Deleted
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Post by Deleted on Jan 20, 2018 14:57:51 GMT -5
As I grow older I find it harder and harder to justify spending time on video games. I just feel like I don't really get that much out of them compared to movies, music, or books. I know there are some excellent games that can inspire you, give you interesting ideas to think about, and basically make your brain work. But I think you might agree that most of the industry isn't really interested in doing that. Instead they just want to hook you up and make sure that you come back for more again and again. Often when I try a new game I can see that it has some cool stuff to offer, but then I quickly realize that the genuinely good things are hidden behind a wall of mindless repetitive tasks added so that the game would take much longer time to beat, and so I don't want to continue.
I still play two games, Doom and Elastomania, in some sense simply because I'm already used to doing it since childhood and I don't question it as much. But even with these games I'm noticing a clear change in the way I approach them. Nowadays it's kinda rare for me to play them just for the sake of playing. It's like that's not enough for me anymore. Instead I usually spend time on them with the intent of helping the community. Like I might test some levels and give people feedback, or I might create a few maps myself to support the scene. I also feel less guilty about playing them in multiplayer mode, since that way I can at least interact with other people and see it more as a social activity. But still it seems like a cop-out sometimes.
Or occasionally I can even truly enjoy the gameplay itself, but once I'm done the same thought pops up in my mind: "well, this wasn't really useful in any way". It's like most games just exploit our very primitive instincts such as the risk/reward system in our brains. Some developers know really well how to keep the player engaged, but rarely they can offer something with real intellectual value that will stay with you and change the way you look at life at least a little bit.
I'm also starting to better understand the appeal of very basic games such as Hearts and Minesweeper. In these games there is absolutely zero filler, they're all about using your head, and I can almost sense my analytical skills increasing as I play them. They can do something for you when played in moderation.
How do you feel about this?
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BattleKorbi
Korbstomp
https://www.youtube.com/watch?v=7rFi11elXiI
Posts: 243
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Post by BattleKorbi on Jan 20, 2018 16:41:13 GMT -5
I dunno, I like playing games. Wish I studied more though, I don't mind playing, just what I could have been doing instead. I don't like wasting time reading stuff online though, that is my vice I am guilty of; wasting time reading stuff on reddit or tumblr or facebook. I would rather love it if I could cut out all the social media entirely, but I apparently have to use it time to time. Gah. To fix my derail, I play shooter games most of the time, and I keep getting agitated while playing online. Like, everybody is a asshole of sore, everybody who plays against and with me is a raging idiot and in general I rage a lot just by playing multiplayer. Even if I keep winning, I just rage thinking how there are probably some dicks who think "Wow, this Korbi guy has no fucking life", and if I am winning AND not thinking about other people's opinions (so to speak), I just keep looking at the usernames people have that are 100% depresso material, like "The Dank Memer", or the "fuck the sjw" or some political shit, like GET OUT with those stupid politics out of this game! So yeah, I just rage a lot when playing online. It just keeps getting bad, it accumulates by minutes, and cannot be stopped nor slowed down. I either burn myself out over time, or some dick makes me angry immediately, or I catch myself raging and stop playing. Only exception to this rule is: Zombie Panic Source. (spoiler below describes all my love for it) I simply love this game. Its basically every zombie mod of every popular FPS (Counter-strike for instance), with a added sprinkle of realism. It's literally the only multiplayer shooter I never rage at. Its a game which "forces" you to work and rely on others, because a lone survivor might get chomped down in a second (unless he is really good at hiding) and a lonely zombie going against a group is certainly going to die again. In the Survival gamemode, survivors have to grab ammo, weapons, and hole up somewhere on the map, while zombies go after the survivors and do stuff zombies do. Survivors win when the time runs out and when the zombies drain their "life pool" (how many times zombies can respawn, can be fueled with extra survivors), and zombies win when they chomp down the survivors. Objective gamemode has survivors running across the map completing objectives such as "collect the fuel" or "start the generator" or even "await extraction", and zombies go after them to stop them. Zombies spawn indefinitely, so survivors cannot camp out (ammo can run out very soon). In the end, its a very tense, but at the same time, fun and calming game. Every round is akin to a zombie movie. There are plans to be made on the spot, resources to gather, spots to protect/hide in. I love how the inventory system works. You might find a weapon, but you certainly won't find the right ammo, unless you are lucky. So when you spawn as a survivor, and you see a double-barreled shotgun in the corner, if you are experienced, as soon as you spot shotgun shells for it you are going to grab the shotgun and ditch the pistol. Too much ammo and weapons drags and slows down survivors. Besides, you don't want to haul assault rifle rounds when holding a pistol while having a zombie chase you right? Simple aspect, bit of skill in logistics and you are set for the time being. Although all the survivors can scavenge are ammo, weapons and barricading planks, that alone is enough to provide fun for the logistical thinker. This all sounds simple and bland on paper, but when all of these elements mix you get a helluva experience. Cooperating with survivors, teaching newer players how to and what to, banding up with random strangers over where to go, it starts looking like a real life situation at hand. It gets really entertaining to "form a group" of survivors and clear-and-sweep a hallway, and alternatively, everyone getting the right idea over what to do, there would be a pistol-wielding scout speeder who would run back and toggle his flashlight on and off in case of emergency, or a scavenger who gathers all the planks and brings them over to the spot survivors holed up in. There would also be a rather scared newbie sitting in the corner pointing his pistol everywhere, or a lookout with a assault rifle sitting on top of the barricades and looking over the zombies. People cooperate because they have to. It feels like a game specifically designed to get better over time. I really love banding up with someone in the server, bringing them rounds for their revolver and getting pistol rounds in return, then exploring the map together for resources like the aforementioned planks, and bringing them over to the spot other survivors holed up in, all while talking about stuff. What is oh-so-diffrent with this zombie game than the others, you ask? Well, for the fact is that it isn't a open-world spanning survivor-vs-survivor-vs-zombies game. Its a rather closed in game, across several maps (similar to Counter Strike in size, dimensions and design), and the only war in here is consisting of survivors-vs-zombies. So survivors are pretty much forced to cooperate if they plan on winning, and camping is a legitimate strategy. Frankly, the only toxic players in this game are the newbies. They press the panic key, start running away, grabbing all the wrong ammo and all the wrong weapons, and run off to fight the zombies alone, while being crushed by half his weight in munitions. I didn't do this as a newbie, rather, I would just grab some ammo and follow someone armed better, occasionally flashing my flashlight in case of danger and shooting back at zombies. It took me a while to understand how to cycle munitions, how to give them away to other players, and how to take guns, and unload their ammo for my gun, and most importantly, how to properly push objects to serve as barricades (there is a button or so for this thing, incredibly useful). That being said, newbies can learn quick on their mistakes and start cooperating, or they can rage off and leave the game altogether. There aren't any toxic pro players who rage at those less skilled for making mistakes, because anyone experienced knows that the newbies will eventually stop, listen and follow people. There aren't any pro hermits who haul off all the ammo, and take over a position and camp, while not letting in other survivors. If the survivors die, they turn into zombies, and more zombies = more trouble. Zombie gameplay is simple. Zombies cannot have guns, and they cannot operate doors (unless the custom map/server has them do so), so they have to rely on mob strength of other zombies to make ambushes and cause panic. It can get tense when the zombies bust through the barricades and start mauling away at survivors. Even if all the survivors are intact, there is the problem of the open barricade that needs to be patched up, but that can be hard when zombies just keep coming and coming, it takes concentrated tactical effort to do so, one survivor has to push that couch back while the other survivor blasts off with the shotgun. That sounds easy, but in practice it gets tense and difficult. Either way, zombies are weak, yeah, have as much as health as a survivor does, but they can respawn (and in cases of the Objective gamemode, infinitely), adding pressure, as tadaah, all zombies are real players. Yeah, zombies are not bots. There aren't bots at all in the game. Every round starts with a single player or two being zombies, with one being the Carrier, effectively the leader of the zombies who can guide them using his special horde-guiding abilities. So, any zombie player with enough wit will know where the survivors are holing in, if they had been shot beforehand over there. They would just respawn and notify other zombies of where they are hiding, adding pressure for survivors who had their hiding spot blown open. So yeah, I dunno why, I just don't rage at this game. In fact, I love playing this simply because I can help my team, and not be called a "tryhard" or "noob" in process. Despite being a survivors-vs-zombies game, there is 0 competitiveness. No ranks being gained, no reputation to uphold, just as you keep growing in skill you keep being a better human being. I don't mind getting mauled by a zombie no matter how stupid the situation was, I probably deserved it. In fact, when I turn zombie, I don't freak out or get mad, the game treats it as if I had changed teams, so why shouldn't I as well? And yes, I just strike back at the survivors I was friends with, because no one likes friendly zombies. Friendly zombies are often those people who cannot make it up for their skills so they want to attack survivors when they least expect it, that is just being dickish. Besides, the real fun part about being a zombie is forcing the survivor to reload and then attack, or somehow sneak by or find a hole in the defenses and destroy it all from the inside, causing panic and distress as whoop whoop five zombies coming at your face and you didn't reload your pistol (not like it would matter). All in all, a fun cooperative game with 0 competition, and 0 toxicity = 0 rage fuel. There is literally nothing to freak out over unless you are a noobface, however, one can be proud when they manage to jump back into the survivor hole with zombies on their back and reach safety. Fighting zombies is fun, but retreat is nothing to be ashamed of either, as in fact, it makes for a good zombie movie, seeing your fellow survivors clawed down, leaving you without bullets, all you can do is run for your life. And it gets tense. Ever seen that parkour zombie pov movie-that-kinda-turned-out-to-be-a-ad? That. That can be the game sometimes. Sometimes its hide-and-seek, and sometimes its a barricade defense. The formula consisting of simple elements created a complex and beautiful thing. I should stop writing about it There are still gems worth playing, though, and that aren't mainstream. I will always hold "Beginners Guide" close to my heart. It is a walking simulator, yeah, I know, not really the best gameplay, but it had that certain artistic flare thingy that kick-started my own artistic traits that were having a long nap during that time. I never really had any ideas other than the "I just have to let it all flow onto the paper" without a certain idea of what, but when I played and finished the game, and after wiping off tears I started doing all the artsy stuff + mapped for Doom. That being said I am glad you didn't say "but they can never offer something with real intellectual value that will stay with you and change the way you look at life at least a little bit." because I would be all over you talking about the Beginner's Guide and Stanley Parable and would probably shit on you for being too old school and too cranky to even look at newer games. That "rarely" saved us all Other than that, I guess I really enjoy playing Minecraft a lot, despite all the bad rep it has got as a "kiddie game" its a good game nonetheless. simple, calming, if I didn't have issues over the framerate (which fluctuates wildly, depending on the day, the proccesses my poor laptop had, and the amount of mods), I probably wouldn't even try other games than it. It just touches the creative dude inside me, who wants to build a tower or a house or a castle, and all the hard way, having myself "waste" time harvesting resources and putting them into something man-made. Sense of accomplishment? Probably. I know I love that game, and I am kinda romantically bonded with it. I just ignore the community since I don't play it online, not since high school at least (with my friend on a massive pvp server). I should probably cut off the social media from my life to make way for the studies and gaming. I feel like I would be the happiest person if I could do all my stuff, and have enough time to sleep, without being clouded by the toxicity of the internet.
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BIG DICK NIGGA
this post is a lie about my bodily proportions
Major Arlene obsessed, 100% verified freakazoid. AKA bzzrak
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Post by BIG DICK NIGGA on Jan 21, 2018 0:41:15 GMT -5
Honestly, gaming barely appeals to me at all lately. I feel like I've become too old for it, but that's probably a stupid thought because I am to turn 17 in 2 months (where did the years go omg). People are still into games at 17, right?
Perhaps I've had too much of it?
I've been playing games quite a bit since the age of... 4-5 maybe? I've never been an addict though, and I've never played "newer" games (had a 2007 laptop with an integrated graphics card for a long time lol). Also I've never played online games, due to not having any internet connection at all until 2014, and even after that it was an USB modem that I'm using to this day. So I haven't ever played the modern gay-ming junk for the masses like Dota 2, CS GO or PUBG or whatever is popular in the gay-ming community right now. In short, gaming was kinda important for the kid me. Like every one of us on the internet, I had no friends at all in childhood (oh whom am I trying to fool, I don't have any now lololol), so games are the only thing I could do. So yeah, I was a passionate kid gamer.
I recall, the very young me was smart enough to figure out how to set up a Sega Genesis emulator... so I would spend days playing the first 3 Sonics. I've never beaten any of them though hahaha. Also there was an arcade machine emulator... was it called MAME? I played a lot of ancient pinball games on that thing. There were even some games from like 1978, prehistory.
Aw man, the memories. I wish I were 9 again.
And so all that went until recently (saaaay 10 months?)... then it stopped being fun. Or no, I do feel the fun when I'm playing it... but I feel like playing a lot more rarely. Like, there's no impulse for me to sit behind the computer and boot up something. I prefer constantly refreshing various sites in anticipation of something happening (we all do that, right?). Yay. So fun. I can't identify why does that happen, though. Maybe I've acquired other priorities in life. I can't think of what that might be, though! Or maybe I've really gotten too old and cranky. I barely have the reflexes anymore to play Doom. Believe it or not. And also my hips hurt a lot during prolonged sitting. Such health problems at seventeen, I know. :] Perhaps I should try something new in gaming. I've never gone outside a few genres I like, namely FPS, a few TPSs and maybe half a RPG. I don't know what could I get into, though.
Moreover I've observed the "appeal of Minesweeper" thing you've mentioned as well. It's like I've started appreciating the "true gameplay" in games. The stuff that makes me think, but not hard, but repetitively. Which is fun as heck, actually. It's not about stuff like the graphics and all that anymore... altho the games in Win7 look quite sleek. :]
Enough from me jeez I've spent 50 minutes with this tab open
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Deleted
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Post by Deleted on Jan 21, 2018 6:03:32 GMT -5
At the age of 28, I'm on a crusade to beat every game I own. Frankly, I love gaming. I'd do it full-time if I could. A day where I get up, do a bit of exercise in the morning, then play a few hours of a few games over the course of the day is a day off well-spent, IMO. Especially if there's a decent mapping session in there to add a sense of productivity. Obviously I'll not play at the expense of eating, sleeping or seeing my family and girlfriend, because those things are important to me as well, but it's well worth it to me. Life is generally shit and I'm happy to spend as much time as possible escaping from it.
As hell is other people, though, I don't play online. It's purely single-player campaigns and stories for me, when I'm not gaming split- or shared-screen with brothers or my girlfriend. I watch quite a bit of TV and movies too, plus a bit of reading every now and then. The fact is though, between work, sleep, exercise, maintaining myself, my belongings and my space and staying socially active, there's not as much time for entertainment media as I'd like. Hell, normally I'd take the time to play a game (usually a race on Forza 7) whilst my girlfriend is getting ready in the morning, if we're at my place.
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40oz
diRTbAg
Posts: 5,535
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Post by 40oz on Jan 21, 2018 11:49:16 GMT -5
There was once a game I had for xbox 360 called Dead Rising. A game where you were locked inside a shopping mall that has been contaminated with a zombie virus, and you run around collecting various objects and shopping merchandise the club the zombies to death with. It was such a fun and addictive game that every time I played it, the moment I had any thought about putting down the controller was always 6-10 hours later. It was such a massive time sink but somehow the game hit all those sweet violent reward mechanisms for me, and it was always a good time to play.
But man was that game a massive time sink. I like Doom a lot but I especially enjoy it for the fact that I have no trouble picking it up, getting a fulfilling experience out of it, and then putting it down 45 minutes later. I really appreciate that becuase I don't feel like I'm missing anything when its over, and it always feels great during play, and after it's over.
People have been complaining about linear games and cutscenes for years. Too many games are gravitating to the theatrical and storyline side, rather than the innovative and exciting gameplay that you can't get out of another game. I always wondered why they don't just make movies instead. The gameplay always feels like a mandatory shoe-in when its the story that really matters. I don't want to play an interactive story. Movies and TV Series are super popular these days and they've gotten so much better, which makes these story based video games so weak in comparison. John Carmack had the right idea when he said having a story in a game is like having a story in a porno. He was really far ahead of his time when he said that.
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Deleted
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Post by Deleted on Feb 24, 2018 13:53:07 GMT -5
I#ve just seen that, in the last 4-5 months, I've managed to spend about 6 and a half full days playing Forza Motorsport 7. Whilst I could lament the time spent on just the one game when there are so many others that I've got and so many other things I could be doing with my life other than playing games, I actually think this is pretty good value for money and will continue playing until I'm satisfied that I've beaten everything the game is offering me. Or at least everything that I want to beat,
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Deleted
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Post by Deleted on Feb 24, 2018 14:00:23 GMT -5
I would imagine that once I have some more things in order, in terms of my personal life, I would be inclined to play games again. I have to admit, it sort of makes me feel guilty to play games. Especially for extended periods of time. Other than that, I kind of lose interest rather quickly nowadays.
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Post by optimus on Jan 21, 2019 14:54:58 GMT -5
I feel like I have less time to play games right now, or rather say I buy a lot of crap in Steam or GOG but more than 90% of them might have never been installed or being played at least for a day. And yet, I notice an old or new game I really want to start playing, and instead I prefer to play something familiar for half an hour before I go to sleep (like yet another new WAD in Doom . But I don't feel like games are a timewaste in the negative sense, or to tell it better, I think games are timewasters and rightly so. I don't seek for some kind of higher meaning when playing games to justify my time spent. Of course there are few experiences that might seem deeper than shooting at times, but I don't try to justify them and don't for example see games as art for that reason. A thing that amuses me is when I see some articles from few game journalists begging for games to be smaller because they don't have time to waste for something more than 3 hours game. Why? If you have decided to play a game, you already agreed in time wasting. You could have done something more productive or creative at the same time (as I do to sometimes, trying to code for hobby projects, make a video on youtube, doom mapping, creating anything on a computer,. main second reason why I don't find as much time to play new games ). When I decide to play games I never feel guilty for wasting my time, but usually I avoid playing games in order to direct my time in other pursuits.
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Deleted
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Post by Deleted on Jan 22, 2019 9:38:48 GMT -5
I would imagine that once I have some more things in order, in terms of my personal life, I would be inclined to play games again. I have to admit, it sort of makes me feel guilty to play games. Especially for extended periods of time. Other than that, I kind of lose interest rather quickly nowadays. Give me a pen, and a good game.
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Deleted
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Post by Deleted on Jan 22, 2019 16:20:16 GMT -5
I recommend games of the roleplaying variety. Learn some math and English along the way while also being exposed to interesting concepts and microcosms of esoterica. Socialize some if playing an MMORPG that isn't "real" life.
Also I don't believe games are a waste of time as long as you are having genuine fun, just want to relax yourself, or are developing yourself in some way. Being addicted to a game and playing it only for the grind and tides of fruitless emotion is probably unhealthy and a waste indeed. Gain experience, level up, and increase your stats!
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GRUG
Doomer
30 year old boomer
Posts: 699
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Post by GRUG on Jan 28, 2019 16:35:18 GMT -5
In personal opinion, I believe playing video games in moderation is fine. I find it odd that some people make it a lifestyle day by day (particularity spending hours on end playing games). I don't play nearly as much as I used to... because I'm no longer a kid and I have responsibilities in life. But I still get a bit of enjoyment playing real-time strategy games like Age of Empires or the Sims. FPS games (in exception to Doom Online Multiplayer) are no longer amusing to me. I personally can't stand Call of Duty or Battlefield anymore. It's too much of a cash-cow franchise that's been milked so dry, I could now taste the dust particles. I would rather spend time playing a classic like Star Wars Battlefront on the PS2 than any of the new shit that is produced these days.
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Deleted
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Post by Deleted on Jan 28, 2019 17:23:22 GMT -5
The problem with playing in moderation is that, well... I think it's insanely hard. Video game developers are just way too good at making you want to come back again and again. I think they are not our friends, they don't have our best interests in mind, so it's better to not deal with them at all. But kudos to people who are actually able to pull it off.
As for me though, I think I managed to quit games completely. I haven't even touched chess this year and I'm now fully convinced that avoiding games is making me a better person. I can perhaps still imagine myself playing something quick at a social gathering where the focus is more on human interaction rather than the act of playing. But I believe the days of me playing alone are over for sure.
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