Deleted
Deleted Member
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Post by Deleted on Aug 18, 2018 18:48:42 GMT -5
The Phobos level looks quite fun, and that big gun too. Looking forward to playing it on PS4 where it can actually run for me in good detail. By the time it drops I probably would have had my fill of Red Dead Redemption 2. From the shots Aisleen posted it looks like there will be a better variety of locales in the new Doom.
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Aisleen
Doomer
Totally not Catpho
Posts: 305
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Post by Aisleen on Aug 18, 2018 23:01:58 GMT -5
What shots did 40 posted @glenzinho ? Or are you mistaking it with mine? Also, seems like the corpses are not persistent. How will the Arch-vile work then?
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Deleted
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Post by Deleted on Aug 18, 2018 23:34:23 GMT -5
I was confusing you totally not catpho, sorry dude! A thousand apologies for my favourite on the spot journo. I’ve corrected my post, you’ll make a good editor one day when you’re ready to progress!
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Deleted
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Post by Deleted on Aug 24, 2018 11:55:25 GMT -5
Because I'm a lazy fuck I'm just gonna copy paste my post about my hopes and shit for Co-operative campaign in Doom Eternal, that cool? Cheers:
I've always advocated for co-operative modes in every id title, I believe id games and the campaigns within them have amazing potential to be a unique and amazing co-operative experience... Which is why I'm pissed that they never include them (and if they do it is usually tacked on as an extra mode in completely different circumstances).
Doom has had co-operative modes integrated into the campaign since the start (hell, even Doom 3 on the Xbox had a co-operative campaign) and these modes were great fun, the mode then proceeded to almost entirely vanish throughout id's later games (only resurfacing as Doom 2016 SnapMap co-op and RAGE's "Wasteland Legends" mode).
If Doom Eternal wants to emulate the past games then I do not see a reason for campaign co-op to be missing, I even have some ideas and suggestions on how things could work:
- Characters:
A big point would be "but who the hell would be with Doomslayer anyway?", I have a few suggestions;
UAC security/marines who aren't exactly thrilled about the idea of letting a demon invasion happen (rebels/resistance you could say), straight up copies of Doomslayer but in the classic co-op colours (green, "indigo" or gray, brown and red Doomslayers respectively), another option would be the crusaders you see all throughout Doom 4 that do literally nothing but exist at you (they could've been great co-op partners in 4 btw just saying) and if we are really strapped for ideas just throw in Phobos or Crash or something.
- Difficulty and Death:
"It would make the game a cakewalk" you say, then I suggest the implementation of difficulty changes in multiplayer much like Doom 2 and Final Doom did, in co-op modes more tough enemies were added to give co-op players a challenge (TNT added Cyberdemons to basically every map if memory serves me well). How death would be handled is something that SnapMap handled well actually, I would suggest the lives and revives system that used with an option to customise the experience (for example the ability to toggle revives, lives, respawning at checkpoints or never ect). As for pickups I'd suggest handling it like either classic Doom (weapons are infinite, items are 1 player pickup only) with options for customisation (toggle respawn ect) or handle it like Serious Sam did (Every players pickups are separate).
- Story:
Leave it unchanged, most games like Doom with co-op (Serious Sam as an example) just don't acknowledge the existence of other players and treats them all as player 1, I feel like this would stop the flow being killed but also cause issues with impatient players skipping everything.
Those are just a few of my dumb ideas and suggestions, I'd like to hear yours.
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