Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 27, 2018 18:49:23 GMT -5
Most of them are all about the author employing their usual safe design decisions and not doing anything exciting. There is very little room for innovation, experimentation, and surprise because you just can't do something unusual well if you don't have time to think about it and perform the necessary testing. They are also usually very uniformly designed, with everything looking acceptable and nothing standing out. I struggle to find any spark of creativity in these boring manufactured levels. You made a megawad in one sitting? Good, now make just one map that actually features some ideas.
|
|
nnn✓ork
Doomer
Dr. Noisystein
Posts: 722
|
Post by nnn✓ork on Aug 27, 2018 19:08:42 GMT -5
for me they are not usually 'boring', but more like "fast food". My favorite thing about them is that they are usually short too. if i'm looking for a small map to churn through, a speedmap (or several back-to-back) does the job.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 27, 2018 22:30:29 GMT -5
I don't like speedmaps because I feel as though they aren't crafted with the necessary "love" a map requires to really be a worthwhile experience, I want to play things with heart and soul poured in, something perfected and well regarded in the author's eyes rather than something made quickly.
Sure people can make good speedmaps but it just doesn't feel "right" to me... In my horribly jaded and odd opinion.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 28, 2018 6:55:57 GMT -5
Yeah speedmaps hardly interest me at all so I never play them.
|
|
joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,073
Member is Online
|
Post by joe-ilya on Aug 28, 2018 10:17:47 GMT -5
Is that how you also feel about the IWAD maps? Because they're well known for how quickly they were made, especially E4M2.
|
|
|
Post by Heavy Blanket on Aug 28, 2018 10:27:12 GMT -5
Aren't they reuse same used themes and boring boom/vanilla format?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 28, 2018 13:34:21 GMT -5
You're all wrong (except noisyvelvet). ASS has consistently pushed boundaries of ridiculous ideas and creativity under pressure. They're rough and ready, often poorly balanced and barely finished, but to say they're boring is just incorrect. Even Jimmy, Obsidian and Khorus, who make the most consistent speedmaps, step out of their comfort zone every now and then. A lot of other speed mapping efforts tend to be throwaway excuses to try something novel without having to polish the life out of it afterwards. More people should speed map so that they can sketch down the ideas that wouldn't work elsewhere, or might burden a larger, more "serious" attempt.
|
|
franckFRAG
Doomer
French doomer and mapper. Author of Swift Death; Muskadet; Plutocracy...
Posts: 36
|
Post by franckFRAG on Aug 29, 2018 4:31:05 GMT -5
Most of them are all about the author employing their usual safe design decisions and not doing anything exciting. There is very little room for innovation, experimentation, and surprise because you just can't do something unusual well if you don't have time to think about it and perform the necessary testing. They are also usually very uniformly designed, with everything looking acceptable and nothing standing out. I struggle to find any spark of creativity in these boring manufactured levels. You made a megawad in one sitting? Good, now make just one map that actually features some ideas. I'm sad, you don't like Swift Death in this case :'/ Concretely, I think that Phobos is right. On the contrary, speedmaps allows to break the barriers of the creativity, especially on the gameplay. Make a map without time constraint, and inevitably you focus on some unnecessary details, which curb your creativity on the gameplay of your map. Looks some speedmaps by Obsidian, he focus all his energy for the gameplay, to the detriment of the detailling, and it shows some interesting ideas on interactions, or traps, but certainly not extremely developed like a Ribbiks map. If you don't like speedmaps, probably you played bad speedmaps lately.
|
|
|
Post by deathevokation on Aug 30, 2018 13:03:26 GMT -5
You're a one in a million mapper though, Franckfrag.
|
|