40oz
diRTbAg
Posts: 6,111
|
Post by 40oz on Apr 3, 2018 14:42:34 GMT -5
I really liked the early 2000's, like 2004-2008. I think Doom mapping really became an art around this time and I think this was about the time that Doomers really felt united as a group. I don't really know what it was like to be a Doomer before that but I do know that Doom related websites were popping up and going down, people got their Doom wads from different places, and internet connections weren't totally reliable.
Modern shooters were turning into these linear cutscene infused rail shooters too, so it seemed really fun to retaliate against that trend by playing Doom and making better maps.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 3, 2018 16:13:33 GMT -5
Yeah, that was a good time. By then it was clear that Doom isn't going away since neither Quake nor Doom 3 (!) managed to stop it. There was so much new stuff happening source port-wise, and a lot of excitement about the future. ZDoom was the shit! In particular, KDiZD seemed like such a big deal.
|
|
Justince
Doomer
Professional Face-Puncher
Posts: 496
|
Post by Justince on Apr 3, 2018 16:47:48 GMT -5
And no one really talks about KDiDZ anymore. Funny how the classic styled megawads and projects seem to be the most enduring, even among the huge port expansions and higher profile wads.
|
|
xeepeep
Banned
Forever
Posts: 2,338
|
Post by xeepeep on Apr 3, 2018 17:05:35 GMT -5
I'd say 1996. The game was still mainstream so there was a large influx of amateur mappers. Also there were numerous new technical discoveries, e.g. Iikka Keranen's 3d stuff. There were still official expansions being released, Final Doom and Perdition's Gate and all that. However it wasn't THAT new at that point, so only the more dedicated fans remained in the community, but not the too dedicated.
Uh I wanna sleep so I can't expand this post as much as I'd want to
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 3, 2018 18:22:09 GMT -5
I feel as though I turned up late to the party around late 2012 yet it didn't seem as dire and divided as it is now, I think I got in just before the real fucking huge global "alt-right vs SJW vs sane humans" political shitstorm occured and tore the internet a new gay/bi/trans/helicoptersexual sociopathic collectivist nazi spewing arsehole.
The few good months before that fresh hell started is where it was best, less open hostility yet more banter, more interesting discussion and less forum gang rape.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 4, 2018 0:10:37 GMT -5
As someone who rediscovered Doom and found the community late in proceedings, I’m partial to the 2012-14 era. Back then it felt like good maps were always there when I could play them and the stuff I missed filled in the holes when there was nothing new.
|
|
NuMetalManiak
Doomer
Elite Rustler (not related to Puga)
Posts: 110
|
Post by NuMetalManiak on Apr 4, 2018 6:40:36 GMT -5
It's definitely NOT any of the newer years from 2012 onwards. A lot of bitching and moaning and "justifying" all the things that make a "good" map when all it is is subjective. Maybe there was a lot of Q_Qing back then too, but I swear there is and always will be more today than there was then.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 4, 2018 12:59:36 GMT -5
Yeah I liked those 2000s times too. I like the Skulltag times.
|
|
|
Post by Doomguy 2000 on Apr 7, 2018 2:05:49 GMT -5
Personally I like the 2000s era the best even though I wasn't apart of the community back then. Some of the wads I've played like NeoDoom, Legacy of Suffering, and Void are few good examples of wads we don't get anymore. For me as apart of the community, I go with 2012 because back then I was in my prime and there were plenty of classics wads released that I've enjoyed.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 15, 2018 3:32:13 GMT -5
2004 with the release of ZDoom 2.0.63a and ZDCMP#1. DECORATE including the ability to make new monsters easily and without having other actors out of the game was a huge turning point and made that source port the only one an ambitious modder would really need. I can't remember if it also added the weapon modding ability that has driven so many gameplay mods (that might have been in the 2.0.9x releases), but it certainly set the stage. The only thing really missing was 3D floors, IMO.
|
|
joe-ilya
Hey, Ron! Can we say 'fuck' in the game?
a simple word, a simple turd
Posts: 3,075
|
Post by joe-ilya on Apr 16, 2018 4:14:57 GMT -5
1996
DWANGO at its peak. Community projects endorsed and licensed by ID Software. Growth of mapping interest and quality. Tournaments. Active deathmatch servers. Boom engine.
Doom at its peak in general.
|
|
|
Post by mistercornbread on Apr 21, 2018 7:46:38 GMT -5
I don't think there's been a "best" era yet, because I become more invested with the Doom community as time goes on. The modding tools are better than ever and thanks to YouTube, there's endless coverage of mods.
|
|
|
Post by roofi on Jun 4, 2018 15:38:07 GMT -5
1993 when Doom was born.
|
|
|
Post by capodecima on Jun 11, 2018 12:20:53 GMT -5
For me like competitive player were best times 2003-2010 for dueling mainly entryway duels with turska, ocelot, titan, sedlo etc. Ane later 2010 IDL CTF this was the shit as well. : )
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 11, 2018 15:54:14 GMT -5
It never gets any better than where you are at right now.
|
|