Deleted
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SIGIL
Jun 10, 2019 18:47:34 GMT -5
Post by Deleted on Jun 10, 2019 18:47:34 GMT -5
www.romerogames.ie/si6ilSo this has been out now for over a week now and I had no idea. Has anyone actually played it and what are your thoughts? Was it: A. Another Daikatana-level letdown B. The greatest thing to happen to DooM since E4 C. Somewhere in between Curious to see what everyone thinks. I might check it out this weekend if I get some time.
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SIGIL
Jun 10, 2019 19:40:11 GMT -5
Post by thundercunt on Jun 10, 2019 19:40:11 GMT -5
when something long-waited gets released and there's no word of mouth, it's usually a bad sign (like yooka-laylee)
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Deleted
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SIGIL
Jun 10, 2019 20:24:56 GMT -5
Post by Deleted on Jun 10, 2019 20:24:56 GMT -5
when something long-waited gets released and there's no word of mouth, it's usually a bad sign (like yooka-laylee) I just downloaded it and unpacked the zip file. I noticed this in the .txt file: E5M9: "Realm of Iblis"I was curious, so I Googled it. And this came up. en.wikipedia.org/wiki/IblisGotta throw something in there for the Muslims, I guess.
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Deleted
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SIGIL
Jun 10, 2019 20:59:52 GMT -5
via mobile
Post by Deleted on Jun 10, 2019 20:59:52 GMT -5
It’s a solid oldschool mapset. If the thought of throwing E3 and E4 together in a slow cooker and adding some extra difficulty sounds nice to you, you’ll love it. If you’re looking for one of these rainbow-coalition new-age mapsets with bright colors everywhere and seven million sectors of detail, it’s probably not for you.
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Deleted
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SIGIL
Jun 10, 2019 21:22:45 GMT -5
Post by Deleted on Jun 10, 2019 21:22:45 GMT -5
Well I just played the first level, E5M1 "Baphomet's Demesne". I can't decide if I loved or hated the fact that Romero placed a Computer Area Map in the lava, and then went into DoomBuilder and hid almost ALL of the lines that it would have revealed. It's a decent troll, but I think it would have worked better in another level. Actually, maybe it's a plot thing; like maybe that type of tech no longer works in the deep recesses of Hell. Or should I say "Jahannam", now that the game's religious backdrop has been changed to Islam.
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Deleted
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SIGIL
Jun 11, 2019 3:09:24 GMT -5
Post by Deleted on Jun 11, 2019 3:09:24 GMT -5
If we ignore the fact that it was made by Romero, to me it looks like an episode for a very limited audience. It's dark, cramped, linear, tightly balanced, mean when it comes to traps, and just not really that pretty. There are some original ideas like the eye triggers and the levels are competently put together, but I would only recommend Sigil to a person looking for a very specific experience.
If we remember that it's by Romero, it's obviously fucking sweet to get a free new episode from him made with love and care, what else can I say.
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Deleted
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SIGIL
Jun 11, 2019 3:23:02 GMT -5
Post by Deleted on Jun 11, 2019 3:23:02 GMT -5
Memfy has summed SIGIL up pretty well here. As to what else can we say? Romero doesn’t know fun and needs to look to community made sets, particularly by the likes of Memfy and Cuppy to see how fun is achieved in this Doom day and age.
Griping out of the way, SIGIL is indeed something new, with new concepts, butt ugly in places, and incredibly beautiful in others.
It’s outside of the box, and for that it gets two thumbs up plus my other appendages even though I don’t care for it personally myself... also Buckethead music fucken rules
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Deleted
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SIGIL
Jun 11, 2019 19:39:50 GMT -5
Post by Deleted on Jun 11, 2019 19:39:50 GMT -5
WHERE'S THE DAMN CHAINGUN?! Where are my 80 pounds of heavenly joy? Don't tell me I can't find them just because they don't exist in the Nightmare Underworld (none do I just checked but really cool map btw) or that heavenly joy can't be found in heck.
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nxGangrel
Doomer
Live bodies, Live Food
Posts: 219
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SIGIL
Jun 12, 2019 7:50:39 GMT -5
Post by nxGangrel on Jun 12, 2019 7:50:39 GMT -5
I played it the night it came out for free. I watched civvie 11 and the beginning of gman's videos before hand. I very much like it. It doesn't rely on having a bullshit number of monsters to be hard, and on UV ammo is tight which makes the levels intense which very much appeals to my tastes. I thought the level design was done well, maybe not great but good enough, and the coloring was really good in some areas with all the red. There are very very few areas the don't look good to me and even then it's not a deal breaker.
Now I know UV is meant to be really hard (like harder then Episode 4) and HMP is like a regular episode in terms of difficulty, but I still played through UV first, and it was a bitch to play at times and I had to save a fuck ton, but I still enjoyed it. There a few areas where ammo is a bit too tight to make it possible to progress and I've never had to legitimately punch a cyberdemon to death until I played SIGIL, but I did.
I like it quite a bit, I'm I glad Romero doesn't pander to the modern doom mapping bullshit most people seem to be fond of.
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Deleted
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SIGIL
Jun 12, 2019 11:12:54 GMT -5
Post by Deleted on Jun 12, 2019 11:12:54 GMT -5
If had to choose and option on the poll it would be C. I don't think it's a masterpiece but I enjoyed it more than what I was expecting. But I feel what @memfis is saying, the tight balance, cramped places, darkness, I enjoyed it a lot more on the replay where I could take a better look at the design choices which are the most interesting thing of the mapset. It's very unique. I don't recommend to do pistol starts the first time you play this. I don't know what to say exactly about the looks, some details and ideas are cool but for the most is average, almost generic. Gotta throw something in there for the Muslims, I guess. I guess I'm gonna bite this, but what do you mean?
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Deleted
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SIGIL
Jun 12, 2019 17:47:42 GMT -5
Post by Deleted on Jun 12, 2019 17:47:42 GMT -5
I guess I'm gonna bite this, but what do you mean? The link I posted pretty much explains it. Iblis is a Satan-like figure that frequently pops up the Quran, the main Islamic religious text. Doom has, since 1993, used predominantly Christian/Judaic names and symbolism to craft what little plot there was. Below is a list. GENERAL- Inverted Pentagrams (The pentagram was used in ancient times as a Christian symbol for the five senses, or of the five wounds of Christ. Eliphas Levi called it evil whenever the symbol appeared the other way up. He wrote, "A reversed pentagram, with two points projecting upwards, is a symbol of evil and attracts sinister forces because it overturns the proper order of things and demonstrates the triumph of matter over spirit. It is the goat of lust attacking the heavens with its horns, a sign execrated by initiates." - Upside-down cross (Obvious. The cross is one of the main symbols of Christianity) DOOM- E2M8: Tower of Babel (Babel is a Hebrew city) - E3M5: Unholy Cathedral (a cathedral is a Catholic church) - E3M7: Limbo (Limbo is a Catholic doctrine concerning the afterlife condition of those who die in original sin without being assigned to the Hell of the Damned) - E3M8: Dis (In Dante's The Divine Comedy, which draws on Christian theology, the City of Dis encompasses the sixth through the ninth circles of Hell.) - E4M2: Sever the Wicked (Matthew 13:49) - E4M6: Against Thee Wickedly (Psalm 139:20) - E4M7: And Hell Followed (Revelation 6:8) - E4M8: Unto the Cruel (Proverbs 5:9) DOOM II- MAP 30: Icon of Sin (An icon is a religious work of art, most commonly a painting, in the cultures of the Eastern Orthodox Church, Oriental Orthodoxy, the Roman Catholic, and certain Eastern Catholic churches. FINAL DOOM- [from the manual]: Baphomet (Baphomet is a deity that the Knights Templar were falsely accused of worshipping. The image of a goat in a downward-pointing pentagram was later adopted as the official symbol—called the Sigil of Baphomet—of the Church of Satan, and continues to be used among Satanists. My point was that Romero felt the need to throw an Islamic figure in there, breaking the lore of DooM, most likely to appease the Muslims. It's trendy for leftists to be extra cozy with Muslims these days even though they have a long history as rapists and kill homosexuals, and Romero is both a leftist and trendy.
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dn
Body Count: 02
the motherfucking darknation
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SIGIL
Jun 12, 2019 18:36:35 GMT -5
Post by dn on Jun 12, 2019 18:36:35 GMT -5
I don't have a problem with this. Abrahamic religions have always named gotten inspiration for their demons after other people's Gods. Eblis / Iblis is probably a combo of various Egyptian / proto-muslim deities and fits in fine with doom's Book of Revelations / Paradise Lost hellstorm blender shit.
I'm saying that demons and fallen angels go by multiple names. Satan / Lucifer / Iblis is the same root legend rendered in a different language.
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SIGIL
Jun 12, 2019 20:44:11 GMT -5
Post by thundercunt on Jun 12, 2019 20:44:11 GMT -5
huh... I doubt picking religious figures from Islam has any political agenda involved. Sheol is predominantly related to judaism, do you think Romero is trying to please both jews and muslims?
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Deleted
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SIGIL
Jun 12, 2019 21:08:42 GMT -5
Post by Deleted on Jun 12, 2019 21:08:42 GMT -5
I don't have a problem with this. Abrahamic religions have always named gotten inspiration for their demons after other people's Gods. Eblis / Iblis is probably a combo of various Egyptian / proto-muslim deities and fits in fine with doom's Book of Revelations / Paradise Lost hellstorm blender shit. I'm saying that demons and fallen angels go by multiple names. Satan / Lucifer / Iblis is the same root legend rendered in a different language. huh... I doubt picking religious figures from Islam has any political agenda involved. Sheol is predominantly related to judaism, do you think Romero is trying to please both jews and muslims? C'mon guys, it wouldn't be Doomer Boards without a good conspiracy theory. I was half-kidding about a hidden agenda. But only half.
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dn
Body Count: 02
the motherfucking darknation
Posts: 1,762
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SIGIL
Jun 13, 2019 3:08:52 GMT -5
Post by dn on Jun 13, 2019 3:08:52 GMT -5
Inshallah, brother.
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Deleted
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SIGIL
Jun 13, 2019 7:18:45 GMT -5
Post by Deleted on Jun 13, 2019 7:18:45 GMT -5
I was half-kidding about a hidden agenda. Thanks, I needed this clarification.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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SIGIL
Jun 13, 2019 14:06:51 GMT -5
Post by joe-ilya on Jun 13, 2019 14:06:51 GMT -5
When I first played this with UV on pistol starts without saves, I couldn't finish some of the maps due to tedious amounts of trial and error, I found them a bit more bearable after beating them a couple days later, this mapset on UV with pistol starts is not recommended to play in one sitting in its entirety without saving, there's too many heavy amounts of tedium, too many barons and cacos are forced to be killed with a shotgun, if the filler placements would've been replaced with a couple of extra imps instead or god forbid have a decent arsenal in the first place, I would've found the mapset generally more enjoyable than how it is right now. The deathmatch layouts are even worse believe it or not, they're just so bare, boring and awfully symmetric, they will not be the new classics that will revive the deathmatch scene, and for shame!
M1 (Favorite)- Strong opener that sets the mood and the gameplay very well, really wish the rest of the maps were kind of like this one with introducing new gimmicks like in here, the secrets are good fun too. M2- Not as good as the first one, but still a decent map except for when you want to max the map, prepare to kill barons with the shotgun if you haven't found the chaingun secret and prepare to TRY and telefrag a moving cyberdemon that's in your face with some unclear teleporters. Half the secrets are in a bunch of bullshit locations with no clues to them, so yeah, the mapset quality is lowering. M3- Somewhat better than M2, but still too meaty for its own good, it feels like playing E2M9 where you have to just ignore the cacos so that they'll all kill the baron, though I doubt that's how it was intended to be played as I exited the map with a huge amount of shells and bullets and even a couple of rockets. Those cages had so much good potential to be fun, but for some reason Romero decided to put the rocket launcher way at the end inside a secret instead of the end of the catwalk for example. M4- The first really bad map, Paths Of The Bullshitness. Right path : Two mazes filled with slow crushers that will kill you for making one mistake, there's also a misleading invulnerability secret that looks like you should use it for the crushers, but it doesn't help there, better use it in one of the other bullshitness paths. That soulsphere secret however is pure brilliance. Middle path : This is the path you should use the invulnverability for as it's a dumb run through forced lava and the most pointlessly long door ever. Left path : Not bad if you find at least one of the two rocket launcher secrets to kill that stupid pointless baron. The end : Another fucking E2M9 encounter, FFS Romero. M5- Even worse, while the previous map was only half-bad, this one goes full on. Unclear progression with forced damaging floors, poor ammo balance, overly cramped, tedious encounters, broken cyberdemon telefrag mechanic (again, this time twice) and looks as ugly as a rushed Sandy Petersen map. M6- Decent map, good weaponry is finally given after all those maps, though enemies are too easily skippable, the cyberdemon especially, I feel like if the towers were drastically lowered, the cyberdemon could've posed an actual threat instead of just pathetically shooting walls while you're above taking teleporters. M9- Ok, this one's an actually good challenge, the cyberdemon arena could still use some work to make it more threatening by making the walls way lower, so that the cyber won't shoot up walls again like a doofus. M7- Mixed map, a good layout but with some bullshit encounters like that shotgunner teleporter trap, quite a shame, because otherwise this would've been my favorite map. M8 (Least Favorite)- Weak uninspired boss map, it's clear that Romero felt purely obliged to make a boss map, which is weird because his Doom resurgence sprung with E1M8B, which is an amazing boss map, so you will never know how disappointed I was with this one.
Rate : 3/5 : An ok episode, let's play Knee-Deep In The Dead again.
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SIGIL
Jun 13, 2019 16:46:23 GMT -5
Post by optimus on Jun 13, 2019 16:46:23 GMT -5
Definitely C. Not the greatest thing happened to Doom since EP4, cause I enjoyed several community maps way more. But not bad either. It might be hard to stomach for novice players because of how much dark, cramped and unfairly hard it gets at times (that's why GGMan lives review disliked it) but it was a nice trip I enjoyed at the end,. though I can think of many more community maps that are much more fun to play. I guess if it wasn't for the fame of Romero, this would be another set of maps that wouldn't get the praise.
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joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
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SIGIL
Jun 14, 2019 2:33:36 GMT -5
Post by joe-ilya on Jun 14, 2019 2:33:36 GMT -5
It's impossible for Romero to make an another Daikatana-level letdown with Doom maps, these are always welcome.
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Deleted
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SIGIL
Jun 15, 2019 1:37:47 GMT -5
Post by Deleted on Jun 15, 2019 1:37:47 GMT -5
I just finished Sigil. I agree with joe-ilya on most of his points honestly. I think that, broadly speaking, I was impressed with Romero's attempt to utilize gimmicks and interesting mechanics to make the levels cool rather than focusing on detail at the expense of gameplay. I also liked how Romero used darkness and low-light situations, as this made the levels feel more evil and hellish. I liked the abstractness and odd layouts because they weren't typical "hellish castle", "hellish library", etc., but rather used angles and odd structures to make the player feel uneasy and disoriented. It was an interesting take on hell from a guy who has, up until now, done very few hell levels, and had never done DooM 1-style hell levels. I also liked how the "shootable eye" thing is carried through the entire episode - cool touch. One last thing I really liked was the soundtrack by Jimmy Paddock. Those songs were really, really good. I didn't listen to the Buckethead stuff, but I can't imagine that I'd like it as much as what Jimmy did.
That said, I think the mapping felt a bit rushed, almost as if the levels could have used more polish in certain spots. There's a great deal of inconsistency from one level to the next, and sometimes even from room to room. Some of the gimmicks work brilliantly as joe pointed out, but others really needed to be tested more. Also, joe was probably right about the pistol starts being not recommended on UV, because even playing straight through with saves I had to be careful to conserve ammo, and there were too many times where I was shotgunning big enemies like Barons, which becomes boring. And that sky graphic - yuck! Couldn't Romero have made something better than the blurry, peach-colored mess that made up the sky for this episode? And I, much like joe, was let down hard by E5M8, especially when compared to Romero's E1M8b, which I thought was really good and the E1M8 that we should have gotten in the original DooM.
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Justince
Doomer
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SIGIL
Jun 15, 2019 10:38:51 GMT -5
Post by Justince on Jun 15, 2019 10:38:51 GMT -5
I don't have to same long-term experience with Doom most of you guys have only coming into the game around 2010 after my long Quake career, so I don't have the same familiarity with user-made maps most of you do. Many of the Sigil maps were interesting, and maybe a little annoying. I got lost really badly in one map for not falling off a ledge into a tiny alcove with a switch in it. Really??? I appreciate the effort but i don't see myself playing these as frequently as the original episodes. They're just not that fun.
Now if Romero does another Quake episode, ....fuck, then we'll have something to really talk about!
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SIGIL
Jun 15, 2019 10:59:07 GMT -5
Post by thundercunt on Jun 15, 2019 10:59:07 GMT -5
well, so far I can say that E5M1's song kicks some serious ass
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Deleted
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SIGIL
Jun 22, 2019 20:37:42 GMT -5
Post by Deleted on Jun 22, 2019 20:37:42 GMT -5
Looks like KMX E XII posted a review of Sigil. As usual, his assessment is very well-written and insightful, and although he had a more favorable overall view of the wad than I did, he explained his stance very cogently and I tend to agree with the majority of what he said. Check it out. And Justince, I totally agree that if Romero ever does a Quake episode again it would be a dream come true. I think Romero really shines as a person who can create cool gimmicks and set-pieces tied together with interesting motifs. He approaches level design differently than a person outside the industry who just makes maps, because he's been involved with game design on a holistic level. And whereas the Doom engine is rather limited in what gimmicks can be cooked up, Quake's engine offers so many more potential gameplay scenarios and puzzle combinations that Romero's creative mind just has more to work with.
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technician
Doomer
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Posts: 269
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SIGIL
Jun 28, 2019 19:48:04 GMT -5
Post by technician on Jun 28, 2019 19:48:04 GMT -5
I genuinely thought it was a fun romp. I'll have to play through it again. The crusher section in M4 can go to hell. Small does of crushers, John.
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