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Post by Deleted on Feb 17, 2020 23:17:06 GMT -5
I'm interested in playing some Doom 3 vanilla (not the BFG edition unless it's in VR) again, but with some mods like the new Doom 3 Phobos episode. Do people still host multiplayer servers or was it a shut down gamespy service? I don't want to play the vanilla base game right now though since I've played it so much I'd probably be speedrunning it. If there's a cool mod that will shake things up and make it spookier (pls no jumpscares) then I'd like to play that in my own curated spooky atmosphere. This is a Doom 3 thread because Doom 3 is awesome. If you played this mod then you're epic:
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Post by Deleted on Feb 18, 2020 21:33:25 GMT -5
I discovered I misplaced my disc one of Doom 3 but anyway I played the Phobos episode 1 and it was good and fun. I await episode 2 and more because I don't mind it when someone wants to tell a story and I want more Doom 3 Phobos action. I liked reading all the miscellaneous papers and computer screen graphics so I enjoyed the world building too.
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Post by Deleted on Feb 19, 2020 13:58:17 GMT -5
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Post by Deleted on Feb 20, 2020 1:00:22 GMT -5
Thank you for the links. I started playing Doom 3 with the Overthinked mod and it's definitely adding that spice I was looking for. I died to the final pistol zombie in the Mars City Underground elevator and forgot to save. If you reload with ammo still in the magazine/clip it keeps what was in there and so I ended up having my last few reloads of the pistol only having 1-3 shots. That neglect of both my weapons and forgetting about the zombie at the end thinking I was safe got me killed there. That was cool (and the mod came with Sikkmod too) thus then I'll pick up the game again later. Also thank goodness that armor is actually useful in this mod.
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Post by Deleted on Feb 20, 2020 2:07:41 GMT -5
Thank you for the links. I started playing Doom 3 with the Overthinked mod and it's definitely adding that spice I was looking for. I died to the final pistol zombie in the Mars City Underground elevator and forgot to save. If you reload with ammo still in the magazine/clip it keeps what was in there and so I ended up having my last few reloads of the pistol only having 1-3 shots. That neglect of both my weapons and forgetting about the zombie at the end thinking I was safe got me killed there. That was cool (and the mod came with Sikkmod too) thus then I'll pick up the game again later. Also thank goodness that armor is actually useful in this mod. Keep in mind that Hallowed mod is meant to be played with original Doom 3 balancing. It's really tightly balanced and has gameplay you didn't see in Doom 3.
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Post by Deleted on Feb 23, 2020 17:46:24 GMT -5
Wall of text about my Overthinked mod for Doom 3 experience: Finished Doom 3 with the Overthinked mod and had a good time. Mod features page here. The flashlights on the MG-88 and shotgun have a more narrow cone of vision, so I still pulled out the normal flashlight sometimes when I wanted to have a greater view which was great. The game was harder and funner for it. I only got a little bored during times I seemed to be doing too well. I had a hard time believing there was a spooky bathroom in the Delta Labs 2A but apparently there was (I originally thought it was just from the mod). Maybe I just kept avoiding it because it was spooky, but my plan for spooky bathrooms is to just rush right in and frick the fear (hard). The alternate fire mode (railgun) on the Plasma Rifle is very good, maybe even too good? It one shots the lower tier monsters, two shots the medium tier ones, and you can even one shot zombies by just butting them with it in the head with it. There's bonus damage from headshots too of course. I really liked how damaging the enemies seemed to be inconsistent a bit (different values from the vanilla game) because there were some zombies that just didn't want to go down! If you get backed into a corner in this game your chances of dying go up by 80%. The game was still sometimes spooky, and I appreciate the vanilla flashlight still because shooting in the dark at something you can't see is yummy. I guess Doom 3 does have jumpscares but they're fine because they're not cheapo ooga booga flashes (I think Silent Hills (RIP) may possess the highest tier of refined jumpscares) . I really want to play Doom 3 in VR because I want it to be spookier and even more immersive. I still love the feature of the clickable interactive screens because that's just super cool. I liked reading all the PDA emails, though I wish I had more to do while listening to the audio logs because the sounds of combat drown them out. The Saboath Sarge boss actually put up a fight too! I died a bunch at first (mostly from falling into the chasm) but the time I beat him the fight went on long enough for me to be excited and cling on to dear life. The cyberdemon boss battle was better than the original too, though I wish it was more challenging still since I beat him the first try. Trites have a cool spooky design and cherubs are the most annoying monsters in Doom 3. My complaints about the mod are that I get a weird crash sometimes when loading the game, but it only started when the Trite monsters made their debut and it never happened enough for me to pinpoint what may really be causing it. I abused quicksaves a lot overall but I think the game will be a lot more fun if playing to only load when you die so don't be a super savescummer like I was sometimes and live with your mistakes. I couldn't find another Super Shotgun after returning from Hell and the Delta Labs BFG PDA (maybe it was moved?). I also cheesed some enemies with the leaning function too, particularly the revenants when they started showing up. Otherwise this was definitely worth the playthrough for me. If you read this wall of text then congratulations to you!
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Post by Deleted on Feb 25, 2020 1:38:22 GMT -5
I actually downloaded Overthinked yesterday. Is it possible to run it through Dhewm 3? I get an error when I launch it.
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Post by Deleted on Feb 25, 2020 9:11:52 GMT -5
I don't know what a Dhewm 3 is but I do know that Overthinked is a mod for Doom 3. No, Dhewm 3 apparently only works with older (not very fancy) and specifically compatible mods. BTW I played the Hallowed mod and it was cool. I've downloaded other mods too that I have yet to fully experience.
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dmdr
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Post by dmdr on Feb 26, 2020 0:33:02 GMT -5
As I have recently discovered, Doom 3 mods usually need to be compiled (except for, like, basic texture mods, sound replacements, and simple levels) and so need to be run with the version of the engine they were compiled against -- so no source port will run any existing mod with a .DLL, unfortunately. I saw the Overthinked mod author is still active on ModDB so you could ask him if he'd open the source code so it can be recompiled, if you wanted.
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Post by Deleted on Feb 26, 2020 2:27:24 GMT -5
Played RoE with the Perfected Doom 3 Mod as it seemed logical enough after beating Doom 3 with the Overthinked mod and knowing that RoE is more action oriented. This mod is about the shooty shooty bang bang aspect of the game so if you want to blast through Doom 3 then this is the mod for you. The SSG had a bug sometimes where a constant smoke cloud would appear, and sometimes the game would just stutter and lag (I think it has something to do with more open map environments). The chaingun is my favorite weapon here while it was my least favorite in the Overthinked mod. I couldn't use it much in the Hell level though because apparently just holding the weapon makes the game slow to 5 fps, though maybe all these lag issues could have been fixed messing with the graphics mod settings. It's fun to mow stuff down with the chaingun. You can also dual-wield the pistols which can be fun, though unfortunately RoE hardly has any pistol ammo so you won't get to do much of that there. The MG88 railgun snipe alt-fire is nice too, though I never picked up any scope that I guess attaches to it. The modded shoulder flashlight is bad here in RoE as it just barely lights up the place and you won't be able to tell if it's even on or not the further you play. The revisited Delta Labs level is cool, all the things the BFG edition cut out is good (the hazmat tunnel flavor and Hell forest), and overall it was a quick fun run to save Mars from demonic ashcakes yet again.
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Post by Deleted on Feb 27, 2020 17:35:32 GMT -5
Backtracking can be tense because sometimes there are just new monsters behind doors!
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Post by Deleted on Oct 2, 2020 1:33:04 GMT -5
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Post by Deleted on Oct 2, 2020 11:25:11 GMT -5
I'm playing through Phobos and the story sections are so tone shifted that it actually takes me out of it, nuking enemies with the excellent new/reworked weapons is brilliant and the gameplay is mega but those walking sim moments are utterly bizarre.
Oddly though I find myself liking them and I'm invested into the tween love story they got going.
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Post by Deleted on Oct 2, 2020 13:34:26 GMT -5
I'm playing through Phobos and the story sections are so tone shifted that it actually takes me out of it, nuking enemies with the excellent new/reworked weapons is brilliant and the gameplay is mega but those walking sim moments are utterly bizarre. Oddly though I find myself liking them and I'm invested into the tween love story they got going. I feel exactly the same. The story parts feel totally disconnected from the moment to moment gameplay, which by the way is excellent. The game would suffer nothing if it was just you going through the level. I would almost describe the story as schizophrenic. Weirdly enough, I'm starting to like the story, bizarre as it is. I don't see what it has to do with Mars and demons from hell but I'm gonna play along. I still think the opening drags on for way too long. It feels like mid-development they wanted to make something completely different but they had already invested so much into Phobos. I've been following this for around 10 years and while the story was quite a shock for me, I am so glad this mod exists. My biggest regret is that it won't be 3 episodes like originally planned so no new hell levels to expand Doom 3's unique and criminally underdeveloped hell portion...at this rate, I'm going to have to do it myself, with gameplay improvements and all.
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Post by Deleted on Oct 5, 2020 6:52:23 GMT -5
Started Episode 2 this morning. I got stuck after hitting the button to access the bioscan room so I actually ended up noclipping past it and continuing on from there and the game played just fine after noclipping back out. I have no idea how I was supposed to access the satellite relay terminal/hangar entrance but I'm glad I've moved on to the second level with no screw ups.
EDIT: Played the second level and had a good time it was pretty tense for me getting to low health and hearing the monsters coming around a few times. Now I'm just stuck on the sewer walking simulator segment looking for a filter thingy.
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Post by Deleted on Oct 11, 2020 10:07:15 GMT -5
I sure feel like an idiot now for not trying to break down the glass to enter the bioscan room and I've even made fun of such for not trying to push doors open while they stand outside thinking it'll be automatic, standing still as a true NPC specimen. I see where the filter is now too and now it's time to continue my Doom 3 Phobos adventure. @doomro Sorry for being a bad host/rude earlier (I thought that dhewm 3 was some funny haha way of naming Doom 3 nowadays and not a source port) and I don't think I got around to finishing your Doom map so I'll try that again.
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Post by Deleted on Oct 11, 2020 10:35:09 GMT -5
I sure feel like an idiot now for not trying to break down the glass to enter the bioscan room and I've even made fun of such for not trying to push doors open while they stand outside thinking it'll be automatic, standing still as a true NPC specimen. I see where the filter is now too and now it's time to continue my Doom 3 Phobos adventure. @doomro Sorry for being a bad host/rude earlier (I thought that dhewm 3 was some funny haha way of naming Doom 3 nowadays and not a source port) and I don't think I got around to finishing your Doom map so I'll try that again. Don't sweat it mate, forum discussions are not like RL discussions. Am I the only one who thinks that Doom 3 is slowly starting to be appreciated? I play it once a year and I find new things to like about it every time...and new things to dislike about it. For example, one of the reasons why the game is so unfun is the lack of pain. You can just dump a whole SMG mag on a zombie and they don't even flinch. Imagine in classic Doom if an SSG guy took 20 Chaingun bullets to kill and does not react to it at all, giving it two opportunities to just shoot you...cuz that's exactly what's going on in D3. The game is an artistic achievement but is terribly flawed. They had no idea what they were doing on the gameplay side of things.
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