Post by 40oz on Jan 22, 2018 13:24:48 GMT -5
I wanna talk about Doom wads, but I don't want to talk about the cacoward winners. I want to talk about stuff that's cool before people knew they were cool.
There's a special feeling that's difficult to describe. It's a feeling when you're playing a map made by a member of TeamTNT that no one talks about. The map isn't on /idgames. You find it an obscure independent Doom map review blog. The review has pixelated 320x200 .jpeg screenshots taken in DOOM95 and all the text is in Times New Roman, and the background is a repeating SP_HOT texture. You can't find this map anywhere else, but you got it! And no one else knows about it!
I got this same feeling when someone PM'd me a link to the full bootleg version of PG-RAW, the full 32 map megawad of Perdition's Gate, which up until that point, was a commercial product and only the PG-LTD 15 map shareware demo was available to download on /idgames. The megawad wasn't commercially available on any site to purchase, but if you were lucky, you could find the physical boxed CD for Perdition's Gate and Hell to Pay on ebay from an obscure mom&pop software shop that just went out of business and has to sell all its assets.
I got this same feeling when I played the first level of "The Killing Fields of Io," part two of the Lost Episodes of Doom. Up until I found the entire set, only the first episode by Chris Klie was available to download for free. But I got it! The Doom wad I wasn't supposed to have!!!
I don't know how to articulate exactly what makes a wad vintage, but I know it when I play it. Sometimes it involves maps from an author who is no longer active with Doom (or even has a presence on the internet.) Dr. Sleep, for example, is an excellent mapper and an extraordinary Doom fan. He's gone completely off the grid, but you can still find his maps and read his .txt files. Sometimes you can find a short Doom 1 Episode on a shovelware wad compilation CD thats actually really good. It has a fascinating plot, some interesting MS Paint textures with story text on it, or a picture of the mapper's cat, with the cat's name and owner's phone number and house address that he hasn't lived in since 1998. The maps wouldn't be good in any other context, but somehow that connection to the unknown makes it so much more invigorating than playing a new release that gets posted around.
Something about that makes the experience so much more pleasurable. I don't know what it is, but there's a weird feeling of "I'm not supposed to know about this" that makes some Doom wads so much more fascinating. I don't know what the fuck that is, exactly, but I love me some vintage wads.