40oz
diRTbAg
Posts: 5,534
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Post by 40oz on Jul 20, 2018 8:36:07 GMT -5
I can only relate everything to doom mapping because thats my expertise, but here goes anyway. I don't play much other games than Doom but being a part of a community of people who play other games as well, I do pay attention to people's comments on other games, in the form of chat room comments, reviews, youtube videos, or streams. I've been really bothered recently about a prevalent and recurring problem in modern games sold in the marketplace.
Getting soft-locked and not being able to finish a game was an unfortunate experience I thought you could only get from amateur level designers making custom content for a game as a hobby.
Ive been hearing a fucking lot about bugs and glitches and inaccessible content in games that people paid real money for in the last few years. I have to admit, this is really disgusting. As a level designer I've certainly made my mistakes from time to time, but many level designers take great care to make sure the player can't get stuck, lock themselves out of beating it, or generally break the map. They have long, extended testing periods and honor the feedback of their testers to ensure a perfect technical masterpiece for their players. It's really frustrating that professional game designers aren't meeting that level of competency for their players for the games they are putting price tags on. In 50 years of video gaming, this really isn't something people should be tolerating at this point.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jul 20, 2018 9:26:18 GMT -5
I've heard that this is an inevitable consequence of modern games being immeasurably more complex than the old ones we're so used to. Like, it's just humanly impossible to test everything when you have millions of lines of code written by a large team of programmers that worked on completely different parts of the game and didn't even read each other's code. Doom mapping is very very very simple in comparison: there are only a few things that can go wrong, and an experienced mapper can easily release a bunch of perfectly working levels without even testing them. So I'm not sure if this is something we can really complain about, but I admit I'm also not informed enough on the topic.
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Aisleen
Doomer
Totally not Catpho
Posts: 305
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Post by Aisleen on Jul 20, 2018 10:26:53 GMT -5
Glitches and bugs, even game-breaking ones, are inevitable in any game really (like memfis's point). The ability to patch a game post-release easily seems to be a blessing and a (sorta) curse too.
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dn
Body Count: 02
the motherfucking darknation
Posts: 1,713
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Post by dn on Jul 21, 2018 10:32:55 GMT -5
Related, but a modder recently discovered that the AI in Aliens: Colonial Marines was shitty because of a spelling mistake in the AI code. I shit you not. An entire sub-strata of AI (the stalk / hide branch) was fucking gimped because of a spelling error pointing to null-behavior.
Doesn't fix the shit-tier story or the shit-tier marine AI, but still.
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agent6
Doomer
professional savescummer
Posts: 397
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Post by agent6 on Jul 21, 2018 11:57:01 GMT -5
Related, but a modder recently discovered that the AI in Aliens: Colonial Marines was shitty because of a spelling mistake in the AI code. I shit you not. An entire sub-strata of AI (the stalk / hide branch) was fucking gimped because of a spelling error pointing to null-behavior. Doesn't fix the shit-tier story or the shit-tier marine AI, but still. But that still doesn't fix the AI completely. Nothing will, I think, considering that that game was a rushed, unpolished mess that went through the hands of multiple developers.
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Post by Li'l devil on Jul 22, 2018 0:47:04 GMT -5
Modern video games have very little quality assurance because the publishers just want to put the game out in the market as fast as possible. Mostly the "AAA" publishers, of course. It really doesn't matter if the game is big or not, they just don't bother with the QA, that's it. Or they don't listen to the QA team. As long as the game has a big name on it, people will buy it anyway, right?
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