40oz
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Post by 40oz on Jul 2, 2018 7:33:30 GMT -5
On Saturday I went to Liberty Escape Rooms for the first time. Escape Rooms are a pretty cool thing if you haven't already tried it. It's an attraction where you enter a room filled with hidden clues and items that you put together to solve a puzzle and achieve a particular goal like a video game, but in real life. Ours was Revolutionary War themed, so we were in a colonial room with creaky floor boards, muskets, maps, a declaration of independence, etc. Real National Treasure type shit. We expected it to be really easy and we'd solve it in no time, but it was actually pretty tough, and the puzzles were both tricky and highly rewarding.
Has anyone ever tried it before? What was yours like? What did you think about it?
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Deleted
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Post by Deleted on Jul 2, 2018 7:59:59 GMT -5
I've given one a go in Manchester with a small group of people I didn't know too well, plus one of the things I gave a go whilst in the military had an escape room element, although the latter was intended to be unwinnable and just show how we dealt with problems, stress and people panicking. They're good fun and force collaboration, as you've not got enough time to solve every puzzle yourself even if you're brilliant, so you end up with people bouncing from task to task to get their strengths into play. The time pressure muddles your thinking, too, so it's good training for high stress scenarios that actually matter.
Also, I escaped the Manchester room - hardest they had, apparently!
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Post by Deleted on Jul 2, 2018 8:22:03 GMT -5
Did you at any point feel like you might be doing something you aren't supposed to? Is there a risk of e.g. trying to open something by force, breaking it, and having to pay?
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40oz
diRTbAg
Posts: 5,535
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Post by 40oz on Jul 2, 2018 9:01:12 GMT -5
Did you at any point feel like you might be doing something you aren't supposed to? Is there a risk of e.g. trying to open something by force, breaking it, and having to pay? Before we entered the room, they showed us a video to set the scene, and after the video they told us some tips/rules, and they said nothing in the room is meant to openable by brute force. Everything opens up pretty easily. When we got in there, paintings were nailed to the wall, the curtains were stapled to the windowsills, the chairs were nailed down, etc. If it's not meant to be moved, it's usually pretty sturdy -- at least in the one we went to. I went with 6 other friends, and everyone was so excited, they just rummaged through everything they could find and found a whole mess of items with no rhyme or reason. Everyone was going around trying to solve their own puzzles and it wasn't until about a half hour later before we started combining our findings and solving the puzzles together. It's probably better to do it with one or two other people and talk about what you found and where you found it as you go along so the clues can be put together in a logical way. There was some pretty neat stuff though. We found some sort of decoder device and some paper schillings with passwords written on them, and the passwords were hints about what to do next. We put one of the codes into a padlock that was attached to an armoire, and when the padlock opened, the armoire nudged toward us a little. We slid it over and there was passage into a second room hidden behind! We found a quill pen and a jar of ink in the drawer with magnets attached to them, and when you put them together on top of the declaration of independence, the magnets trigger a chest to open up in the first room. Honestly, I'm not sure how it works, but the engineering of the whole thing was pretty impressive. I kinda wish I came up with the idea first, considering im so obsessed with Doom mapping. I could make a career out of designing them. I went into it hoping it would suck, rife with unintuitive bullshit and/or dumb and easy things, but they actually did a really nice job.
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