nnnvork
Doomer
Nom-nom Chomsky
Posts: 530
|
Post by nnnvork on Jun 30, 2018 15:37:22 GMT -5
Now that it's released, I'll make sure to find as many inescapable pits as possible. I'll dock a star off for each one found. found 4. 1 of them during casual playthrough (map08), while the other 3 were forced. Btw that's not a bad thing, it's probably a side-effect of making layouts that don't suck. FDAsI lost a couple .lmps at the end so some of map 7 and map 8's fdas are gone... I think i forgot the -record flag when finishing the set. edit: btw the maps were cool. I played the first stretch a few weeks ago, then I got a little burnt out by the time of MisterCat's map and petered out around anonimvio's map. Then i finished them off today kudos, 40oz for making the ocean a 20% pit exit, also anonimvio's map was pretty robust; couldn't break that map good job.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jun 30, 2018 17:03:26 GMT -5
Thanks for the demos noisy!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 7, 2018 18:11:24 GMT -5
Map01 FDA. Fun little challenge. I agree the arch-viles were the highlight. Not sure why there are like three green armors (is it even possible to use up all of them?) but I guess there is always room for more green in the forest.
And here is Map02. Completely different feel from the previous one, I liked the contrast. Some monster usage was perhaps a bit too "fun oriented" for my taste (like all the demons that are ultimately harmless), but it was nicely mixed with more dangerous moments. A tricky revenant got me down to like 15% hp so obviously I can't say the map was easy. The lack of green armor worked well!
Map03. Unlike with the previous 2 levels, this time the midi was new for me, which certainly made the map feel more special. I appreciated the cheerful adventurous mood and relative scarcity of monsters, but I could have done with less revenants. Also now I'm actually playing with -complevel 2 as intended, hooray!
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 7, 2018 19:22:46 GMT -5
Thanks for more memfy demos! I think one green armor was supposed to be taken out of MAP01, but it is what it is. I’m sure it doesn’t hurt gameplay balance so all good.
|
|