horror mod with only melee weapons that are pretty bad, so you have to avoid demons by trapping them or blowing up barrels
|
|
40oz
diRTbAg
Posts: 5,535
|
Post by 40oz on Mar 13, 2020 21:16:54 GMT -5
I had a fleeting thought yesterday of a two-person four-level mapset where each design two maps, each mapper designing one of their two maps without monsters that the other has to do all the things placement for.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 16, 2020 7:47:19 GMT -5
You're in a hedge maze and you have to use a chainsaw to carve a path through the environment.
|
|
40oz
diRTbAg
Posts: 5,535
|
Post by 40oz on Mar 16, 2020 9:04:52 GMT -5
You're in a hedge maze and you have to use a chainsaw to carve a path through the environment. Oh cool you could do that in vanilla with 24 G1 floor raise to highest highest ceiling. Give every hedge a control sector and you can instantly chop hedges down. (You'd be able to shoot them too) @glenzinho biotech map idea maybe?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Mar 16, 2020 10:20:52 GMT -5
You're in a hedge maze and you have to use a chainsaw to carve a path through the environment. Oh cool you could do that in vanilla with 24 G1 floor raise to highest highest ceiling. Give every hedge a control sector and you can instantly chop hedges down. (You'd be able to shoot them too it's not an entirely original idea to be honest, I once played a map by Obake that did such a thing as a 1 time gimmick and I thought that it would make for an interesting focus for an entire level, I was actually experimenting with it earlier in the week and I reckon if you gimp the pistol to have no ammo using dehacked it could be a cool concept.
|
|
|
Post by joe-ilya on Mar 16, 2020 13:06:50 GMT -5
|
|
|
Post by thundercunt on Aug 21, 2023 12:16:04 GMT -5
A few more ideas: - The TNT Experiment: each map is a fusion of the corresponding Plutonia and TNT maps. Example: System Congo, Well of Humans, Aztecontrol etc. - Hell Beneath 2: a wad of short and very hard maps for ultimate doom where each level follows the Hell Beneath gimmick on UV (no healing items, only a Berserk at the start of each level is allowed) - Ultimate Doom the Way Id would have done it if they had more time: 78 levels for Ultimate Doom just like originally planned
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,034
Member is Online
|
Post by SilverMiner on Aug 21, 2023 13:19:51 GMT -5
|
|
SilverMiner
You're trying to say you like DOS better than me, right?
The code isn't free if one can't close it
Posts: 1,034
Member is Online
|
Post by SilverMiner on Aug 21, 2023 13:21:03 GMT -5
- Ultimate Doom the Way Id would have done it if they had more time: 78 levels for Ultimate Doom just like originally planned5 more episodes for Heretic. With new bosses and enemies of course
|
|
walterc
Doomer
Hell Knight Best Grill
Posts: 354
|
Post by walterc on Aug 24, 2023 6:05:54 GMT -5
A few more ideas: - The TNT Experiment: each map is a fusion of the corresponding Plutonia and TNT maps. Example: System Congo, Well of Humans, Aztecontrol etc. - Hell Beneath 2: a wad of short and very hard maps for ultimate doom where each level follows the Hell Beneath gimmick on UV (no healing items, only a Berserk at the start of each level is allowed) - Ultimate Doom the Way Id would have done it if they had more time: 78 levels for Ultimate Doom just like originally planned 1) Reminds me of Switcheroom, nice 2) 78 levels? That's insane!
|
|