Thank you for the demo and your advice. I don't know why those monsters opened that door to the outside before you opened it. That room is isolated from sound by those doors. I don't know why they woke early. I even checked my map with sound propagation mode and it should be isolated. When I play the map, I can shoot outside all I want and the monsters don't come out. I'm using prboom+ v18.104.22.168
glenzinho . I fixed my node problem. Fortunately I save to a new file often. I went back and looked to find out the problem started when I added 2 of the monster closets. I deleted and recreated them and now that room is fine.
Thanks again for your help and advice.
The enemies from outside open it up, the door uses action 1 : "Door opens and closes (monsters too)", I was just puzzled at the end of the map because I didn't notice the exit portal that lowered so just wandered through the rest of the map and found that door getting bamboozled by enemies.
I just want to suggest for people playing in the future that it may be an idea to leave the respawning little spiders alive for as long as you can... they make an awesome extra weapon and saves ammo to boot.
Post by supercupcaketactics on May 30, 2019 15:57:10 GMT -5
Release of this month's DBP will be delayed. Official reason is this weekend's SIGIL'ing and there are no plans for a progression-stopper map this time around.
Target release date will be June 3rd (ayyy my b-day). Please get your maps in by the 2nd (I'm not done with my own tbh) as I will compile and ready the WAD for release on the 3rd. Any delays after will be for quality polishing.
Oversized, pathetically easy map, plays like Dave's map, the only enemy I felt like killing was the arch-vile, the rest I could've pacifisted through with no problem. For this map I'd suggest a lot of shrinkage or at least heavier enemy placement, I dunno, I felt like the map will turn into a slaughterfest at any moment with the size of the areas, but it never happened and it left me feeling confused.
Post by doomcuredave on Jun 1, 2019 22:42:54 GMT -5
Here's the latest version of my map. I removed the megashpere, completely redesigned some of the rooms I couldn't decide what to do with and changed the light values of every sector. There might be a lack of amo here and there. Let me know if it needs fixing. I worked way to hard on this map. I hope you consider it an improvement.
I want to name my map Deluge of the Damned.
If I have a choice in music, I'd like D_THEDA2 in the resource file. I don't know which song that is from the list in the original post. If it's just based on map number then it's not that important to me. Just place it where you think it fits.
Thanks for the update Dave! I haven’t had time to check it yet myself, but I’ve seen a screen from our dear leader and he says it’s looking great! Speaking of our dear leader, he’s had unexpected work issues crop up but is working diligently to get this set out ASAP, while Large Ancient William will most likely have this month’s DBP open for business within 24 hours hopefully, so look out for that one peoples.
Major props to everyone who contributed this month, your effort is appreciated as always and we look forward to having you again. Even bigger props to those who test the maps and provide invaluable feedback and demos, you are the unsung heroes and the maps wouldn’t be as good as they are without you!
Memfy there’s still time for you bro, but not too much, and if not you may be able to repurpose what you have for this month.
Last Edit: Jun 2, 2019 1:00:45 GMT -5 by glenzinho
Fantastic revamp! Now I actually feel like killing the enemies, but I still felt the need to just push through, so I did and it was actually fun and challenging this time. I did skip a huge portion of the map by jumping over an unintentionally easy gap, so I didn't play through most of the map, but what I've seen is already great.
Post by doomcuredave on Jun 3, 2019 18:43:06 GMT -5
Thank you for the compliment. I'm glad you enjoyed it more this time. I can't for the life of me jump that gap. I even tried run and strafe at the same time, but can't get the timing right to move fast. Can most players jump that gap?